Jump to content
ALTIS LIFE
...
GTA RP
...
TEAMSPEAK
...

We are currently undergoing maintenance

The forums are available for use, yet please do not expect full functionality.

Stealthee

GTA RP Server Development - Changelog

Recommended Posts

Stealthee

gPnCWe1.png?width=957&height=278

New Additions

  • Added additional server debugging and logging @Ciaran @Stealthee
  • Various backend security changes/fixes @Ciaran
  • Inventory UI (Converted) @Stealthee
  • Server queue system (This allows us to better control server flow - Will be altered) @Stealthee
  • Mechanics Impound Ability @Stealthee

[Functionality] Bug Fixes / Changes

  • Altered how vehicles are handled within the gameworld slightly to help with the vehicles despawning issue (Please feedback on this) @Stealthee
  • Removed police ability to impound vehicles @Stealthee
  • Fixed impound vehicle dupe bug @Stealthee
  • Fixed money laundering teleport @Stealthee
  • Fixed IPL Loading @Stealthee
  • /me command now supports stacking @Stealthee
  • Changes to drug locations and processing locations @TinyBigJacko
  • Fixed smelting process @Stealthee
  • Fixed the NHS vehicle menus not populating under specialised ranks @Stealthee
  • Taxi Service vehicles are now owned to allow you interact with the locks @Stealthee
  • Mechanic Job vehicles are now owned to allow you interact with the locks @Stealthee
  • Rewritten how pickups work (This was causing the decreased performance over time) @Stealthee
  • Localisation corrections for fishing, and properties. @Stealthee
  • Map alterations (Mechanics garage opened up, Lost MC prep) @DELETER @TinyBigJacko
  • Fixed rent not being initally paid for new properties. (Rent taken at 11AM everyday.) @Stealthee
  • Resource stability and cleanup @Stealthee

Final Note

So with launch sort of out the way and us having to quickly compile our wall against the skiddies, we are now in a less panicked state where we can start providing some content! This first changelog goes over briefly what has been added or changed/fixed (There was more smaller things but I can't remember). The brilliant thing about GTA is that I can push updates live to the server and essentially fix a bug there and then!

We expected a rocky start, and I know the frustration with the locked cars. I have pushed some fixes to the jobs and vehicles which should start to help vehicle persistance/despawning and locking. Please feedback on this so I know how it is turning out, if you are still finding issues under certain circumstances please note this down.

The Police and NHS need filling up! Remember no matter your faction, roleplay everything. We have noticed people running in groups silently speaking on teamspeak please make an effort to speak in-game, invite new players, make them feel welcome! I understand the VON is frustrating and we are looking at other options. Keep feature suggestions and bug reports coming! I am reading them all! Some nice RP events coming up as well. I'll be sure to see you there!

See you in Los Santos,

- Stealthee

  • Like 21
  • Love 6

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 26/02/2020 16:00PM

Release: Bug Fixes

New Additions

[Functionality] Bug Fixes / Changes

  • Applied the same fix to the vehicles retrieved from garages (I missed it from this instance) @Stealthee
  • Fishing restrictions @Stealthee
  • Possible fix to the vehicle dupe bug (Garage - Need to see it on live environment) @DELETER @Stealthee
  • Added additional prompts to the garage menu (Now has 3 states, in, out and impounded) @Stealthee @TinyBigJacko
  • Removed stone temporarily from mineshaft/mining (Pending future update) @Stealthee
  • Altered LS Customs interactions (Removed armor for time being) @Stealthee
  • Inventory weights now properly display @Stealthee
  • Localisation alterations (Seat menu - Stubleys escape video) @Stealthee

Final Note

Seeing less frequent reports with vehicles despawning, please keep feeding it back if the issue is still happening after reading this. This update I have applied additional checks to the vehicles you interact with, and some additional bug fixes. Same with weird stuff like being stuck in LScustoms or Bennys please note what part of the menu and what vehicle you are in.

If anyone wants a shot at making some custom inventory icons for the server please get in touch on the forums! We are looking for a standard set of high quality icons/images.

