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The ability to get knocked out

Archiee

Donator
Donator
Los Santos NHS
Los Santos NHS Training
Los Santos Senior Firefighter
Location
Pillbox
Brief Summary: a in game mechanic that allows players to be knocked unconscious

Detailed Suggestion: Like the title suggests the ability to knock someone out, this could be implemented to create alternate combat RP options. currently the only types of combat you see in the server is gunfights, melee weapons or fist fights all with the same out come of being incapacitated, i propose the ability to have a chance through hand to hand combat e.g. fistfights or being struck by a blunt object to knock someone unconscious, this could be a percentage chance of say 20-30% chance through hand to hand combat to be knocked out and slightly higher if struck with a blunt weapon, this could also be implemented through vehicle crashes so for instance if you crash a vehicle at lets say 90+ miles an hour with a seatbelt on you have a 40% chance of becoming unconscious, this could open up some good RP routes instead of what's currently available, whilst unconscious you could either have blurry vision or a black screen to simulate being unconscious this would be a timed mechanic that could range from 15-30 seconds, this is all my opinion and I'm open to discussion from the community to hear there opinions :)

The Pros: Creates Alternate combat RP routes which could be fun and a good change, also has the ability to make the server that bit more realistic

The Cons: A lot of dev work to implement, opens up to misuse and exploitation potentially creating more work for staff

Does this suggestion change balance on the server ? In my opinion it would change the balance for the better
 
+1, Obviously it would be up to the devs to figure out how it could work, and test it, but I do think it could open more venues of RP.
 
20-30% chance through hand to hand combat to be knocked out and slightly higher if struck with a blunt weapon
imo 20%+ is already to high imaging being in a police chase full health one hit and its over. It should also base on how much health, Like rather than that have like blunt has a 60% chance to knockout rather than incap when punching to allow more and if knocked out it gives like 10% health back
 
imo 20%+ is already to high imaging being in a police chase full health one hit and its over. It should also base on how much health, Like rather than that have like blunt has a 60% chance to knockout rather than incap when punching to allow more and if knocked out it gives like 10% health back
they were just rough ideas from me obviously needs a lot of the finer details working out to make it suitable and enjoyable for everyone but just as a base idea to put out there and see peoples thoughts :)
 
+ 1. And to be even more in depth, when you can stand back up, automatically walking style injured for a few minutes maybe stopping you run etc? Sounds a lot , and maybe not possible but would make sense!
 
+ 1. And to be even more in depth, when you can stand back up, automatically walking style injured for a few minutes maybe stopping you run etc? Sounds a lot , and maybe not possible but would make sense!
think this is a great idea can also have blurry vision for a short time to make it more realistic
 
-1 , think this would change the server meta and not for the better.
 
-1 , think this would change the server meta and not for the better.
I don't think it would, be better than rinse and repeat incapacitation from everything, could you expand on how it would change the meta as the meta is everyone carrying guns
 
-1 nah poeple would find a way to abuse this cause of a lot of the win mentality on the server.
I think it would but like i said would be down to staff and over players to report if they thought a rule was broke regarding but it makes no sense to just get incapped for everything
 
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