Stealthee 3105 Posted February 25, 2020 Share Posted February 25, 2020 New Additions Added additional server debugging and logging @Ciaran @Stealthee Various backend security changes/fixes @Ciaran Inventory UI (Converted) @Stealthee Server queue system (This allows us to better control server flow - Will be altered) @Stealthee Mechanics Impound Ability @Stealthee [Functionality] Bug Fixes / Changes Altered how vehicles are handled within the gameworld slightly to help with the vehicles despawning issue (Please feedback on this) @Stealthee Removed police ability to impound vehicles @Stealthee Fixed impound vehicle dupe bug @Stealthee Fixed money laundering teleport @Stealthee Fixed IPL Loading @Stealthee /me command now supports stacking @Stealthee Changes to drug locations and processing locations @TinyBigJacko Fixed smelting process @Stealthee Fixed the NHS vehicle menus not populating under specialised ranks @Stealthee Taxi Service vehicles are now owned to allow you interact with the locks @Stealthee Mechanic Job vehicles are now owned to allow you interact with the locks @Stealthee Rewritten how pickups work (This was causing the decreased performance over time) @Stealthee Localisation corrections for fishing, and properties. @Stealthee Map alterations (Mechanics garage opened up, Lost MC prep) @DELETER @TinyBigJacko Fixed rent not being initally paid for new properties. (Rent taken at 11AM everyday.) @Stealthee Resource stability and cleanup @Stealthee Final Note So with launch sort of out the way and us having to quickly compile our wall against the skiddies, we are now in a less panicked state where we can start providing some content! This first changelog goes over briefly what has been added or changed/fixed (There was more smaller things but I can't remember). The brilliant thing about GTA is that I can push updates live to the server and essentially fix a bug there and then! We expected a rocky start, and I know the frustration with the locked cars. I have pushed some fixes to the jobs and vehicles which should start to help vehicle persistance/despawning and locking. Please feedback on this so I know how it is turning out, if you are still finding issues under certain circumstances please note this down. The Police and NHS need filling up! Remember no matter your faction, roleplay everything. We have noticed people running in groups silently speaking on teamspeak please make an effort to speak in-game, invite new players, make them feel welcome! I understand the VON is frustrating and we are looking at other options. Keep feature suggestions and bug reports coming! I am reading them all! Some nice RP events coming up as well. I'll be sure to see you there! See you in Los Santos, - Stealthee 24 9 Link to post
Stealthee 3105 Posted February 26, 2020 Author Share Posted February 26, 2020 Date / Time: 26/02/2020 16:00PM Release: Bug Fixes New Additions Backend security and functionality @TinyBigJacko Mechanic impound area (At the vehicle impound - in garage) @Stealthee Mechanic job NPC jobs @Stealthee [Functionality] Bug Fixes / Changes Applied the same fix to the vehicles retrieved from garages (I missed it from this instance) @Stealthee Fishing restrictions @Stealthee Possible fix to the vehicle dupe bug (Garage - Need to see it on live environment) @DELETER @Stealthee Added additional prompts to the garage menu (Now has 3 states, in, out and impounded) @Stealthee @TinyBigJacko Removed stone temporarily from mineshaft/mining (Pending future update) @Stealthee Altered LS Customs interactions (Removed armor for time being) @Stealthee Inventory weights now properly display @Stealthee Localisation alterations (Seat menu - Stubleys escape video) @Stealthee Final Note Seeing less frequent reports with vehicles despawning, please keep feeding it back if the issue is still happening after reading this. This update I have applied additional checks to the vehicles you interact with, and some additional bug fixes. Same with weird stuff like being stuck in LScustoms or Bennys please note what part of the menu and what vehicle you are in. If anyone wants a shot at making some custom inventory icons for the server please get in touch on the forums! We are looking for a standard set of high quality icons/images. 12 Link to post
Stealthee 3105 Posted February 29, 2020 Author Share Posted February 29, 2020 Date / Time: 29/02/2020 (20:00 PM) Release: General Release New Additions Backend changes @Stealthee @TinyBigJacko Prevention methods and admin tools @Stealthee Enabled streamed clothing (Testing within live environment) - More info soon @Stealthee Bug Fixes / Changes Police vehicles top speed increased across the board @Stealthee Localisation changes @Stealthee Driving licence price reduced @Stealthee Fixed the initial spawn/character creation bug @Stealthee Vauxhall Astra & Unmarked X5 Texture Update @CST Mike Polo Blood Car Skoda & Blood Bike textures updated (Bike on next restart) - This will likely be edited with lost mc intro aswell @CST Mike Polo Vehicle Number Plates Added To Garages @TinyBigJacko Mechanic lockpick time increased @Stealthee Added additional garage on route 68 @Stealthee Added additional impounds on route 68, Grapeseed Ave, Palaeto Boulevard @Stealthee Vehicle impounds will now release vehicles which meet the not garaged state, with additional logging to check for bug abuse @Stealthee GBurrito and Daemon Removed from Civilian Vehicle Shop @Stealthee 1999 Honda Civic in the vehicle shop #CarMeet VON distance increased from 20 to 35 @Stealthee Mechanic job now pays out properly, and removed redundant confusing notifications @Stealthee Removed excess debug logging to the client @Stealthee Final Note I have an explanation of why what is happening is happening on the discord channel if anyone is interested, just know it is an ongoing fight between your clients and the server. To somewhat mitigate the issues I have heavily reduced the impound cost, Jacko has also added vehicle number plates to the garage menu for better vehicle identification. I have not commented on suggestions but I am reading them, those regarding voice etc and TokoVoip, we are not going to TokoVoip whilst we remain unwhitelisted, there are huge flaws. We have identified a possible route for voice, but testingTM. I have been made aware of an issue with the vehicle inventories. I'm looking into this as a priority, and will push a hotfix as soon as I can. HotFixes (Pushed to the live server without restarting) Mechanic job bug Mining smelting bug Access to blood vehicles issue (Blood bike texture updated on next update) 12 4 1 Link to post
