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Malden Life Server Development - Changelog

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sciencefreak74

Arma Lead Developer
Dev Team
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r7hO-1ItqXw
00:00 Restart

Added


Fixed

  • Vehicles spinning around and flying off when spawning sometimes @Jaffa
  • Police were able to get Mar-10 @sciencefreak74
  • Revive amount showing £4,000 when only £400 given @sciencefreak74
  • A lot of objects that could be broken why they shouldn't have been @Mystix
  • Some objects forgot about gravity @Mystix
  • Shipwreck said Altis not Malden @sciencefreak74
  • Weed job sometimes wanted deliveries to hidden houses/ weird locations @sciencefreak74
  • Box trucks could be sling loaded @Jaffa
  • Large white houses with blue doors could not be bought. @Jaffa @sciencefreak74
  • Vehicle animation issues/ free bench upgrade @Jaffa

Modified


Removed


Custom Factories

The first custom group factory (marmite factory) is now activated. Groups that have ideas for a custom factory they would like access to and can provide good roleplay for it should message me with their ideas and they will be considered on a case by case basis. Note, I will not be considering ideas for creating guns at the moment as that needs more consideration and balance.

 
Last edited by a moderator:
16:00 Restart
Added


[*]Added ability to fertilise certain run fields @sciencefreak74


  • Apples and Peaches can be fertilised by anyone and will produce "Luxury" version of the fruit
  • Weed and Cocaine can only be fertilised by Poseidon and produce the high grade variants
  • Each "fertiliser" will keep a field fertilised for 1 minute with a max of 15 minutes being able to be put on at one time

[*]Ability to double click phone messages to create an Arma 3 mission task to the sender location @Mads Frost @sciencefreak74


  • Naturally doesn't work if the sender has hidden their location
  • Double click the same message to remove the task marker again

[*]Ability for Police to place down certain "roleplay" objects for checkpoints and other road safety related situations @sciencefreak74


  • Road cones, various forms of road barriers and bar gates

[*]MAN (AAN) news compound @DCC LastNickLeft


  • Ability to change the background in the news sets to your liking
  • Incorporates an improved M.I.L.F.S (Malden International Licensed Film Studio)

[*]Texture for the dangerous bridge signs @DCC LastNickLeft

[*]Skydiving @DCC LastNickLeft

[*]New custom texture based off Malden flag @DCC LastNickLeft

[*]Hidden sign with a QR code on the map, scan the sign to claim a reward @DCC LastNickLeft

[*]Water and food dispensers added to public places @DCC LastNickLeft

[*]More ATMs on west coast @DCC LastNickLeft

[*]Go Kart rental near a hill that seems fun to drive down in a Go Kart @DCC LastNickLeft

[*]Some more fuel pumps near police stations @DCC LastNickLeft

[*]Added ramp to the west coast cliff area (be careful) @DCC LastNickLeft



Modified


Fixed

 
20:00 Restart

Added

  • AAN Camera system at MAN News @sciencefreak74



    Press 1-9 when in the camera to change camera position
  • Press 0 to edit camera settings when in camera

[*]Configurable AAN "News banner" at MAN News @sciencefreak74

[*]AAN vehicle flag @DCC LastNickLeft



Modified


Fixed

 
Last edited by a moderator:
20:00 Restart

Added

  • Bodysnatcher perk @sciencefreak74



    Grants access to the bodysnatcher ability (15 min cooldown) which locates your nearest bodybag.

[*]Framework to give unique features to high quality groups (more info soonTM) @sciencefreak74

[*]Storage upgrade for fuel tankers @sciencefreak74

[*]Clam profession @sciencefreak74

[*]Group uniform for Poseidon @DCC LastNickLeft



Modified

  • Rent is now called "Council Tax" @Jaffa
  • Illegal items now sell for 75% if there is more than 20 players on (even with no cops) @sciencefreak74


    When less than 5 cops and less than 20 players, it will continue to be 50%

[*]Police paycheck now 50% more when less than 8 police on @sciencefreak74

[*]Medic paycheck now 50% more when less than 3 medics on @sciencefreak74



Fixed

  • Green screen in the middle of the open @DCC LastNickLeft
  • Impound lot decided it wanted to live in a field @DCC LastNickLeft
  • Actually fixed the property menu being unable to display some names @Jaffa
  • Differing conditions for sirens between buying/renting and ungaraging a vehicle @Jaffa
  • Debug line left in AAN camera script @sciencefreak74
  • Intercept comms upgrade was still looking for Spec Ops on Altis @sciencefreak74
  • Couldn't launder drug box as needed Poseidon online @sciencefreak74
  • Fixed missing crate at laundry @Mystix
  • Rare scenario where a vehicle may be cleaned up while accessing it's trunk @Jaffa
 
Last edited by a moderator:
00:00 Restart

Added

  • Abandoned vehicle event @sciencefreak74



    A random modified vehicle spawns at a marked location
  • Could be anything from a quadbike with a couple of cheap mods to an Ifrit with high-end mods like bullet resistant tyres which would otherwise be unobtainable on an Ifrit
  • Take it to the chop shop to steal it (you don't need the skill to steal these vehicles)

[*]Clearer notice when trying to invite people or when joining a group that is full @Jaffa

[*]Some house somewhere @Mystix



Fixed

  • Player tags breaking in some circumstances due to recent group update @sciencefreak74
  • Issue gathering items in certain circumstances @Jaffa
  • Walls inside the chop shop @sciencefreak74
 
20:00 Restart

Added

  • Rebel meeting location @Mystix
  • Supporting code to allow "non-group" properties to share ownership @sciencefreak74
  • Protection to traffic/ambient signs, especially ones in cities/towns @Jaffa

Fixed

  • Sling load restrictions triggering for helicopters you were not piloting @Jaffa
  • Paycheck sometimes tried to add non-whole amounts @Jaffa
  • Airdrops being prematurely deleted @Jaffa
  • Equipment boxes in police station were unusable @Jaffa

Modified

  • SAF Air Drop refactored to AAF @Jaffa
  • Airdrop is now seen as being tampered with when a bolt cut attempt is started @Jaffa
  • Other minor map changes @Mystix

Notes

We haven't gotten as much as we'd like to done since the last update. A lot of this is down to an unfortunate combination of personal circumstances for the Arma dev team; with some preparing for the next year of university, some changing their employment and others including our dev lead @sciencefreak74being on holiday.

However, @sciencefreak74should have some exciting news to share with you soon with the future of groups and unique features per-group (not group type!).

 
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