Stevie
Well-known member
- Location
- Ireland
Introduction to Car Boosting
Car boosting is a feature that allows players on the server to acquire contracts from Mr. Boost—an expert in car thefts. These contracts assign players the task of stealing a car from a specified location on the map and delivering it in exchange for enticing rewards, including experience points, cash, and cryptocurrency.
Key Aspects of Car Boosting
- Contract Acquisition:
- Players receive contracts from Mr. B.
- These contracts outline the details of the car theft job.
- The objective is to steal a specific vehicle and deliver it to a designated location.
- Reward System:
- Upon successful completion of a contract, players receive rewards based on the contract’s terms.
- Rewards may include experience points (to advance in the boosting scene), cash, and cryptocurrency.
- Choices for Players:
- Players have two options:
- Deliver the Car: Hand over the stolen car and claim the rewards.
- Retain Ownership: Keep the stolen car. To maintain ownership, players can alter the vehicle’s Chassis Number (also known as C.N. scratching). This process ensures that the car remains untraceable.
- Players have two options:
- Collaboration and Complexity:
- As players progress, contracts become more challenging.
- Complex contracts may require collaboration:
- Hacker Involvement: Disabling the vehicle’s tracker to avoid detection.
- Allies: Neutralizing non-player characters (NPC's) surrounding the stolen car during the theft.
- The name for this feature is still under consideration; it could also be referred to as “vehicle identification number (VIN) scratching.”
Boosting App Interface/Design Explanation
Accessibility
The boosting app can be accessed via a laptop. To use the app, players must have a new item known as a boosting chip in their inventory. This item remains unused and stays in the player’s inventory until it is stolen or removed by other means. The method for obtaining the boosting chip is open for consideration, perhaps being assigned to a group that deals with racing or boosting in the future.Boosting App Home Screen (TAB 1)
- Boosting Level:
- A progress bar displays your current level of boosting expertise, ranging from D-Class to S-Class.
- Example: If a player is in C-class, the bar will display: C~~~~~~~~~~~~~~~D, highlighting your progress. No clickable buttons.
- Active Contracts:
- Contains information regarding purchased boosts.
- Displayed information:
- Vehicle Name
- License Plate and Car Class
- Time remaining before the contract expires from your active contracts
- Reward for the contract (e.g., 30,000 cash and 20 crypto)
- Three clickable buttons:
- Start: Players can choose between a normal drop-off or a CN scratch. Once an option is chosen, the job starts.
- Transfer: Players can transfer the contract to another player using the player’s current session ID.
- Decline: When pressed, the contract disappears from your active contracts. No compensation is given. A confirmation prompt then pops up: “Are you sure you want to delete this contract?” before proceeding.
- Available Boosting Contracts:
- Contains information regarding available boosts.
- Displayed information:
- Vehicle Name
- License Plate and Car Class
- Time remaining before the contract disappears
- Cost of the contract
- Two clickable buttons:
- Accept Contract: Once clicked, players are prompted with a confirmation: “Would you like to purchase this contract?”
- Enter Boosting Queue: Players click this button to start looking for potential jobs.
Leader-board (TAB 2)
- Includes:
- Player Rank: #1, #2, #3, etc.
- Player Info: Booster’s profile picture and player’s name.
- Booster Rank: The amount of experience points the booster currently has (e.g., 3120 points).
- Number of Successfully Completed Boosts: (e.g., 52 boosts)
Boosting Store (TAB 3)
- Displays available items for purchase from the store:
- Includes:
- Item Name and Description
- Cost of the Item
- One clickable button:
- Purchase, followed by a prompt: “Are you sure you want to purchase this item?”
- Includes:
Booster Profile (TAB 4)
- Set up your boosting profile on the app.
- Two clickable buttons:
- Name: Set your nickname in the boosting app.
- Profile Picture: Set your profile picture that will be displayed on the leader-boards.
Boosting Logic
Available Boosting Contracts
- This section displays the currently available contracts for purchase.
- Contracts become accessible when the player clicks “Enter Boosting Queue.”
- The first job appears once a player has been in the queue for 15 minutes.
- Players can choose to:
- Accept the displayed contract.
- Wait for another contract that may be more favorable.