Stealthee 3105 Posted March 4, 2020 Author Share Posted March 4, 2020 Date / Time: 04/03/2020 Release: General Release New Additions New LSCustoms & Bennys @Stealthee Vehicle crash system (Vehicle damage will be introduced in a later update as part of this) @Stealthee Vehicle inventory UI @Stealthee Seems the casino is under construction? @DELETER Added streaming of VisualSettings.dat (ELS Vehicle now 100% supported) @Stealthee Medical beds now give benefits depending on time spent on them @Stealthee Hide chat option (F1 > Self Help > Interface) @Stealthee Bug Fixes / Changes Combatlogging tweaked @Stealthee Removed old bennys and old ls customs @Stealthee Vehicle mode purchases now updates vehicle server side rather than when you store @Stealthee PED/AI Vehicle changes (Calm down a bit) @Stealthee Blood licence price increased, additional checks, and increased blood bag @Stealthee Blood vehicles locks, attached to the system @Stealthee You can no longer clear tasks(Z), ragdoll(U), or crouch(CTRL) when in a vehicle @Stealthee Rewritten how boats are spawned in and boats now attached to the lock system @Stealthee New boris bike stand at Pillbox hospital @Stealthee Removed streamed clothing from civilian access @Stealthee Jailing is now on an individual character basis not account wide @Stealthee F5 Guide / Playerlist reformatting - scrollbars, integrated IDs into name, fixed column widths @Stealthee Reviving is now based on whether the NHS are online (Fine is present if NHS are online) @Stealthee Reviving now takes cash and bank account funds to fund early revive/respawn. (Cash is prioritised as you loose it anyway) @Stealthee NHS initial spawn point moved, and fixed blood vehicles at their respective hospitals @Stealthee Removed RPUK Restricted ELS Siren controller, replaced with full ELS support @Stealthee Final Note It's come to our attention that there is a GTA FiveM server attempting to pass themselves off as ours. We advise all our GTARP players to 'Favorite' the correct RPUK server using the FiveM tag y9bqy5 via the Favorites or Direct Connect screens. We cannot be held responsible for anything that might happen to you whilst on the fraudulent server; it is possible they could be harvesting IP addresses, Steam, Rockstar, XBOX, Discord and Windows Live ID tags, or engaging in other nefarious practices, so you are advised to be extremely cautious. Our FiveM ID: y9bqy5 - check this in your Favorites or Direct Connect. Don't just rely on it appearing in the server-name! 9 6 1 1 Link to post
Stealthee 3105 Posted March 10, 2020 Author Share Posted March 10, 2020 Date / Time: 10/03/2020 Release: General Release New Additions Added food delivery vehicles, can be obtained by completing/participating in different delivery jobs (7) @Stealthee Created delivery job core with initial quick food delivery jobs, (Burgershot, UpNAtom, Coffeebean) @Stealthee QOL: Added map blips (Fleeca Bank Vespucci Boulevard, initial food delivery jobs, Vlads Mega Mall) @Stealthee Backend changes (Logging, admin/, panels, boring stuff) @Stealthee @TinyBigJacko @Ciaran Vlad's Mega Mall add to the map with housing purchase functionality @Stealthee @TinyBigJacko Moved the housing core to a new better system, which we can expand on greatly in the future @Stealthee Twizy added to custom vehicles Bug Fixes / Changes Respawn messages clarified @TinyBigJacko Taxi NPC jobs now payout depending on job distance @TinyBigJacko Altered vehicle locking system, pending a future update @Stealthee Vehicle garages / impound reverted to normal (Based on vehicle despawn feedback) @Stealthee LSCustoms / Bennys / Motorworks - removed custom and bulletproof tyres temporarily pending future update (CIVBR:00) @Stealthee Hair and beauty - makeup and beards no longer clear when you relog (CIVBR:01) @Stealthee Repair kits fixed (Please feedback on this | CIVBR:03) @Stealthee Increased vehicle inventory distance to accomidate motorbikes @Stealthee Manual price alterations (Blood, fishing, weed, cocaine, vehicle theft, Taxi service) @Stealthee @TinyBigJacko Added new version of the teleport mechanism to allow for seamless teleporting @Stealthee Fixed ragdoll and crouch keys again for the final time... @Stealthee Various police changes @Stealthee Post Update Hotfixes Barber and clothing shop fix Garage fix Twizy + Food vehicle names in garages (On restart) Final Note Making way for the new housing core and all of its great features, I have stopped the ability to purchase from the old housing system. I suggest removing items from the storage of these properties and selling them at your earliest convenience. You can now purchase a variety of houses, across the map these are individually owned and can be furnished with items, storage, and trophies you collect from your time within GTA RP. Certain furnishings you can get from Vlad's Mega Mall (Under construction, has like 1 big isle atm), others may be rewards for pulling off big heists (SoonTM), casino winnings(SoonTM) and rewards for winning events! This is something we can add loads to, we are slowly getting to a point where the core functionality is slowly coming together within the live environment where we can start adding more and more fun stuff, please keep the roleplay quality high so I don't have to spend 75% of my time implementing checks, and scripts to ensure people are following rules etc! Going to be looking for some guys to start running the buisness empire soon! Keep tuned. 10 1 3 Link to post
