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New gates seem client-sided

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Have noticed that the gates only close/open clientside a couple of times now. It seems you have to be right next to the gate for it to close on your end. Goes for prison, police and cell gates/doors
This might be something @Archieimplemented to fix the doors being half open for some people and closed for others (I could be wrong he'll be able to explain better) 

 
@Warwick What Archie has done is great - but the client-side issue still remains as a gate can be closed and locked for you whilst someone else can drive straight through it

 
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