  • Like 11

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 29/02/2020 (20:00 PM)

Release: General Release

New Additions

Bug Fixes / Changes

  • Police vehicles top speed increased across the board @Stealthee
  • Localisation changes @Stealthee
  • Driving licence price reduced @Stealthee
  • Fixed the initial spawn/character creation bug @Stealthee
  • Vauxhall Astra & Unmarked X5 Texture Update @CST Mike Polo
  • Blood Car Skoda & Blood Bike textures updated (Bike on next restart) - This will likely be edited with lost mc intro aswell @CST Mike Polo 
  • Vehicle Number Plates Added To Garages @TinyBigJacko
  • Mechanic lockpick time increased @Stealthee
  • Added additional garage on route 68 @Stealthee
  • Added additional impounds on route 68, Grapeseed Ave, Palaeto Boulevard @Stealthee
  • Vehicle impounds will now release vehicles which meet the not garaged state, with additional logging to check for bug abuse @Stealthee
  • GBurrito and Daemon Removed from Civilian Vehicle Shop @Stealthee
  • 1999 Honda Civic in the vehicle shop #CarMeet
  • VON distance increased from 20 to 35 @Stealthee
  • Mechanic job now pays out properly, and removed redundant confusing notifications @Stealthee
  • Removed excess debug logging to the client @Stealthee

Final Note

I have an explanation of why what is happening is happening on the discord channel if anyone is interested, just know it is an ongoing fight between your clients and the server. To somewhat mitigate the issues I have heavily reduced the impound cost, Jacko has also added vehicle number plates to the garage menu for better vehicle identification. I have not commented on suggestions but I am reading them, those regarding voice etc and TokoVoip, we are not going to TokoVoip whilst we remain unwhitelisted, there are huge flaws. We have identified a possible route for voice, but testingTM.

I have been made aware of an issue with the vehicle inventories. I'm looking into this as a priority, and will push a hotfix as soon as I can.

HotFixes (Pushed to the live server without restarting)

  • Mechanic job bug
  • Mining smelting bug
  • Access to blood vehicles issue (Blood bike texture updated on next update)

 dwCkVH0.jpg 

  • Like 11
  • Love 4
  • Hype 1

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 04/03/2020

Release: General Release

New Additions

  • New LSCustoms & Bennys @Stealthee
  • Vehicle crash system (Vehicle damage will be introduced in a later update as part of this) @Stealthee
  • Vehicle inventory UI @Stealthee
  • Seems the casino is under construction? @DELETER
  • Added streaming of VisualSettings.dat (ELS Vehicle now 100% supported) @Stealthee
  • Medical beds now give benefits depending on time spent on them @Stealthee
  • Hide chat option (F1 > Self Help > Interface) @Stealthee

Bug Fixes / Changes

  • Combatlogging tweaked @Stealthee
  • Removed old bennys and old ls customs @Stealthee
  • Vehicle mode purchases now updates vehicle server side rather than when you store @Stealthee
  • PED/AI Vehicle changes (Calm down a bit) @Stealthee
  • Blood licence price increased, additional checks, and increased blood bag @Stealthee
  • Blood vehicles locks, attached to the system @Stealthee
  • You can no longer clear tasks(Z), ragdoll(U), or crouch(CTRL) when in a vehicle @Stealthee
  • Rewritten how boats are spawned in and boats now attached to the lock system @Stealthee
  • New boris bike stand at Pillbox hospital @Stealthee
  • Removed streamed clothing from civilian access @Stealthee
  • Jailing is now on an individual character basis not account wide @Stealthee
  • F5 Guide / Playerlist reformatting - scrollbars, integrated IDs into name, fixed column widths @Stealthee
  • Reviving is now based on whether the NHS are online (Fine is present if NHS are online) @Stealthee
  • Reviving now takes cash and bank account funds to fund early revive/respawn. (Cash is prioritised as you loose it anyway) @Stealthee
  • NHS initial spawn point moved, and fixed blood vehicles at their respective hospitals @Stealthee
  • Removed RPUK Restricted ELS Siren controller, replaced with full ELS support @Stealthee

Final Note

 

It's come to our attention that there is a GTA FiveM server attempting to pass themselves off as ours. We advise all our GTARP players to 'Favorite' the correct RPUK server using the FiveM tag y9bqy5 via the Favorites or Direct Connect screens.