Stealthee 3105 Posted March 23, 2020 Author Share Posted March 23, 2020 Date / Time: 23/03/2020 23:00 Release: General Release New Additions Casino building & construction @Stealthee @DELETER Casino Blackjack MP Game @Stealthee @TinyBigJacko Casino Wheel of Fortune @TinyBigJacko @Stealthee Casino Clothing Store @Stealthee Nightclub / Bar Shops (Selling drinks only) @Stealthee Alcoholic drink / drunk effects @Stealthee Dedicated NPC spawning resource @Stealthee Clue System??🤷♂️ @Stealthee Mask options added to clothing store (More varients will come) @Stealthee Police custom clothing/EUP fully enabled @Stealthee Bug Fixes / Changes Seatbelt flashing on negative feedback/input @TinyBigJacko Context changes @TinyBigJacko Air garage is now fully functional @TinyBigJacko @Stealthee Added various exclusive masks to the casino clothing shop @Stealthee Rented boats no longer spawn under the same type as a car (I'll look at removing the excess boats from garages with small refund) @Stealthee Weed and Cocaine now processes all of your inventory - prices also manually increased @Stealthee Bandages added to stores for civilian healing @Stealthee Moneywash now washes all of your money in 1 go @Stealthee Mechanic - loading a vehicle needs the vehicle to be unlocked and will go through anim @Stealthee Backend fixes for the delivery system @TinyBigJacko Added /me announcements to 15 minute announcement @Stealthee Added ability for NHS to search for invis player (Temp fix whilst we rewrite the revive system) @TinyBigJacko Shops reworked to include specific sellprice (Rather than the % system we use now), allow for trading of items, allow for player shopkeepers, and tender alterntatives @Stealthee New zone types - VIP, restricted and auto movement, weapon restrictions etc @Stealthee Blackmarket localisation changes @Stealthee Interation thread optimizations @Stealthee NHS Vehicles - Range Rover SVR, Helicopter @Mike Polo POLICE Vehicles - Majority ELS Replacements, BMW X5, NPAS Helicopter @Tadworth @Aiden @Mike Polo Animations are now keybindable to a selection of keys + Synced animations between players Final Note With a lot going on recently as you can probably guess we are very busy in real life (Read Here) Because of how FiveM downloads clothing and how your clients cache data, before joining the server you are required to restart your game to see full functionality of the clothing download, this is just something we will have to put up with until FXTeam sort it. The police vehicles are now majority ELS enabled, there are a few which aren't but will be converted in next few updates. I'm aware of issues with NHS and Police interactions being a bit janky when it comes to reviving/seeing players when downed or handcuff/escort players. Looking at this next. Wash your hands and follow your governments guidance on social distancing Post your suggestions: 6 6 4 Link to post
Stealthee 3105 Posted March 29, 2020 Author Share Posted March 29, 2020 Date / Time: 29/03/2020 Release: I get to work from home now New Additions Integrated proximity and 3D / positional voice @Stealthee Garages added to player purchased houses @Stealthee Vehicles @Stealthee Volvo 850R, Volvo 242 @Butch Fiat Multipla @Sonder Porsche Panamera GTS @Wicker Subaru Impreza WRX STI, Mercedes-AMG GT, BMW M3 E92, BMW F82 M4, Dodge Challenger @Warwick More civilian cars coming in next few days Police jaguar removed, and replaced with an alternative unmarked vehicle @Stealthee Bug Fixes / Changes Police handcuff keybind is now on shift-R (This has now been fixed to not include those in vehicles, or if you are in a vehicle speak to command for full details) @Stealthee Shops should no longer open the menu if someone else interacts with it 😄 @Stealthee Larger backend shop changes making way for some future stuff @Stealthee Police escort should now work properly, and no longer bug out players who get escorted/unescorted (please feedback through police command) @Stealthee BlackJack at the Diamond Casino multiple fixes and alterations @TinyBigJacko BMW X5 Police Livery @Mike Polo Fixed mechanic falling undermap if they impound whilst in vehicle @Stealthee Secret Blackmarket alterations @Qrow Casino dealers component variations - No more invis arms on them @TinyBigJacko Housing prices reduction (Lower and mid tier housing) @Stealthee Mechanic and Taxi job payouts increased nicely @TinyBigJacko Hotfixes Added a some more clothing to casino clothing (I'll add more soon and couldn't find the correct suit trousers...) @Stealthee @DCC Shepherd Final Notes Smaller update whilst we organise some stuff internally and within factions. We still have a lot to do, but heads are back in the game! Complete voice system overhaul using the integrated mumble server, you don't have to download plugins, dont have to download other stuff. This will fix the everyone being the same audio, and always in your ear issue. EG if the player is on the right 10 meters away they will sound on your right and will be seamlessly quieter that someone right next to you. Give it a shot! I'm expecting a few minor issues, please feed these back but big improvement over the old system! The custom cars you guys recommend, I'm not going to block them from the LSCustoms and Benny's Motorworks but be aware not all vehicles will work properly with LSCustoms. Default cars should work as intended at LSCustoms. If you encounter issues with LSCustoms and have the relevant evidence - screenshots and videos send in a compensation request for that modification (Post your character name and licence plate please), and report it as a bug on the vehicle modifications thread with the details. The casino is a huge undertaking as we do not want interactions with ingame where it is just PRESS E or a simple GUI that pops up that is not the end goal, it is not simply smashing together a quick script. Countless hours has gone into fixing the BlackJack and rewriting how certain elements interact and function. Huge props to @TinyBigJacko and those who helped him test it! Wash your hands and follow your governments guidance on social distancing 18 3 2 Link to post
Stealthee 3105 Posted April 4, 2020 Author Share Posted April 4, 2020 Date / Time: 04/04/2020 Release: Prepping for something New Additions BlackJack core revision (With support for double-down and split on pairs or tens. Networked synced dealers, high and low limit tables properly limited) @TinyBigJacko New revive system (With support of basic carrying players, NHS CPR etc) @Stealthee Shop selling and buying brought up to date with a rewrite in-line with the last updates core @Stealthee 51 additional Taxi job destinations added with alterations to payouts @TinyBigJacko Bug Fixes / Changes Fixed cars bugging and being visible in the car shop, and the exploit which went along with it @Stealthee HUD scaling changes, should now scale a lot better for larger monitors @Stealthee Progress and smelting/processing bars scaling @Stealthee Added additional drug dealer type to the map, using the new transaction system @Stealthee @Qrow Transfered the existing drug dealer to the new transaction core @Stealthee @Qrow Zone flags - including specific lighting etc @Stealthee Fixed mechanic job issues, cars are now actually broken down @Stealthee Backend changes to the anticheat @Stealthee Hospital ymap and model changes to hopefully better support teleporting and movement throughout the building (Feedback to NHS please) @Stealthee Housing collision requests - Please feedback on discord @Stealthee Paleto police station alterations - Pending future update @Stealthee Completely disabled old property system Garages no longer display old flatbeds, taxis and delivery cars @Stealthee Pushing a flipped car will now flip the car first before pushing - should fix the under the map bug @Stealthee Final Notes Wash your hands and follow your governments guidance on social distancing 12 1 3 Link to post
