What's new
Roleplay UK

Join the UK's biggest roleplay community on FiveM and experience endless new roleplay opportunities!

Dumping Rule.

Status
Not open for further replies.

SteveStacy

Donator
Donator
Gruppe 6
Create a rule around dumping players

Dumping seems to be a quick and easy out of roleplay for quite a few people. It should be a last resort-type situation to keep roleplay going.

Too many people rely on their weapons (even during the tiniest of arguments) and are very quick to dump others. If a rule about dumping being a last resort was in place, I think it would contribute to interesting roleplay and less 'frag' mentality.

 
I agree. Dumping people to "Make them forget" Is abuse of NLR and does kill off any further future role play. Only if the roleplay demands the dumping i.e. cause they have been in a gang or group for a long time not just a 15 to 50 min situation. +1

 
I agree! Too many people rely on dumping because they're scared to lose weapons or just don't actually want to rp. I've been in/witnessed multiple situations where people dump others because they get called a 'bitch' or something. So lame!

 
+1  I agree dumping should be a last resort because you can have a 2m interaction with someone and the next minute u find yourself swimming with nemo for arguing with someone.

 
Been thinking similar lately, personally I'd even go a step further and would like to see the robbery rules reworked/revisited entirely tbh. Make it so a group of people (3-4+) can only target groups or crowds of similar size unless there's a proper rp situation which leads to just one person getting singled out. Either that or properly define the initiation rule; currently it goes without saying that you can't just run up and kill someone as that would be RDM, but even though it's frowned upon there's no real rule that goes against lootbox rp. 

If you're part of a gang that's partly what you signed up for, plus I get that robberies and thefts happen realistically, but at the same time it's also not very realistic that any regular civ doing their job trying to earn an honest living basically walks around with a massive target on their back and gets robbed multiple times during their shift for as little as some smoothies or a repair kit. If you're by yourself that's one thing, at least the person you're targetting has a fair chance to turn the robbery into an enjoyable rp scenario, but as soon as it turns into a 4v1, 9/10 times it's never to create an enjoyable rp scene but rather just to quickly overpower someone without facing any kind of resistance. 

edit: all of this added to your no dumping suggestion, ofcourse.

 
Last edited by a moderator:
Been thinking similar lately, personally I'd even go a step further and would like to see the robbery rules reworked/revisited entirely tbh. Make it so a group of people (3-4+) can only target groups or crowds of similar size unless there's a proper rp situation which leads to just one person getting singled out. Either that or properly define the initiation rule; currently it goes without saying that you can't just run up and kill someone as that would be RDM, but even though it's frowned upon there's no real rule that goes against lootbox rp. 

If you're part of a gang that's partly what you signed up for, plus I get that robberies and thefts happen realistically, but at the same time it's also not very realistic that any regular civ doing their job trying to earn an honest living basically walks around with a massive target on their back and gets robbed multiple times during their shift for as little as some smoothies or a repair kit. If you're by yourself that's one thing, at least the person you're targetting has a fair chance to turn the robbery into an enjoyable rp scenario, but as soon as it turns into a 4v1, 9/10 times it's never to create an enjoyable rp scene but rather just to quickly overpower someone without facing any kind of resistance. 

edit: all of this added to your no dumping suggestion, ofcourse.


We do enforce low quality RP when players are robbed, for example the most common one is when players are ramming taxi drivers off the road to rob them and the extent of the RP is "Get out of the car, put your hands up and drop your stuff" then they drive away. This is heavily frowned upon as this is low quality RP and RVDM and what we like to say to people that are doing this is, if they are taking something of value from another player they should provide something of value back in this case would be RP.

If this is something that players do experience please report it .

 
Last edited by a moderator:
I agree.
I cannot stand the mentality that dumping is a go to after downing someone. 
It shuts down RP.

Specially when it comes to dumping people to "teach them a lesson", because their characters won't fucking remember, so why do it? 

I've had it happen to me, where a group dumped me after I had wronged them, with the words that "that would teach me not to fuck with them again".
My character respawned, didn't remember it, and went back a few weeks later. 
When they saw that they realised it, and ended up RP'ing a very intense warning instead, which I LOVED. 

And even more so, gangs that are in active shootings, then picking up their rivals and dumping them... 
I don't understand that at all. 
 

 
Like the fragile cutlass dudes dumping people due to "not liking their attitudes" 

+1000
 
As a quality RPer myself I can also agree that Cutlass and Vagos really don't want any consequences for their actions so they always result to dumping even though the situation wasn't that serious.

 
Specially when it comes to dumping people to "teach them a lesson", because their characters won't fucking remember, so why do it? 
THIS! 

You wrong someone, get taken, tortured and all that good stuff to then be killed and not remember anything! What is the point in that! 

 
This post has had no activity, from either players or the staff team, since 2024. Since then, rule suggestions and discussions have moved to Discord. I’m reviewing and processing the older suggestions here so they don’t remain open indefinitely.

There are three suggestions currently open on the Forums regarding a similar sentiment surrounding dumping & execution, as well as dumping versus robbery & compliance. For ease, each suggestion will have the same response.

Although these suggestions were opened long before the Discord suggestions format, they share the same sentiment and were denied. The reasoning for denial was due to the recently implemented rule, G2.12, which provides a broad area of coverage for poor-quality roleplay situations to be judged on a case-by-case basis.

Denied Similar Discord Suggestions:

"Cannot Rob and Kill"
"Dumping"
"Dumping rule"

Similar Forum Suggestions:

"Dumping Rule"
"Dumping and robbery rules"
"Robbery/Killing Rule Change"
"Rule stopping people murdering hostages who complied with demands"

Ultimately, the belief is that there is sufficient rule coverage currently to allow reporting these poor situations without an explicit rule banning it. The nuance of G2.12 (and other rules that may apply, such as C1.7, G7.1 and G7.3) is that it allows for contextual case-by-case decisions and paints a relatively straightforward rule covering roleplay, rather than creating restrictions that may harm legitimate roleplay. However, we are constantly evaluating the rules, and if it turns out this isn't sufficient to resolve the issue, I'd urge you to create a further suggestion addressing the issues, and the team will discuss and deliberate.

If you are on the receiving end of poor roleplay, please report it. Unfortunately, we cannot be everywhere at all times, and we rely on players to report issues so we can identify and educate them on areas for improvement.

Thank you for the suggestion. Given the explanation above and the outcome of the Discord suggestions, this suggestion will be considered rejected.
 
Status
Not open for further replies.
Back
Top