We cannot be held responsible for anything that might happen to you whilst on the fraudulent server; it is possible they could be harvesting IP addresses, Steam, Rockstar, XBOX, Discord and Windows Live ID tags, or engaging in other nefarious practices, so you are advised to be extremely cautious.

Our FiveM ID: y9bqy5 - check this in your Favorites or Direct Connect. Don't just rely on it appearing in the server-name!

  • Like 8
  • Love 6
  • Haha 1
  • Hype 1

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 10/03/2020

Release: General Release

New Additions

  • Added food delivery vehicles, can be obtained by completing/participating in different delivery jobs (7) @Stealthee
  • Created delivery job core with initial quick food delivery jobs, (Burgershot, UpNAtom, Coffeebean) @Stealthee
  • QOL: Added map blips (Fleeca Bank Vespucci Boulevard, initial food delivery jobs, Vlads Mega Mall) @Stealthee
  • Backend changes (Logging, admin/, panels, boring stuff) @Stealthee @TinyBigJacko @Ciaran
  • Vlad's Mega Mall add to the map with housing purchase functionality @Stealthee @TinyBigJacko
  • Moved the housing core to a new better system, which we can expand on greatly in the future @Stealthee
  • Twizy added to custom vehicles

Bug Fixes / Changes

  • Respawn messages clarified @TinyBigJacko
  • Taxi NPC jobs now payout depending on job distance @TinyBigJacko
  • Altered vehicle locking system, pending a future update @Stealthee
  • Vehicle garages / impound reverted to normal (Based on vehicle despawn feedback) @Stealthee
  • LSCustoms / Bennys / Motorworks - removed custom and bulletproof tyres temporarily pending future update (CIVBR:00) @Stealthee
  • Hair and beauty - makeup and beards no longer clear when you relog (CIVBR:01) @Stealthee
  • Repair kits fixed (Please feedback on this | CIVBR:03) @Stealthee
  • Increased vehicle inventory distance to accomidate motorbikes @Stealthee
  • Manual price alterations (Blood, fishing, weed, cocaine, vehicle theft, Taxi service) @Stealthee @TinyBigJacko
  • Added new version of the teleport mechanism to allow for seamless teleporting @Stealthee
  • Fixed ragdoll and crouch keys again for the final time... @Stealthee
  • Various police changes @Stealthee

Post Update Hotfixes

  • Barber and clothing shop fix
  • Garage fix
  • Twizy + Food vehicle names in garages (On restart)

Final Note

Making way for the new housing core and all of its great features, I have stopped the ability to purchase from the old housing system. I suggest removing items from the storage of these properties and selling them at your earliest convenience.

You can now purchase a variety of houses, across the map these are individually owned and can be furnished with items, storage, and trophies you collect from your time within GTA RP. Certain furnishings you can get from Vlad's Mega Mall (Under construction, has like 1 big isle atm), others may be rewards for pulling off big heists (SoonTM), casino winnings(SoonTM) and rewards for winning events! This is something we can add loads to, we are slowly getting to a point where the core functionality is slowly coming together within the live environment where we can start adding more and more fun stuff, please keep the roleplay quality high so I don't have to spend 75% of my time implementing checks, and scripts to ensure people are following rules etc!

Going to be looking for some guys to start running the buisness empire soon! Keep tuned.