Stealthee 3105 Posted April 13, 2020 Author Share Posted April 13, 2020 Date / Time: 13/04/2020 Release: Prepping for something x2 New Additions Tattoo & core overhaul @TinyBigJacko Casino Slot Machines @Ciaran Casino Wall scaleform @Ciaran Basic Mask Manufacturing @Stealthee Shops/Transaction core moved to phase 2 (Basic player owned shops live testing) @Stealthee Processing Core (Transfered drug/mining processing and added Mask Manufacturing) @Stealthee Added oil delivery (A basic job to allow access to a certain item) @Stealthee Basic Police ANPR system (Basic until I rewrite the wanted and player interactions in next few updates) @Stealthee Bug Fixes / Changes Blackjack alterations and fixes @TinyBigJacko Various blip and map alterations @Stealthee Changes to how consumables are managed @Stealthee Some admin permission alterations @Ciaran Various Client IPL loading changes @Ciaran @Stealthee Map Alterations Taxi Offices Extensive Prison Interior Final Notes A lot of prep with different cores, rewriting old ESX stuff for optimization and modularisation (Easier to add in future stuff) within the next 2 days I hope to push what is on my local development which includes a bunch of vehicles compiled from your suggestion list (Thank you @Qrow for the support with this) as well as other stuff added in. I will be updating the GTA wiki pages soon with some guides and information about the different cores and shops. I have altered a lot of the in-game marker and zone/interaction hints to be more friendly. If anyone wants to help out with the GTA Wiki please get in touch with myself or @CMO Louie Austino Harvesting core to replace all the "runs" coming in the next few days! I'm no longer ill so hopefully will start plowing out some much needed changes and suggestions! Police and will be getting some QOL changes in the coming updates so if you fancy making one of your characters live the legal life! 8 1 1 Link to post
Stealthee 3105 Posted April 18, 2020 Author Share Posted April 18, 2020 Date / Time: 18/04/2020 Release: Impromptu is my favorite ice cream New Additions RPUK Harvesting Core @Stealthee New Detailed Map Blips (See Final Notes) @Stealthee RPUK Stats & Flags @Stealthee Bug Fixes / Changes Shop dupe fix @Stealthee Casino NPC Alterations @TinyBigJacko Various Blackjack Fixes @TinyBigJacko @ACC Greenhalgh 8181 Various Taxi Alterations and Fixes @TinyBigJacko Tied the casino walls to the RPUK zones should fix a few issues with slower connections @Stealthee Logging out in casino will now teleport you outside when you log back in @Stealthee RPUK Casino Slot Machine Fixes & alterations @Ciaran Removal of ESX scripts (Mining, blood, weed, cocaine, meth, apples, oranges etc..) Now replaced with a much more efficient single harvesting core @Stealthee Converting old object interactions to a more streamlined system @Stealthee Map Alterations Mosley's Car Dealership interior Final Notes This was a bit of an Impromptu release, hence why it is smaller and more bug fixes and rewrites. In regards to "Phatty Car" stuff, this is all in current development and expect some further development and updates over the next few days. Keep an eye on the discord I ask for opinions on features to add for certain elements of the server, your input is greatly appreciated. Below you can see the new scaleform blip system, not all blips have yet been converted. Just those worthy for now! Player stats, I have introduced this as part of a larger system coming (for backend but stats are something I threw in there as a nice feature) You can now improve your stats on your characters EG: Strength, Stamina, Lung Capacity, Sprint Speed, + More char progression to come (Initially for this update if you hit the gyms and spend some time there you can improve your strength, this will be expanded upon in future updates) Props to @SI Ali Barber for pulling off an awesome car meet last night! Congratulations @Warwick for winning the street race and have fun in your new car with its exclusive numberplate! Known Release Issues: Localisation issues with the mining (Just has the wrong hint text) 5 2 Link to post
Stealthee 3105 Posted April 27, 2020 Author Share Posted April 27, 2020 Date / Time: 27/04/2020 Release: The art of the botch New Additions Player Owned Vehicle Shops @Stealthee (See final notes) Server Owned Vehicle Shops Rewritten @Stealthee (See final notes) Map Alterations LostMC Warehouse & Clubhouse update @Stealthee Vehicles @The Thread @Qrow @Warwick Spyker C8 Aston Martin Vulcan Daytona Charger Pontiac Firebird Aston Martin Vanquish Aston Martin DBS Jaguar CX75 Mercedes Stirling Moss Chevrolet Corvette ZR1 Bentley Bentayga Bentley Supersport (2017) Aston Martin DB7 Aston Martin DB9 Lexus 570 Tampa Outlaw Kawasaji Ninja H2 Lykan Hypersport Ferrari 458 Audi TT Bentley Continental Hyundai Coupe McLaren P1 McLaren Senna Reliant Robin Renault 5T / x2 Sultan RSV82 Bug Fixes / Changes Casino Slot Machines issue @Ciaran Vehicles not applying certain modifications @TinyBigJacko Vehicle damage not saving damage or fuel @TinyBigJacko Realtime vehicle persistance monitoring fixes (-TBJ Named this) @Stealthee @TinyBigJacko Various blip conflicts with admin tools @Stealthee Loading screen NUI alteration - Bye Bridge @Stealthee Taxi job NPC fixes and tweaks @TinyBigJacko TB.Jewellers Reinstated @TinyBigJacko Localisation changes @TinyBigJacko NHS Clothing Stream @Mike Polo NHS Blood Bus &Motorbike @Mike Polo Inventory icons @Mike Polo Vehicle pushing fixes @TinyBigJacko Vehicle locking alterations @TinyBigJacko @Stealthee Mission Row Crashing - Possible Fix Implemented (Feedback please - WIP) @Stealthee Various vehicle handling stuff @Stealthee Shop