- Contracts remain in the queue for 2 hours before disappearing.
- The odds of a player receiving a specific contract are as follows:
D-Rank:- No Contracts Available: 30%
- D-Class Vehicle: 70%
- C-Rank:
- No Contracts Available: 20%
- D-Class Vehicle: 40%
- C-Class Vehicle: 40%
- B-Rank:
- No Contracts Available: 15%
- D-Class Vehicle: 20%
- C-Class Vehicle: 45%
- B-Class Vehicle: 20%
- A-Rank:
- No Contracts Available: 10%
- D-Class Vehicle: 10%
- C-Class Vehicle: 30%
- B-Class Vehicle: 35%
- A-Class Vehicle: 20%
- S-Rank:
- No Contracts Available: 5%
- D-Class Vehicle: 10%
- C-Class Vehicle: 25%
- B-Class Vehicle: 35%
- A-Class Vehicle: 20%
- S-Class Vehicle: 5%
Active Contracts
- Contracts have a fulfillment time-frame of 3 days.
- If the contract’s time expires, it disappears.
- Players can transfer a contract to another person using their player ID (time on the contract doesn’t change).
- Transfer recipients must meet or exceed the contract’s required experience level.
- Payment arrangements for transfers can be done outside of the app.
- A player cannot have more than 3 active contracts in their app.
Progression System
- The system aims for long-term progression, discouraging people from speed-running to reach S class.
- Experience (XP) gain proposal:
- D-Rank: 0-5,000 XP (5,000 XP to level)
- C-Rank: 5,000-30,000 XP (25,000 XP to level)
- B-Rank: 30,000-70,000 XP (40,000 XP to level)
- A-Rank: 70,000-150,000 XP (80,000 XP to level)
- Experience (XP) Gain per Mission:
- D-Rank: 2,000 XP per mission
- C-Rank: 4,000 XP per mission
- B-Rank: 6,000 XP per mission
- A-Rank: 8,000 XP per mission
- S-Rank: 12,000 XP per mission
- Rank Advancement (Based on the above info):
- D-Rank to C-Rank: Complete 3 missions.
- C-Rank to B-Rank: Complete 7 missions.
- B-Rank to A-Rank: Complete 7 missions.
- A-Rank to S-Rank: Complete 10 missions.
- Note: Optimal mission completion assumes accepting the best contract in the current rank. Actual success ratios may vary due to contract odds, role-play factors, and other variables.
Pricing Logic
- Ordinary jobs on the server yield an average of 100k per hour (e.g., taxi and trucking).
- In boosting, payouts scale gradually, and the higher the rank, the more challenging the heist becomes.
- S-Class contracts intentionally offer greater cash rewards than any other class.
- Proposed payouts for stealing and delivering each vehicle:
- D-Class:
- Cost to purchase a contract: 20k.
- Payout upon completion: 2 crypto + 20k.
- C-Class:
- Cost to purchase a contract: 2 crypto.
- Payout upon completion: 30k + 7 crypto.
- B-Class:
- Cost to purchase a contract: 10 crypto.
- Payout upon completion: 60k + 20 crypto.
- A-Class:
- Cost to purchase a contract: 35 crypto.
- Payout upon completion: 100k + 50 crypto.
- S-Class:
- Cost to purchase a contract: 150 crypto.
- Payout upon completion: 220k + 185 crypto.
- D-Class:
- Crypto CANNOT be traded between players; it’s solely for personal use.
Completing the Contract
- Once one of the options (scratch or drop-off) is selected, the player immediately starts the contract.
- The player has up to an hour to:
- Locate the car.
- Steal the car.
- Finish the job.
- To find the car’s location:
- Open the map and locate a red circle.
- The car will spawn somewhere within that red circle.
- From B class on-wards, vehicles have a tracking system that requires bypassing using the Advanced Hacking Device:
- B class: 5 hacks
- A class: 7 hacks
- S class: 10 hacks
- If the car has a tracker:
- The driver needs a hacker to remove the tracker.
- Police will be immediately notified of a car robbery attempt (ONLY if the car has a tracker).
- In case of a police chase, the hack must be completed, and the driver must lose the cops to proceed with the drop-off.
- Cash distribution among the team can be arranged according to their own terms.