norskov23
Active member
- Location
- The Big Bank
Brief Summary:
Money bags should be buffed to carry more money in each individual bag of cash
Detailed Suggestion:
G6 transport convoys normally carry "bags of cash", which when unpacked carry about 3000 pounds give or take. Failure to unpack these also sends out a dispatch, alerting police that a money bag has exploded. In comparison, a wad of cash typically carries about 2000 pounds, while a pack of cash carries around 6500, and as far as i know neither of the two mentioned alert police through a dispatch when exploding during unpacking
It is my opinion that the payout from these bags of cash is underpowered. Following a somewhat successful hit on the transport last night, Hustlers Inc
walked away with approximately 380 money bags. If all of these were to have been opened (which wasn't the case as a lot of them exploded), we would've walked away with approximately 1.1 million pounds. Considering the insane amount of risk that goes with hitting the transport, during and after the heist, i believe the payout is too low.
I therefore believe that the amount of cash in each individual bag should be increased to atleast 7000. Though it probably won't happen, I think it would make sense to even increase it to around 10000.
The Pros:
1. Brings a significantly larger incentive for groups to actually put effort into these money transports; even though people are unaware it is happening until the convoy has started, it would motivate groups to put effort into coordinating proper attacks on the convoy, which could make for high quality roleplay scenarios and a fun event for everyone involved. It actually makes it worth it for groups to hit the transport, which begs another question; what is the fundamental intention of the transport? Is it not for groups to try and hit it?
2. Improved realism; should a large bag of cash not hold more money more than a package of cash? And should something with a built in alarm, in case of an explosion, not be something that automatically carries more cash?
The Cons:
1. Dev work
2. The increase in attention would mean that police will have to allocate more attention and coordination, which could be difficult when there aren't that many people on
Does this suggestion change balance on the server?: Yes
Money bags should be buffed to carry more money in each individual bag of cash
Detailed Suggestion:
G6 transport convoys normally carry "bags of cash", which when unpacked carry about 3000 pounds give or take. Failure to unpack these also sends out a dispatch, alerting police that a money bag has exploded. In comparison, a wad of cash typically carries about 2000 pounds, while a pack of cash carries around 6500, and as far as i know neither of the two mentioned alert police through a dispatch when exploding during unpacking
It is my opinion that the payout from these bags of cash is underpowered. Following a somewhat successful hit on the transport last night, Hustlers Inc

I therefore believe that the amount of cash in each individual bag should be increased to atleast 7000. Though it probably won't happen, I think it would make sense to even increase it to around 10000.
The Pros:
1. Brings a significantly larger incentive for groups to actually put effort into these money transports; even though people are unaware it is happening until the convoy has started, it would motivate groups to put effort into coordinating proper attacks on the convoy, which could make for high quality roleplay scenarios and a fun event for everyone involved. It actually makes it worth it for groups to hit the transport, which begs another question; what is the fundamental intention of the transport? Is it not for groups to try and hit it?
2. Improved realism; should a large bag of cash not hold more money more than a package of cash? And should something with a built in alarm, in case of an explosion, not be something that automatically carries more cash?
The Cons:
1. Dev work
2. The increase in attention would mean that police will have to allocate more attention and coordination, which could be difficult when there aren't that many people on
Does this suggestion change balance on the server?: Yes