purchases banks are now tied to a shop bank account @Stealthee Vehicles losing their modifications on disconnect @Stealthee @TinyBigJacko Final Notes Vehicle shops and normal shops are out but are very early in development, so those who own the shops expect some controls to be a little bit clunky, but the functionality to purchase non server shop cars and sell through your dealership is there. In order to streamline the system, other dependant resources need to be rewritten, such as the garaging system and how vehicles are stored by the server. SoonTM on this. Stock ordering will be done properly soon and not botched in to another system. SoonTM on everything. Once the previous has been done I'll come back and tighten up the vehicle shops & interaction considerably with the new stocking systems. Small delay on Lost MC stuff this update, building is now in but I have had something come up, will continue in a few days. Import vehicles moved to car dealers, so speak to them about getting your fave car imported. 9 2 1 Link to post
Stealthee 3105 Posted May 15, 2020 Author Share Posted May 15, 2020 Date / Time: 15/05/2020 Release: Something Something New Additions New vehicle shop available to purchase (AutoCare) @Stealthee Stock overhaul for player owned shops / businesses @Stealthee Player shop stock delivery (Vehicle) Overhauled @Stealthee Player Shop UI Overhaul (Stock, deliveries, orders, bank accounts etc) @Stealthee Initial shared faction core (Only LostMC is running full functionality atm) @Stealthee New Manufacturing/Processing Items (Zipties, Sim Cards, Plastic Sheets) @Stealthee @INS Dan B LostMC Deep Network Sim Card Programming @Stealthee New LostMC Clothing (Per rank vests, jackets, and various accessories) @Stealthee New NHS Clothing - Doctors Whites, stethoscope @Stealthee Civilian Clothing Hats + Bags (Wont be fully accessable until future change) @Stealthee Pegasus Commerical Vehicles @Stealthee New vehicle shop & player shop available to purchase (Beekers) @Stealthee Support for /e animations (Suggest new @ Forums) @Stealthee Capslock quick menu (Quick anims, clothing and vehicle options) @Stealthee Map Alterations/Additions AutoCare Vehicle Shop PinkCage Motel Various physical housing interiors Unicorn map extensions BahamaMama's Physical Entrance & Doors Paleto Bay Shop Haters Hat Shop (Pending Future Script) Bug Fixes / Changes Various optimizations for Mission Row Police Station @Stealthee Casino slot machine calculation & logic fixes @Ciaran BlackJack fixes, and modifications @TinyBigJacko Vehicle modification and persistance saving fixes @TinyBigJacko NHS LS Custom Restrictions @Stealthee Police white shirt conflicting with NHS shirt fixed @Stealthee Various raycasting changes for mechanic job @Stealthee @INS Dan B Server listing configuration changes - Gamemode & Map @Stealthee Fixed keys not being assigned to certain vehicle spawn points @Stealthee Various backend cleanups & script optimizations @TinyBigJacko @Stealthee @Mike Polo Garages no longer display vehicles stocked in the owned vehicle shop (Temp fix, for another issue) @Stealthee Reliant Robin center of mass changes @INS Dan B Removed BahamaMama's teleport (See Map Alterations) @Stealthee Streamed clothing - armed police vest + pistol equipped belt @Stealthee @Mike Polo Various door/gate locks (Police Gate Range, LostMC Doors, LostMC Gate) @Stealthee Delivery car sirens removed... Sad times @Stealthee Alteration to Pillbox & Mission Row Interiorproxies @Stealthee Server wide event - purge alterations & fixes @Stealthee (Thank you to my helpers) Vlads Megamall rebranded & moved to appropriate location @Stealthee LostMC added as a location robbery variable/alertee @Stealthee Removed ESX Police MDT @Stealthee Added additional bank robbery north of map @Stealthee Header files ammended for additional map locations + shops @Stealthee Pillbox Elevators @Stealthee Restraint system now supports zipties, handcuffs, keys etc @INS Dan B F5 menu & Steam handles replaced with character names @Stealthee Crouch stance rewritten and more fluent @Stealthee Initial character creation fixes @Stealthee Removed vehicle options from F1 (Added to new quick menu) @Stealthee Removed character clothing from F1 (Added to new quick menu) @Stealthee Passengers will no longer move to drivers seat @Stealthee Hotfixes / Temp Fixes Zipties disabled Map crash/interior proxy conflict fixed. 6 2 Link to post
Stealthee 3105 Posted May 19, 2020 Author Share Posted May 19, 2020 Date / Time: 19/05/2020 Release: Update Fixes New Additions Oil Container Spillage/Collection (Likely Temp) @Stealthee New police spike strips added to police caps menu @Stealthee ELS+ Heavy optimization & reworked lighting controls @INS Dan B Bug Fixes / Changes Fix applied for Mosleys prop crash @Stealthee Fixed Mission Row Station interior IPL conflict crash @Stealthee Fix applied for cityhall interiorproxies (Invis/flashing players) @Stealthee Fix applied for Mosleys interiorproxies (Invis/flashing players) @Stealthee Fixed oil container icon @Stealthee Increased consumables/edible values 30-60% @Stealthee Fixed import vehicles being available at premium/server vehicle shops @Stealthee Fixed handsup animation conflict @Stealthee Capslock menu (Keyboard) / Handbreak (Controller) conflict @Stealthee Removed following from Bennies mod list on certain vehicles (Mounted Miniguns, Mounted Missiles, Remote Missile Battery, Remote Grenade Launcher, Heavy Armor Plating, Reinforced Armor Plating) @Stealthee Unmarked vehicle handling fixed @INS Dan B Police BMW Handling altered / fixed @INS Dan B Vehicle locks, minor alteration to key assignment @Stealthee Fixed DB job assignment for whitelisted vehicles @Stealthee Fixed player visilbity bug when viewing cars in car shops @Stealthee Blackjack receiving data / model loading fixed @TinyBigJacko Emergency vehicles and Lost MC retrieval changes @Stealthee Fixed hospital shops closing early / before leaving area - Also now sells more appropriate stuff @Stealthee Police Menu Headers for new core content @Mike Polo Removed old spike strips @Stealthee Stock delivery end point restriction removed @Stealthee Twitter cooldown reduced from 15s to 5s @Stealthee Final Notes Dan has taken the countless hours in order to fix the ELS system and move to the heavily optimized version of the script, as well as seperating as lot of data from our old version. No more Police lights = Major FPS drops, and resource warnings at 4+ cars etc... We have had upwards of 25 cars all full lights and sirens on the development branch and seen no real drop in FPS. Police and NHS for full controls see your command for a PDF for the control list, simple to use but so much more depth with patterns and sequences. 5 13 1 Link to post
