Jump to content


Management Team
  • Posts

  • Joined

  • Last visited

  • Days Won



3372 Public Figure

About TinyBigJacko

Dev Team
Wiki Editor
Lost MC
Los Santos NHS
  • Rank
    Advanced Member

Recent Profile Visitors

14343 profile views
  1. Thank you for your report, Unfortunately, it has been declined The staff member will advise shortly why on this occasion they have declined to take action against the reported player. Please do not let this put you off making further reports in the future, We rely on our player base to help keep our community clean.
  2. Really glad you're happier now - never feel silly for asking a question or raising a flag on something. It might be that one time it's absolutely crucial and gets us all insight into a problem that really needs urgent solving or a change in our direction. Thanks for participating in our crazy social experiment, and for giving us your creativity and roleplay! This place is all about players being inventive, and having fun, so I'm glad this all worked out ok. See you in the Los Santos!
  3. In character terms, your crazy character did something very risky, and just paid a price. I'm assuming your character hasn't been bomb-disposal trained and was just hacking something together in a rush from some internet terrorists cookbook, rather than having any formal training? In which case, an unexpected explosion is very often what happens. Usually the perpetrator dies, so you kinda got lucky. I'd say just roll with it. My investigations reveal that the staff members concerned did actually try to make contact with you but got no response. Remember, staff are often 'in-roleplay' too, and don't always have the ability to be in multiple places at once simultaneously. We call them gods, but they are far short of being omnipotent! The length of time you were downed was unfortunate, but nothing out of the ordinary, considering that you could just as easily have been shot by someone else had they encountered you with a bomb and taken a dislike, and decided to shoot you in the face. It's just as valid. As it turns out the staff/management involved did take pity and revive you just as you left the carpark, enabling you to play on. I appreciate you were possibly confused, but your chatter in the car doesn't really fit someone who's been near-fatally wounded in an explosion, so let's just consider that you were 'stunned' for a period of time, and leave it at that. We don't always take that route, for the reasons I gave above (time, availability, seeing it in the first place, etc) - but more to the point, we don't like to break immersion on stuff that isn't a rulebreak, per se. If we can handle it 'in the world', it stays 'in the world'. TBH, we don't (yet) want to end all talk of the bomb meta (which isn't really a thing, it's just a name we're calling an emergent, player-organic meme that appears to be catching on, a bit), but it is important for anyone who wishes to RP such things, that there might be in-RP consequences. Some people regard the gambit of resorting to 'implied' things that don't actually exist in the game-world, but which force other people to do things like consider their lives, or change their own RP strategies, as powergaming, and I think we need to be careful of that as a community. I mean, a fertiliser bomb today could be an atom bomb tomorrow, or a chemical nerve-agent, etc, etc, and if every situation ends up being ended by (say) the perpetrator threatening to blow up the entire world or steer an asteroid into the gas station by sheer mind-control then, well, it gets a bit nuts. I'm happy for a certain amount of 'wiggle room' for the sake of a good story, but one must remember that when dealing with dangerous things like bombs, nothing is guaranteed. Some days you get the elevator, and some days you get the shaft... https://www.youtube.com/watch?v=CBjKZaSvfGg We do, by and large, and the process you went through is not unusual. We have multiple staff trying their hardest to cover 300+ people on the server at any one time, plus deal with tickets, forum posts, Teamspeak chats and requests for help, dealing with (real) hackers, coordinating plans and opinions as to how certain things get responded to... and, if they have any time left in their already crazily busy work-life balance, some of them like to actualy ROLEPLAY, for themselves - which let's face it, is the reason they came to this community, just like you. Nobody gets paid here. Absolutely nobody. And many of them (like me) devote far more hours to helping out here, than is probably healthy or wise. We do so, because we love the roleplay, the fantasy, the experience, and the players (by and large). It's a great social experiment that still amazes us that it works so well. So, with all due respect, given that this incident happened quite late on a Monday night, and we're here dealing with it rationally as soon as we can the next morning - whilst handling our actual lives (for example, I have just had to give instruction to a solicitor while typing this message to you, to exchange contracts on my deceased mother's house) - I'd say you were getting pretty good service, Karen, all things considered. No need to feel stupid. It was a strange situation, and certainly might have been confusing at first, but hopefully makes a bit more sense now. Nobody's lost anything, there wasn't any hacker attack, and nobody gained anything by exploitation or lost anything they possessed. Your own RP line might have been temporarily frustrated, but that's quite normal, and there's nothing to stop you trying that same line of RP another time... but bear in mind that dangerous actions do sometimes have disastrous consequences, so be careful what you wish for! It's part of a 'gamesmaster's remit' to surprise players sometimes when they push the boundaries, and that's fine. That's roleplay, and this is why certain special people have these powers; they can be trusted to use them wisely, in circumstances that make sense - even when everything around them may be going quietly mad. That said, I don't think there's much else to consider at this point, so if you're okay now, shall we draw a line under this and move on?
  4. Fairly sure this is a simple 'false positive' case, of you picking up an IP address that is already on the banlist, and no other identifiers match (even slightly) with yours. If you can refer back to your open ticket #fivem-11299 and answer the outstanding verification questions for me there, I'll sort out a removal of the IP address from that other player's ban, which should mean you can get back on. Apologies for any inconvenience - alas sometimes this happens and there's nothing we can do other than 'block first, check later', much as we have done here. Hopefully it won't spoil your enjoyment too much when you do finally get into the City!
