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Delta

1 Life per Gunfight

In favour of 1 life per gunfight?  

150 members have voted

  1. 1. Are you in favour of 1 life per gunfight?

    • Yes
      93
    • No
      57


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Delta

Not a rules feedback or suggestion as of yet, just want to gauge community opinion.

What do people think of having 1 life per gunfight?  This would even the playing field a bit and stop gunfights being unwinnable due to larger groups continuously coming back.

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Cowboy Chip

@Delta ,  Looking at the rules, Is not the New Life rule apply to this?  Seems like it would as if your killed in a gun fight, your dead...  In your next life ,your not going to remember being in any gunfight.  Moreover, per the rules, your character cannot return within 1000m of the location of death or be involved in the same combat situation until the 15 minute NLR timer has expired.

If your question refers to returning to the location of death or be involved in the same combat situation, then my vote is Yes.  If you die in that gunfight, your out of the situation, and should not be allowed to return.

If I am understanding your question correctly...

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Simon Ross

@Cowboy Chip if you have respawned and the 15 mins is up, you can return to gunfight assuming you still have living gang members there who can brief you of the ongoing like you are a new person

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Simen

I was gonna make a topic of this. Guess ya beat me to it.

I'm tired of seeing zombie wave upon zombie wave upon zombie wave in gunfights nowadays.

One life and can not return to same gunfight at all.

Yes please

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Eemil

Not a bad idea.

Redzones should be an exception though. I think you should be allowed to go back to redzone fights after NLR if this was a rule.

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Cowboy Chip
2 minutes ago, Simon Ross said:

@Cowboy Chip if you have respawned and the 15 mins is up, you can return to gunfight assuming you still have living gang members there who can brief you of the ongoing like you are a new person

Right, I saw this in the rules.  Thank you.  My question was, is @Delta's pole asking if people want that rule stopped...   I should have clarified my Q better.  

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Simon Ross
2 minutes ago, Cowboy Chip said:

Right, I saw this in the rules.  Thank you.  My question was, is @Delta's pole asking if people want that rule stopped...   I should have clarified my Q better.  

Yes. The yes is saying you can only partake in a gunfight once if you die, the no is saying keep it the way it is 

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SGT Aplexity

wtf i was gonna post this as well lol    +1 anyway 

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Cowboy Chip
5 minutes ago, Simon Ross said:

Yes. The yes is saying you can only partake in a gunfight once if you die, the no is saying keep it the way it is 

That's what I though it meant.  Thank you for clarifying that.   In that case, my vote would be yes.  If you die, your out of the situation.  On a realistic aspect, there is no returning from the dead to fight again  lol.  And as this game is trying to be as realistic as possible, Allowing people to return to any gunfight after they have been killed, is not very realistic.  In addition, people might play a bit more careful, and skillfully if the new that if they die, it's over.  In my opinion  😉

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YoCo

this would have a huge impact on ‘heists’. They’d become a lot easier for rebel gangs, just wondering if the one life per gunfight would include this? 

 

Also +1 to the actual idea

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Aethon
37 minutes ago, YoCo said:

this would have a huge impact on ‘heists’. They’d become a lot easier for rebel gangs, just wondering if the one life per gunfight would include this? 

 

Also +1 to the actual idea

It should, I get the 'simulating the size of a real police force' aspect; but if you're doing say an HM at an active time the cops will always outnumber the rebels, often massively. It sort of breaks the immersion for me when during a long gunfight I shoot someone coming up DMT and then I see the same person running around in the same situation 20 minutes later. If you throw 25 officers at 10 rebels and the officers all die, rebels shouldn't see any more cops until the gold buyer IMO.

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Cool

I made a rule suggestion about this a long time ago, but maybe times change i suppose. Still big supporter of it. 

Here is my initial post. No comments was made by staff. 

 

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Simen
1 hour ago, Cool said:

I made a rule suggestion about this a long time ago, but maybe times change i suppose. Still big supporter of it. 

Here is my initial post. No comments was made by staff. 