Stealthee 3105 Posted May 24, 2020 Author Share Posted May 24, 2020 Date / Time: 24/05/2020 Release: Half Update New Additions Police + NHS Livery Selection (G In Shop Menu) @Stealthee New custom Anticheat measures and improvements @Stealthee Faction Whitelisting Core (Notes) @Stealthee Vehicles Highways Los Santos Vehicle (Unavailable) @Dan B @Mike Polo Police Insignia Model + Texture @Dan B @Mike Polo Police BMW Floating Carpet Model @Dan B @Mike Polo Police Ford Model @Dan B @Mike Polo Bug Fixes / Changes Various vehicle model requesting issues @Stealthee @Dan B Pushing vehicle now restricted to broken vehicles @Stealthee Various spikestrip changes @Stealthee Various admin tool fixes & changes @Stealthee Key conflicts for indicators and hazards @Stealthee Housing bug message fixed @Dan B Streamed Visual Settings optimizations @Stealthee GroveStreet ped spawning alterations @Stealthee Y + T Button conflict (See bug report) @Stealthee Various housing model request and timeout issues fixed @Stealthee Final Notes Smaller Update: The full update isn't ready with stuff half finished or not quite ready to go however because of the recent attacks on the server I have implemented some early measures and improvements to our anticheat. So expect another 2nd half update next few days. A lot of explosion, death, etc etc and various other stuff should be resolved. If you are at a loss because of any attacks please make a compensation request, and I'll deal with it. Faction Whitelisting & Professions: What a long night that was... I have now finished the structure of it all so it is possible for police officers, medics and lost MC factions can go on and off duty. I have also added ability for saved progression on ALL jobs civilian included, and majority of processing (So a profession / skills based system). Over the next few updates as we tighten up scripts - Taxi is pretty solid. But stuff like mechanic and delivery will be looked at as a progression method/additional perks. Looking at the next few updates, we are looking at vehicle modifications & prices, specific vehicle handling, garaging & weapon access/manufacturing. As well as the usual bug fixes, suggestions, and integration for police & NHS to be fully on the new core & job system. 15 4 Link to post
Stealthee 3105 Posted May 27, 2020 Author Share Posted May 27, 2020 Date / Time: 27/05/2020 Release: 2nd Half Update New Additions Realistic Vehicle Damage (See Notes) @Stealthee Police dogs & interactions @Dan B Golf Club / Golf Minigame Police ANPR & Registered Vehicles @Stealthee Delivery job backend @Stealthee Vehicles BMW 33D ELS Fix @Dan B Map Legion Square @DELETER The government has noticed some glaring issues with legion square, so we are pumping some money into it. Construction has started, please mind the bollards and follow all health and safety advice. Construction will be complete soon. Bug Fixes / Changes Name change and character creation fixes @Stealthee Additional anticheat measures @Stealthee Processing batches is back @Stealthee Processing timer is now calculated by count of items @Stealthee Map cleanup @Stealthee Discord presence is now enabled for the server @Stealthee Whitelisted jobs spawning choice (Hub or last scenario) @Stealthee Slot machine alterations @Ciaran Housing fixes @Ciaran @Dan B @TinyBigJacko - No more falling under the map etc Fixed drug dealer transaction point @Dan B Food deliveries rewritten into the new delivery backend @Stealthee Fuel deliveriers rewritten into the new delivery backend @Stealthee Fix applied for the ES_Extended FPS & Resource warning @Stealthee Thread fixes and optimizations, increasing performance @Stealthee Casino interiorproxies @Stealthee Dynamic housing wardrobe and storage placement @Dan B @Stealthee Weapon pullout script altered & bypass fixed @Stealthee Additional /e animation & prop support (See Notes) @Stealthee Final Notes Vehicle Damage: This is going to be a shock but I think and looking at the votes quite a lot think this is for the better! I'm definitely going to be relying on mechanics a lot more and will be giving handsome tips to those who help me. Mechanic rework has been scheduled and is in development at the minute so expect progression to be in next update for mechanic and other jobs such as delivery. Animation Support: There have been a few requests for e animation requests and prop requests and I have been relucant to move to a command based system however with the new caps lock menu this gives players who aren't used to doing /e the chance to still use animations at a quick click! So e anims have been added, and prop support added along side them. Suggest any you think we are missing! Housing: No more falling through the map (hopefully), new interiors are in the works but it is a lot of work so bare with us on this one. Those who have previously purchased a house, don't worry the government will send the builders round to update those as well! To access storage and clothing please purchase a storage unit and wardrobe from the YouTool. 15 3 Link to post
Stealthee 3105 Posted May 28, 2020 Author Share Posted May 28, 2020 Date / Time: 28/05/2020 Release: 2nd Half Update Hotfixes New Additions N/A Bug Fixes / Changes Commercial vehicle class damage modifiers Emergency vehicle class damage modifiers Tyre puncture rate decreased Anticheat alteration & fix Weather - Rain chance reduced Meth exploit fixed - 21:58PM Note, these fixes have been applied live and there is no restart for these to take effect. I'll continue to update this hotfix post with further hotfixes as we push them to the live server. 12 2 Link to post