  • Like 9
  • Love 1
  • Hype 3

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 23/03/2020 23:00

Release: General Release

New Additions

Bug Fixes / Changes

  • Seatbelt flashing on negative feedback/input @TinyBigJacko
  • Context changes @TinyBigJacko
  • Air garage is now fully functional @TinyBigJacko @Stealthee
  • Added various exclusive masks to the casino clothing shop @Stealthee
  • Rented boats no longer spawn under the same type as a car (I'll look at removing the excess boats from garages with small refund) @Stealthee
  • Weed and Cocaine now processes all of your inventory - prices also manually increased @Stealthee
  • Bandages added to stores for civilian healing @Stealthee
  • Moneywash now washes all of your money in 1 go @Stealthee
  • Mechanic - loading a vehicle needs the vehicle to be unlocked and will go through anim @Stealthee
  • Backend fixes for the delivery system @TinyBigJacko
  • Added /me announcements to 15 minute announcement @Stealthee
  • Added ability for NHS to search for invis player (Temp fix whilst we rewrite the revive system) @TinyBigJacko
  • Shops reworked to include specific sellprice (Rather than the % system we use now), allow for trading of items, allow for player shopkeepers, and tender alterntatives @Stealthee
  • New zone types - VIP, restricted and auto movement, weapon restrictions etc @Stealthee
  • Blackmarket localisation changes @Stealthee
  • Interation thread optimizations @Stealthee
  • NHS Vehicles - Range Rover SVR, Helicopter @Mike Polo
  • POLICE Vehicles - Majority ELS Replacements, BMW X5, NPAS Helicopter @Tadworth @Aiden @Mike Polo
  • Animations are now keybindable to a selection of keys + Synced animations between players

Final Note

With a lot going on recently as you can probably guess we are very busy in real life (Read Here) Because of how FiveM downloads clothing and how your clients cache data, before joining the server you are required to restart your game to see full functionality of the clothing download, this is just something we will have to put up with until FXTeam sort it. The police vehicles are now majority ELS enabled, there are a few which aren't but will be converted in next few updates.

I'm aware of issues with NHS and Police interactions being a bit janky when it comes to reviving/seeing players when downed or handcuff/escort players. Looking at this next.

Wash your hands and follow your governments guidance on social distancing

 

Post your suggestions:

 

  • Like 5
  • Love 6
  • Hype 4

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 29/03/2020

Release: I get to work from home now

New Additions

  • Integrated proximity and 3D / positional voice @Stealthee
  • Garages added to player purchased houses @Stealthee

Vehicles @Stealthee

  • Volvo 850R, Volvo 242 @Butch
  • Fiat Multipla @Sonder
  • Porsche Panamera GTS @Wicker
  • Subaru Impreza WRX STI, Mercedes-AMG GT, BMW M3 E92, BMW F82 M4, Dodge Challenger @Warwick
  • More civilian cars coming in next few days
  • Police jaguar removed, and replaced with an alternative unmarked vehicle @Stealthee

Bug Fixes / Changes

  • Police handcuff keybind is now on shift-R (This has now been fixed to not include those in vehicles, or if you are in a vehicle speak to command for full details) @Stealthee
  • Shops should no longer open the menu if someone else interacts with it 😄 @Stealthee
  • Larger backend shop changes making way for some future stuff @Stealthee
  • Police escort should now work properly, and no longer bug out players who get escorted/unescorted (please feedback through police command) @Stealthee
  • BlackJack at the Diamond Casino multiple fixes and alterations @TinyBigJacko
  • BMW X5 Police Livery @Mike Polo
  • Fixed mechanic falling undermap if they impound whilst in vehicle @Stealthee
  • Secret Blackmarket alterations @Qrow
  • Casino dealers component variations - No more invis arms on them @TinyBigJacko
  • Housing prices reduction (Lower and mid tier housing) @Stealthee
  • Mechanic and Taxi job payouts increased nicely @TinyBigJacko

Hotfixes

  • Added a some more clothing to casino clothing (I'll add more soon and couldn't find the correct suit trousers...) @Stealthee @DCC Shepherd

Final Notes

Smaller update whilst we organise some stuff internally and within factions. We still have a lot to do, but heads are back in the game!

