- Location
- Kamyshovo
Since Street Cred was introduced I've sort of enjoyed having a slow-burn skill to train.
This suggestion is that most skills would be reworked to go 0-10 (0-100%) and then would continue indefinitely, displayed as a percentage of level 10. It could also work added on to current skills unchanged and have the percentage be out of whatever the max skill is.
See artist's representation below:

The extra levels after 10 / max could be either purely cosmetic, or they could continue to give benefits past max in terms of bonuses or speed improvements.
There are a couple of approaches that could be used to stop continued bonuses getting out of hand:
- Increasing xp between levels > 10. The gaps between levels would get bigger and bigger drastically slowing progress as you gain higher levels
- Logarithmic / decreasing benefits. The bonuses from each level would reduce more and more between extra levels, perhaps plateauing at 50% above the bonuses from having 'max' skill at around 1,000% or something.
Pros:
-A measure of how much your character is doing an action
-Something to 'grind' out for fun and maybe as a mild benefit / investment for you char
Cons:
-Dev work
-Not really needed or a new feature, just a neat little enhancement I suppose.
This suggestion is that most skills would be reworked to go 0-10 (0-100%) and then would continue indefinitely, displayed as a percentage of level 10. It could also work added on to current skills unchanged and have the percentage be out of whatever the max skill is.
See artist's representation below:

The extra levels after 10 / max could be either purely cosmetic, or they could continue to give benefits past max in terms of bonuses or speed improvements.
There are a couple of approaches that could be used to stop continued bonuses getting out of hand:
- Increasing xp between levels > 10. The gaps between levels would get bigger and bigger drastically slowing progress as you gain higher levels
- Logarithmic / decreasing benefits. The bonuses from each level would reduce more and more between extra levels, perhaps plateauing at 50% above the bonuses from having 'max' skill at around 1,000% or something.
Pros:
-A measure of how much your character is doing an action
-Something to 'grind' out for fun and maybe as a mild benefit / investment for you char
Cons:
-Dev work
-Not really needed or a new feature, just a neat little enhancement I suppose.