Stealthee 3105 Posted June 10, 2020 Author Share Posted June 10, 2020 Date / Time: 10/06/2020 Early Release: I miss pirate TBJ New Additions RPUK Anticheat & Monitoring @Stealthee Whitelisted job radios + frequencies @Dan B New phone system @Dan B Faction core, armouries, placables, and props @Stealthee Map Legion Square @DELETER Pillbox Construction @DELETER Prison Vending Machines + Cash Machine @DELETER Various other map changes/fixes @DELETER Legion square is nearing completion, a bit of trial and seeing what works, what doesn't object wise, some bits might be changed - decluttered etc. We shall see. Vehicles Merc A45 @Dan B Police Vehicle @Stealthee Bug Fixes / Changes ES Extended fixes and optimizations @Stealthee Vehicle shops will now vehicle stats @Stealthee Mine pickup cleanup time reduced from 10 to 2 minutes @Stealthee General pickup fixes & optimizations @Stealthee Some UI fixes & Workarounds @Dan B @Stealthee Twitter moved to phone @Dan B Various voice resources altered/changed LSCustoms "Dodgy Weapons" removed @Dan B Fuel delivery timer doubled @Stealthee HIDiscovery Texture Changed @Mike Polo Skoda Octavia Texture @Mike Polo Benefactor car shop @Stealthee F5 Localisation changes @Dan B Final Notes: Wanted more, but I'm tired and took quite a bit of time out this week (That paired with rust wipe... Blame Cardoso and Wilco for that one). Coming updates I hope to look at bugs on the forums, suggestions and my list is as follows (not in order or timeline but stuff I have half finished etc) Garages - Location based, improved storage, stats, etc Weapon manufacturing and weapon shops - player driven market Mechanic job rework - to include progression, no esx bugs etc Clothing - Ownable clothing, bags, hats, etc Initial join - Reworked character creation, tutorial area?? No sure yet Drug runs/selling/manufacturing/effects - Discussion welcome Fun shit like boxing, finishing/wrapping up my hald complete event scripts etc... Known Issues: (Hotfix Coming) Faction PTT Radio - Rebindable Shield removed unarmed weapon selection ANPR For new police vehicle Police and NHS job levels not matching up Phone camera in text messages locks up your inputs/camera 20 5 Link to post
Stealthee 3105 Posted June 11, 2020 Author Share Posted June 11, 2020 Date / Time: 11/06/2020 Release: Our rust base got raided. UfoCalifornia is not a friendly neighbour Hotfix Update New Additions Voice ranges (Whisper, Normal, Shouting) (G Key - will be bindable soon) @Stealthee Bug Fixes / Changes Disabled message photo option (This was never meant to get in) @Dan B Added radios to NHS loadout store @Dan B Twitter chat changes @Dan B Anticheat changes @Stealthee @Dan B Character deletion re-enabled @Stealthee Police shields bug fixed @Stealthee Backend whitelisting grades altered @Stealthee New police vehicle ANPR fixed @Stealthee Simcards, processing options removed @Stealthee Radio push to talk is now bindable (Settings > FiveM > Radio Broadcast) @Stealthee Voice prompt moved to top left of the UI @Stealthee Whitelisting reset to reflect new core @Stealthee Subaru low LOD model fixed @Stealthee Various vehicle name localisation fixes @Stealthee Crack house models replaced @Stealthee Benefactor management computer fixed @Stealthee Voice Ranges An implementation to help out roleplay, I ideally want to move to sound propagation and proper enviromental effects on quality and ranges etc, but until a time I want to punish myself with writing and testing that, this is live. Those with the old crack house, with non openable doors etc, have been replaced with a newer more open house model. You may have to pickup your previously placed furniture and place it back down in new locations. 16 1 Link to post
Stealthee 3105 Posted June 17, 2020 Author Share Posted June 17, 2020 Date / Time: 17/06/2020 Release: Rain on Me New Additions RPUK Garages @Stealthee Police Impound @Stealthee Lost Safe, Police Evidence Room, NHS Drug Stores @Stealthee RPUK Mechanic job rewritten @Stealthee Optional IDs Above Heads (Notes) @Stealthee Map Sandy Shores Invisible Door @Stealthee Additional ATMs placed around the map in "key" places @Stealthee Pillbox map alterations @DELETER Legion square map alterations @DELETER Vehicles @Stealthee Stretch & Taxi purchasable through Downtown Cab Company Mercedes Benz V250 Karin Futo, Sultan, Sultan RS, Elegy, Elegy RH8, Manana, Surge, Peyote, Stratum Bug Fixes / Changes Taxi is now customizable at lscustoms & bennys @Stealthee Removed esx_garage & esx_drp_garage -> Functionality improved in new rpuk resource @Stealthee Localisation fixes for the phone @Dan B NHS loadout lockers converted to new whitelisted job core @Stealthee Police armoury pricing changes / fixes @Stealthee Voice distance when restrained fixed @Stealthee Police Dog / Pet Quick command is now rebindable @Stealthee Phone Twitter notification scalability @Dan B Police distress button alterations @Dan B Steam join notifications changed to character names @Stealthee Whitelisted job colleague blips @Stealthee Various city background noises disabled @Stealthee Cruise control localisation fixes @Dan B Various phone character sync fixes @Stealthee Garaging With our custom new garaging, some stuff has been archived. With this I am expecting a few minor bugs which I haven't accounted for, please let me know via forums bug reports if there is anything you notice, or anything you think would be cool in the new garaging system. All vehicles are returned to legion lower garage. Garages are now location based, Impound fees are now location based and time based Many many many exploits stopped, Combat storing at public garages stopped, Taxi and other job locations (fuel, delivery etc) have their own dedicated car parks More additional public carparks Ofc expecting initial bugs which we didn't catch, anything you think uhh maybe revert this change this, let us know on the forums @ Suggestions Optional IDs There is now an option to toggle player IDs above peoples heads. This should not be abused to metagame. Until everything settles down (and everyone stop hanging around Legion Square, this feature is present to help identification) I also want to add before reporting a player you should speak to the person first, try to resolve it. I am sick of everyone jumping to the report section to try and get someone banned before they speak to the player and hear their side. Staff are available to moderate discussions if needed. Settings > Key Bindings > FiveM Applications Community developer applications are always open, and we are constantly looking for skilled developers to help us out with bringing new features and updates to the community! Include code examples, and other examples in your applications! Altis Development Team: https://www.roleplay.co.uk/forms/10-development-team-application/ GTA RP Development Team: https://www.roleplay.co.uk/forms/17-gtarp-fivem-development-team-application/ 11 4 1 1 1 Link to post