Complete voice system overhaul using the integrated mumble server, you don't have to download plugins, dont have to download other stuff. This will fix the everyone being the same audio, and always in your ear issue. EG if the player is on the right 10 meters away they will sound on your right and will be seamlessly quieter that someone right next to you. Give it a shot! I'm expecting a few minor issues, please feed these back but big improvement over the old system!

The custom cars you guys recommend, I'm not going to block them from the LSCustoms and Benny's Motorworks but be aware not all vehicles will work properly with LSCustoms. Default cars should work as intended at LSCustoms. If you encounter issues with LSCustoms and have the relevant evidence - screenshots and videos send in a compensation request for that modification (Post your character name and licence plate please), and report it as a bug on the vehicle modifications thread with the details.

The casino is a huge undertaking as we do not want interactions with ingame where it is just PRESS E or a simple GUI that pops up that is not the end goal, it is not simply smashing together a quick script. Countless hours has gone into  fixing the BlackJack and rewriting how certain elements interact and function. Huge props to @TinyBigJacko and those who helped him test it! 

Wash your hands and follow your governments guidance on social distancing

 

  • Like 17
  • Love 3
  • Hype 2

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 04/04/2020

Release: Prepping for something

New Additions

  • BlackJack core revision (With support for double-down and split on pairs or tens. Networked synced dealers, high and low limit tables properly limited) @TinyBigJacko
  • New revive system (With support of basic carrying players, NHS CPR etc) @Stealthee
  • Shop selling and buying brought up to date with a rewrite in-line with the last updates core @Stealthee
  • 51 additional Taxi job destinations added with alterations to payouts @TinyBigJacko

Bug Fixes / Changes

  • Fixed cars bugging and being visible in the car shop, and the exploit which went along with it @Stealthee
  • HUD scaling changes, should now scale a lot better for larger monitors @Stealthee
  • Progress and smelting/processing bars scaling @Stealthee
  • Added additional drug dealer type to the map, using the new transaction system @Stealthee @Qrow
  • Transfered the existing drug dealer to the new transaction core @Stealthee @Qrow
  • Zone flags - including specific lighting etc @Stealthee
  • Fixed mechanic job issues, cars are now actually broken down @Stealthee
  • Backend changes to the anticheat @Stealthee
  • Hospital ymap and model changes to hopefully better support teleporting and movement throughout the building (Feedback to NHS please) @Stealthee
  • Housing collision requests - Please feedback on discord @Stealthee
  • Paleto police station alterations - Pending future update @Stealthee
  • Completely disabled old property system
  • Garages no longer display old flatbeds, taxis and delivery cars @Stealthee
  • Pushing a flipped car will now flip the car first before pushing - should fix the under the map bug @Stealthee

Final Notes

 

Wash your hands and follow your governments guidance on social distancing

  • Like 11
  • Love 1
  • Hype 3

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 13/04/2020

Release: Prepping for something x2

New Additions

  • Tattoo & core overhaul @TinyBigJacko
  • Casino Slot Machines @Ciaran
  • Casino Wall scaleform @Ciaran
  • Basic Mask Manufacturing @Stealthee
  • Shops/Transaction core moved to phase 2 (Basic player owned shops live testing) @Stealthee
  • Processing Core (Transfered drug/mining processing and added Mask Manufacturing) @Stealthee
  • Added oil delivery (A basic job to allow access to a certain item) @Stealthee
  • Basic Police ANPR system (Basic until I rewrite the wanted and player interactions in next few updates) @Stealthee

Bug Fixes / Changes

Map Alterations

  • Taxi Offices
  • Extensive Prison Interior

Final Notes

A lot of prep with different cores, rewriting old ESX stuff for optimization and modularisation (Easier to add in future stuff) within the next 2 days I hope to push what is on my local development which includes a bunch of vehicles compiled from your suggestion list (Thank you @Qrow for the support with this) as well as other stuff added in. I will be updating the GTA wiki pages soon with some guides and information about the different cores and shops. I have altered a lot of the in-game marker and zone/interaction hints to be more friendly. If anyone wants to help out with the GTA Wiki please get in touch with myself or @CMO Louie Austino

Harvesting core to replace all the "runs" coming in the next few days! I'm no longer ill so hopefully will start plowing out some much needed changes and suggestions! Police and will be getting some QOL changes in the coming updates so if you fancy making one of your characters live the legal life!