  5. IMHO both those are rather lazy, dead-hand solutions. There is a place for taxes (mostly in ensuring that players remain **active** and are not just sandbagging on resources that the economy needs to be churning-over and active, for the benefit of other players. But taxes are not what I would call a decent 'money-sink'. Money-sinks done right, are where there are irresistible purchases, chances to take, risks to run, and you can't sit by and let other people claim the kudos for having done them; trophy-tasks, badges, items, titles, achievements - all that kind of thing. Some need to just be damned expensive, aimed at bleeding the rich... but in a 'fair chance' (or seemingly so) kind of way. Others need to be risks that anyone can take that sometimes pay big, and sometimes lose big too - but the payoff is a huge 'dick-swinging moment' that you can use to crow in the face of your friends or enemies about having won, while they are too pussy to try it. Taxes are a blunt instrument; scaled challenges are where it's at. Trust me; I'm a doctor.
  6. Personally dead against any sort of wipe. We've worked really, really hard to ensure that as much new code is migrated, with as limited effect on people's status, accrued earnings, backstories and whatnot as is humanly possible, and writing that kind of 'backwards-compatibility' stuff is really bloody hard. Speaking as a dev who has invested many hours into the creation of this world (but not nearly as much as some of the other devs who have invested many more) I think it would be a total cringe for all that effort spent 'preserving the past' to have been in vain. I'd rather focus on solutions that increase the levels of challenge for the super-rich people. Money-sinks is just an ugly phrase, that doesn't really convey the effort that goes into plausible ideas that cause players to gamble harder with their futures while creating good basis for roleplay and believability - but that is, of course, basically what they are. Ideally, you won't even realise they're money sinks; and if that happens, we've done it right - but you'll still want to take your chances with them. There is much left to do, many facets still to write and concepts to implement. We are barely started down this road; AltisLife ran for more than seven years without a deliberate wipe, and was still a popular success by any standard, long after we thought it was past its sell-by-date. FiveM/GTA5 is an even more sound foundation, with much greater scope, so I'd really hope we could tweak and balance continuously going forward, without reaching for such 'dead hand of the designer' hammers like wipes.
  7. Slight change to the Adult Community intro section to reflect our general policy on age/maturity now that we are a FiveM only community.
  8. You're not meant to be able to store local cars! Have the cars you've been repairing and having this smashed-window effect on also been local cars? No, Norman, I don't believe it is. That thread, FWIW, is about the effect that when a vehicle is removed from storage and has been previously recorded with X amount of damage to bodyshell and Y amount of damage to engine, we cannot, alas, track precisely which panels are dented, which windows are smashed, which tyres have popped, etc, etc. When we pull the vehicle from the garage we do a quick examination of the overall levels of these damages and do a bit of a 'scaled random damage' to the vehicle to represent it. This is what results in its windows smashing upon retrieval, and the tyres being popped. It's the server's 'best guess' at visually recreating SOME degree of damage that is vaguely similar to the level of damage that it had when it went it. Long, long ago, the garages auto-fixed all damage upon storage, which is BS, but because the system doesn't give us absolute precision, this is as near as we can get. It's basically your signal as a driver that "this vehicle is a bit/a lot/very ill, do something about it!"
  9. I'm pretty sure the devs are aware - remember it happened to me when I was in Bay View Lodge with you that time! Unfortunately we have not been able to reliably recreate this bug to order, so we've been unable to find out where the bug might be hiding. If you can help with that, it would be great.
  10. Hardest post I've ever had to write here. For once, I don't have the words handy. I've been chewing over what to write ever since you posted, and it's been impossible. There's too much to say, too many good times to recall, such a long journey we've been on together over the years. Can't possibly hope to do justice to it all here in one 'TBJ Special'. All I can say is that I know why you've decided to leave, and I understand completely. As well as being very, very sad, I am also filled with hope, and really pleased that you're in a good place and making a really smart life call. I hope with every ounce of my being that it works out as you want, and I'm sure that it will. Enjoy your new-found romance, make hay while the sun shines, paint the town red, and do all that shit that makes life fun before you turn forty! Trust me - you only get one bite at the cherry, so make it a fucking great big one, and enjoy every moment. Worst case, when you're a sad old fuck like me at the sunset end of things, you'll still find us here, I hope, and you can RP in your retirement and pretend you know what 'yoof of today' is on about half the time, and be dissed for being old the rest of it. The show ain't over till the obesity-challenged person of unimportant gender sings, as they say these days. Thank you for everything you did to set this place up in the way that meant it's still here, seven years down the road. Don't be too far away, and make sure you keep DMing me with tales from the Wilco journey. But that said... you know I feel like this right now, and will do for many more days: Bon voyage, my friend. Travel safe, and may the road rise with you. x
  11. Your report is currently being reviewed, Please be patient while the evidence is reviewed Please keep checking this report regularly just in case the reviewing staff member has any questions Thank you for your report and you doing your part to keep our community clean!
  12. My desire to give you an AMSR orgasm fest is on a par with my desire to drive nails through my bellend with a 7lb lump hammer. That is to say, nil. Begone, THOT.
  13. Your report has been dealt with, but perhaps not in the way you originally envisaged. Whether this is beneficial or disadvantageous to you will depend entirely on the situation, and staff will have taken the most-appropriate action in the circumstances.
  14. Points all noted. The decision on outcome is currently under review by all the relevant parties. This single report is not the only ball in play on this event, as I am sure everyone is aware. I'm going to close this report and mark it under the 'Alternative Action Taken' category, given that you two have reached a resolution, and other steps are in-progress already.
  • Create New...