Stealthee 3105 Posted June 18, 2020 Author Share Posted June 18, 2020 Date / Time: 18/06/2020 Release: Hotfixes Map Pillbox, alteration - hoping this fixes the door temporarily @Stealthee Bug Fixes / Changes LSCustoms + Bennies Fixed - and weird stuff let me know @Stealthee Cruise control speed localisation @Dan B Lifeinvader fix @Dan B Airport garage @Stealthee NHS radio fix @Dan B Police / NHS blip fixes @Stealthee NHS clothing fixed @Stealthee @Mike Polo NHS dispatch temporarily changed @Dan B @Stealthee Garage/insurance alterations @Stealthee Mechanic caps menu alteration for smaller cars @Stealthee Mechanic pay distance calculation fix @Stealthee Still looking for feedback on garaging, are people finding it confusing, not liking location based, etc? Having is location based in the long term will allow for a single person to have more cars, let me know 🙂 6 1 Link to post
Stealthee 3105 Posted June 22, 2020 Author Share Posted June 22, 2020 Date / Time: 21/06/2020 - 23:00PM Release: Scheduled Restarts Added Scheduled restarts everyday at 20:00 BST @Ciaran 11 1 1 4 Link to post
Stealthee 3105 Posted June 22, 2020 Author Share Posted June 22, 2020 Date / Time: 22/06/2020 Release: Update New Additions Weapon / Ammo Manufacturing @Dan B Contact names on phone message notification @Dan B Lifeinvader additions @Dan B New medical revive & downed system @Stealthee Bug Fixes / Changes Removed old ESX revive @Stealthee Fixed harvesting exploit @Dan B Fixed NHS Stores @Dan B New NHS Uniforms @Mike Polo @Stealthee Various ELS changes @Stealthee Fixed visiting house storage @Dan B Fixed housing inventory weights @Dan B Fixed medic repair kits @Dan B Fixed default phone ringtone @Dan B Fixed pizza cars @Dan B Fixed NHS Garage Marker @Stealthee Removed pistols from weapon shop @Dan B Few exploit fixes @Dan B No more auto locking onto targets with melee weapons @Stealthee Final Notes Dan: Whilst this update is slightly smaller than our usual ones, great amounts of work have been put into it most noticeably with a new revive system, Lifeinvader additions, new weapon manufacturing system and rank based NHS clothing. Also please do remember to upvote the suggestions on the forums as they provide an indication as to what features the community wants to see. Stealthee: There is bits we have missed from old systems, which will be resolved within the hotfix within the next few days, any bugs as per usual! Please report them on the forums, new nhs stuff has just gone live, lots ripped out and a lot to do but please suggest features and new stuff for NHS as we can now properly support it! Lifeinvader There have been several additions to Lifeinvader this update which may come in use to all groups on the server. When someone calls the police what do you do? Weapon Crafting Looking to roleplay as a weapon dealer or manufacturer? Weapon manufacturing has been introduced along with pistols being removed from the weapon store. Applications Community developer applications are always open, and we are constantly looking for skilled developers to help us out with bringing new features and updates to the community! Include code examples, and other examples in your applications! Altis Development Team: https://www.roleplay.co.uk/forms/10-development-team-application/ GTA RP Development Team: https://www.roleplay.co.uk/forms/17-gtarp-fivem-development-team-application/ 10 4 1 1 Link to post
Stealthee 3105 Posted June 23, 2020 Author Share Posted June 23, 2020 Date / Time: 23/06/2020 Release: Hotfixes Bug Fixes / Changes Female NHS Trousers Fixed @Mike Polo Additional ELS changes for NHS vehicles @Stealthee NHS caps menu fixes @Stealthee NHS revive pay fixes @Stealthee Drink and drug effects readded (Partial) @Stealthee Bandage fixes for civilians @Stealthee NHS bandage fixes (Also on capslock now) @Stealthee Various death animation fixes @Stealthee Police job menu on death fixed @Stealthee Drink and drug effects, I'm not happy with but they are reffective as of this hotflix. Will look at making these more indepth soonTM I think! 8 Link to post
Stealthee 3105 Posted June 25, 2020 Author Share Posted June 25, 2020 Date / Time: 25/06/2020 20:00 Restart Release: Daily Restart New Additions Pillbox helipad + NHS helicopter access @Stealthee MRPD helipad + Police helicopter access @Stealthee Police helicopter camera and utility @Stealthee Bug Fixes / Changes Male NHS Uniform fixes / changes @Mike Polo Inventory notifications fixed(+ X Item, - B Item) @Dan B Fixed various clothing issues @Dan B Processing ratio support @Dan B Inventory weight fixes @Dan B Various weapon manufacturing changes @Dan B Chat announcement changes @Stealthee Mechanic exploit fixed @Stealthee Player shops bank funds exploit fixed @Stealthee If you find a bug report it. 11 2 2 Link to post
Stealthee 3105 Posted June 27, 2020 Author Share Posted June 27, 2020 Date / Time: 27/06/2020 22:00 Release: Daily Restart New Additions Location based ped/"local" density handlers @Stealthee Bug Fixes / Changes LostMC storage changes @Stealthee Possible skaterboi fix @Stealthee Multiple death fix @Stealthee Blood decal on hospital treatment fix @Stealthee Collision fix for Pillbox on revive @Stealthee Various civilian & LostMC weapon manufacturing changes @Stealthee Specific processing job support @Stealthee Processing exploit fixed @Stealthee Police helicopter model changed to NPAS EC145 @Stealthee NHS helicopter model handling fixed @Stealthee Applied mechanic and police impounding/flatbed fix @Stealthee Applied fix for repair kits and wash cloths @Stealthee Player owned shops - orderable items updated @Stealthee Player owned shops - ability to cease being keeper @Stealthee Vehicle shop fixed invis issue @Stealthee Minor chat size changes @Stealthee Please feedback on the repairkits, washcloths and the impounding. I am trying a new method of requesting network ownership of entities which should fix a lot of the problems where you have to sit in the drivers seat first etc... Custom location based ped/"locals" density handlers allow us to control the population and numbers of peds in a certain area, atm it is applied to the radius of high population/issue locations EG: Legion Square, Sandy Shores, and Mission Row PD Don't write bug reports in the bloody OOC chat or discord! I don't read the OOC 24/7. Post a bug report or it wont get fixed! 16 1 1 1 1 Link to post
Recommended Posts