  • Like 8
  • Love 1
  • PagChomp 1

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 18/04/2020

Release: Impromptu is my favorite ice cream

New Additions

Bug Fixes / Changes

  • Shop dupe fix @Stealthee
  • Casino NPC Alterations @TinyBigJacko
  • Various Blackjack Fixes @TinyBigJacko @ACC Greenhalgh 8181
  • Various Taxi Alterations and Fixes @TinyBigJacko
  • Tied the casino walls to the RPUK zones should fix a few issues with slower connections @Stealthee
  • Logging out in casino will now teleport you outside when you log back in @Stealthee
  • RPUK Casino Slot Machine Fixes & alterations @Ciaran
  • Removal of ESX scripts (Mining, blood, weed, cocaine, meth, apples, oranges etc..) Now replaced with a much more efficient single harvesting core @Stealthee
  • Converting old object interactions to a more streamlined system @Stealthee

Map Alterations

  • Mosley's Car Dealership interior

Final Notes

This was a bit of an Impromptu release, hence why it is smaller and more bug fixes and rewrites. In regards to "Phatty Car" stuff, this is all in current development and expect some further development and updates over the next few days. Keep an eye on the discord I ask for opinions on features to add for certain elements of the server, your input is greatly appreciated. Below you can see the new scaleform blip system, not all blips have yet been converted. Just those worthy for now!

Player stats, I have introduced this as part of a larger system coming (for backend but stats are something I threw in there as a nice feature) You can now improve your stats on your characters EG: Strength, Stamina, Lung Capacity, Sprint Speed, + More char progression to come (Initially for this update if you hit the gyms and spend some time there you can improve your strength, this will be expanded upon in future updates)

1SR0WP1.png7nNzA5u.png

Props to @SI Ali Barber for pulling off an awesome car meet last night! Congratulations @Warwick for winning the street race and have fun in your new car with its exclusive numberplate!

Known Release Issues:

  • Localisation issues with the mining (Just has the wrong hint text)
  • Like 4
  • Love 2

Share this post


Link to post
Stealthee

  

ruleslogo.png

Date / Time: 27/04/2020

Release: The art of the botch

New Additions

  • Player Owned Vehicle Shops @Stealthee (See final notes)
  • Server Owned Vehicle Shops Rewritten @Stealthee (See final notes)

Map Alterations

  • LostMC Warehouse & Clubhouse update @Stealthee 

Vehicles @The Thread @Qrow @Warwick

 

Spyker C8
Aston Martin Vulcan
Daytona Charger
Pontiac Firebird
Aston Martin Vanquish
Aston Martin DBS
Jaguar CX75
Mercedes Stirling Moss
Chevrolet Corvette ZR1
Bentley Bentayga
Bentley Supersport (2017)
Aston Martin DB7
Aston Martin DB9
Lexus 570
Tampa Outlaw
Kawasaji Ninja H2
Lykan Hypersport
Ferrari 458
Audi TT
Bentley Continental
Hyundai Coupe
McLaren P1
McLaren Senna
Reliant Robin
Renault 5T / x2
Sultan RSV82

Bug Fixes / Changes

Final Notes

Vehicle shops and normal shops are out but are very early in development, so those who own the shops expect some controls to be a little bit clunky, but the functionality to purchase non server shop cars and sell through your dealership is there. In order to streamline the system, other dependant resources need to be rewritten, such as the garaging system and how vehicles are stored by the server. SoonTM on this. Stock ordering will be done properly soon and not botched in to another system.

SoonTM on everything. Once the previous has been done I'll come back and tighten up the vehicle shops & interaction considerably with the new stocking systems.