 

Not sure what changed since then, but I was against it back then. Now I'm for it, just tired of endless zombie wave gunfights I guess.

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Cowboy Chip

Picture this, your in a heated fire fight and one side is out numbered 3 to 1. The out-numbered gang is diligently picking off the grater opposing gang, or whomever, but, the greater opposing gang's numbers are consistently rejuvenated with re-spawned members re-joining the fight.   This would leave the out-numbered gang at a horrible disadvantage as they could never gain a foot hold on the situation. The fight would continue until the out-numbered gang's members were all dead, or, they simply gave up the ground.

This is just one reason why when your dead, your out.  There should be no returning to the fight.  This would include any situation whereby two groups of opposing players were involved in some sort of gun-play.  And yes, I know there are rules for different situations regarding this...

Every team is playing based on the skills of each of their members.  If the members of a smaller team have better skills than the opposing larger team, the smaller team should, in theory,  prevail.

Same goes for gangs of equal numbers.  The fire fight should be based on merits, skills, and team work, and not be disadvantaged with dead players spawning in and re-joining the fight.

 

That said, those of you who have been in these situations already know this, and have most likely experienced this first hand.

 

My 3 cents

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ShaunLAD

+1 but exceptions such as red zones ECT, but ye it stops gunfights dragging out for hours especially in situations like 2 factions going at it because it can go on for hours

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Cowboy Chip
3 minutes ago, ShaunLAD said:

+1 but exceptions such as red zones ECT, but ye it stops gunfights dragging out for hours especially in situations like 2 factions going at it because it can go on for hours

Why would you exempt redzones?  the same thing would happen as anywhere else.  The RZ is already devoid of any real kind of RP between battling gangs, and the disadvantages are the same.  Unless-in of course one simply likes the killing to drag on for hours upon  hours until a disadvantaged gang is killed off, or gives up.

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DjHolyChirst

Apart from the obvious balancing issues this would cause for HM/Casino and RBA/Drug Stash/Weapons Cache i do not see a massive issue with this and would actually like the idea.

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Eemil
27 minutes ago, Cowboy Chip said:

Why would you exempt redzones?  the same thing would happen as anywhere else.  The RZ is already devoid of any real kind of RP between battling gangs, and the disadvantages are the same.  Unless-in of course one simply likes the killing to drag on for hours upon  hours until a disadvantaged gang is killed off, or gives up.

People coming back to redzones after their NLR is not a problem. It's different when fighting in redzones.. you can't tell if the "gunfight" is over or not. Its a redzone fight. 

Lets say I get killed in a fight at a redzone, how can I tell if the fight is over or not? In redzones it's not like that after a certain time when no shots have been fired the fight is over.

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Cowboy Chip
2 minutes ago, Eemil said:

People coming back to redzones has never been a problem. It's different when fighting in redzones.. you can't tell if the "gunfight" is over or not. Its a redzone fight. 

Lets say I get killed in a fight at redzone, how can I tell if the fight is over or not? In redzones it's not like that after a certain time when no shots have been fired the fight is over.

Weeeeeell, my first thought would be if your in a gunfight with your team and you get killed, I would assume when you spawned back into the game, one of your team mates would tell you if the fight was over or not.

If your in the RZ alone, and your fighting off a group, well, as someone told me once, you got bigger b@##s than I have lol.

Point in fact, I have only been in I believe one gunfight in the RZ with my team.  So yes, I do not have the experience that many others have. That said, Once I was killed, which was pretty quick, when I spawned back in, they told me they were still in the fight. 

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Daanv

My personal opinion in this matter is yes i would like to see this added to stop the massive everlasting gunfights 

 

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LiL Jeep

i like the idea (this is my personal opinion and not a staff opinion)

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Delta

I guess with the balancing issue regarding HM Treasuries/HM Reserves/AR Weapon Caches it could stay as it is (rebels 1 life until they leave compound, police multiple), as its supposed to be stacked against rebels in terms of difficulty, and with each of them it is the objective to exit the compound and make it to the respective buyer/trader/processor

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