Small delay on Lost MC stuff this update, building is now in but I have had something come up, will continue in a few days. Import vehicles moved to car dealers, so speak to them about getting your fave car imported.

  • Like 8
  • Love 2
  • Hype 1

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 15/05/2020

Release: Something Something

New Additions

  • New vehicle shop available to purchase (AutoCare) @Stealthee
  • Stock overhaul for player owned shops / businesses @Stealthee
  • Player shop stock delivery (Vehicle) Overhauled @Stealthee
  • Player Shop UI Overhaul (Stock, deliveries, orders, bank accounts etc) @Stealthee
  • Initial shared faction core (Only LostMC is running full functionality atm) @Stealthee
  • New Manufacturing/Processing Items (Zipties, Sim Cards, Plastic Sheets) @Stealthee @INS Dan B
  • LostMC Deep Network Sim Card Programming @Stealthee
  • New LostMC Clothing (Per rank vests, jackets, and various accessories) @Stealthee
  • New NHS Clothing - Doctors Whites, stethoscope @Stealthee
  • Civilian Clothing Hats + Bags (Wont be fully accessable until future change) @Stealthee
  • Pegasus Commerical Vehicles @Stealthee
  • New vehicle shop & player shop available to purchase (Beekers)  @Stealthee
  • Support for /e animations (Suggest new @ Forums) @Stealthee
  • Capslock quick menu (Quick anims, clothing and vehicle options) @Stealthee

Map Alterations/Additions

  • AutoCare Vehicle Shop
  • PinkCage Motel
  • Various physical housing interiors
  • Unicorn map extensions
  • BahamaMama's Physical Entrance & Doors
  • Paleto Bay Shop
  • Haters Hat Shop (Pending Future Script)

Bug Fixes / Changes

  • Various optimizations for Mission Row Police Station @Stealthee
  • Casino slot machine calculation & logic fixes @Ciaran
  • BlackJack fixes, and modifications @TinyBigJacko
  • Vehicle modification and persistance saving fixes @TinyBigJacko
  • NHS LS Custom Restrictions @Stealthee
  • Police white shirt conflicting with NHS shirt fixed @Stealthee
  • Various raycasting changes for mechanic job @Stealthee @INS Dan B
  • Server listing configuration changes - Gamemode & Map @Stealthee
  • Fixed keys not being assigned to certain vehicle spawn points @Stealthee
  • Various backend cleanups & script optimizations @TinyBigJacko @Stealthee @Mike Polo
  • Garages no longer display vehicles stocked in the owned vehicle shop (Temp fix, for another issue) @Stealthee
  • Reliant Robin center of mass changes @INS Dan B
  • Removed BahamaMama's teleport (See Map Alterations) @Stealthee
  • Streamed clothing - armed police vest + pistol equipped belt @Stealthee @Mike Polo
  • Various door/gate locks (Police Gate Range, LostMC Doors, LostMC Gate) @Stealthee
  • Delivery car sirens removed... Sad times @Stealthee
  • Alteration to Pillbox & Mission Row Interiorproxies @Stealthee
  • Server wide event - purge alterations & fixes @Stealthee (Thank you to my helpers)
  • Vlads Megamall rebranded & moved to appropriate location @Stealthee
  • LostMC added as a location robbery variable/alertee @Stealthee
  • Removed ESX Police MDT @Stealthee
  • Added additional bank robbery north of map @Stealthee
  • Header files ammended for additional map locations + shops @Stealthee
  • Pillbox Elevators  @Stealthee
  • Restraint system now supports zipties, handcuffs, keys etc @INS Dan B
  • F5 menu & Steam handles replaced with character names @Stealthee
  • Crouch stance rewritten and more fluent @Stealthee
  • Initial character creation fixes @Stealthee
  • Removed vehicle options from F1 (Added to new quick menu) @Stealthee
  • Removed character clothing from F1 (Added to new quick menu) @Stealthee
  • Passengers will no longer move to drivers seat @Stealthee

Hotfixes / Temp Fixes

  • Zipties disabled
  • Map crash/interior proxy conflict fixed.
  • Like 5
  • Love 2

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 19/05/2020

Release: Update Fixes

New Additions

  • Oil Container Spillage/Collection (Likely Temp) @Stealthee
  • New police spike strips added to police caps menu @Stealthee
  • ELS+ Heavy optimization & reworked lighting controls @INS Dan B

Bug Fixes / Changes

  • Fix applied for Mosleys prop crash @Stealthee
  • Fixed Mission Row Station interior IPL conflict crash @Stealthee
  • Fix applied for cityhall interiorproxies (Invis/flashing players) @Stealthee
  • Fix applied for Mosleys interiorproxies (Invis/flashing players) @Stealthee
  • Fixed oil container icon @Stealthee
  • Increased consumables/edible values 30-60% @Stealthee
  • Fixed import vehicles being available at premium/server vehicle shops @Stealthee
  • Fixed handsup animation conflict @Stealthee
  • Capslock menu (Keyboard) / Handbreak (Controller) conflict @Stealthee
  • Removed following from Bennies mod list on certain vehicles (Mounted Miniguns, Mounted Missiles, Remote Missile Battery, Remote Grenade Launcher, Heavy Armor Plating, Reinforced Armor Plating) @Stealthee
  • Unmarked vehicle handling fixed @INS Dan B
  • Police BMW Handling altered / fixed @INS Dan B
  • Vehicle locks, minor alteration to key assignment @Stealthee
  • Fixed DB job assignment for whitelisted vehicles @Stealthee
  • Fixed player visilbity bug when viewing cars in car shops @Stealthee
  • Blackjack receiving data / model loading fixed @TinyBigJacko
  • Emergency vehicles and Lost MC retrieval changes @Stealthee
  • Fixed hospital shops closing early / before leaving area - Also now sells more appropriate stuff @Stealthee
  • Police Menu Headers for new core content @Mike Polo
  • Removed old spike strips @Stealthee
  • Stock delivery end point restriction removed @Stealthee
  • Twitter cooldown reduced from 15s to 5s @Stealthee

Final Notes

Dan has taken the countless hours in order to fix the ELS system and move to the heavily optimized version of the script, as well as seperating as lot of data from our old version. No more Police lights = Major FPS drops, and resource warnings at 4+ cars etc... We have had upwards of 25 cars all full lights and sirens on the development branch and seen no real drop in FPS. Police and NHS for full controls see your command for a PDF for the control list, simple to use but so much more depth with patterns and sequences.

  • Like 4
  • Love 13
  • PagChomp 1

Share this post


Link to post
Stealthee

ruleslogo.png

Date / Time: 24/05/2020

Release: Half Update

New Additions

  • Police + NHS Livery Selection (G In Shop Menu) @Stealthee
  • New custom Anticheat measures and improvements @Stealthee
  • Faction Whitelisting Core (Notes) @Stealthee

Vehicles

Bug Fixes / Changes

Final Notes

Smaller Update: The full update isn't ready with stuff half finished or not quite ready to go however because of the recent attacks on the server I have implemented some early measures and improvements to our anticheat. So expect another 2nd half update next few days. A lot of explosion, death, etc etc and various other stuff should be resolved. If you are at a loss because of any attacks please make a compensation request, and I'll deal with it.

Faction Whitelisting & Professions: What a long night that was... I have now finished the structure of it all so it is possible for police officers, medics and lost MC factions can go on and off duty. I have also added ability for saved progression on ALL jobs civilian included, and majority of processing (So a profession / skills based system). Over the next few updates as we tighten up scripts - Taxi is pretty solid. But stuff like mechanic and delivery will be looked at as a progression method/additional perks.

Looking at the next few updates, we are looking at vehicle modifications & prices, specific vehicle handling, garaging & weapon access/manufacturing. As well as the usual bug fixes, suggestions, and integration for police & NHS to be fully on the new core & job system.

  • Like 14
  • Love 4

Share this post


Link to post
Guest
This topic is now closed to further replies.

×