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Key Quality of Life Improvements.

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bear jew

Community Banned - Rule 1D
Location
melbourne
Bear Jew'll fix it.

First and foremost, please for the love of god add 3 card poker. 

Secondly, import vehicles should not be locked behind player owned shops. There is plenty of irrational favoritism, inactive shop owners and managers, and an inability for new players to be motivated or have a goal set for an import vehicle. Player owned shops should rather be focused on illegal/legal imports of car parts, such as nitro/speed enhancers, etc. Player owned shops could also import high end super cars, while sport cars and other vehicles be added to a server controlled premium shop. For example a McLaren P1 should be availbale only in a player owned car shop, as it's a high end exotic car. This would also stimulate selling vehicles to other players since there is an abunance and they can be sold for lower prices than the default prices at the dealer.

Thridly, NPC vehicles should be locked. Parked NPC vehicles can be stolen using some form of lockpick, and NPC vehicles that are occupied could be stolen by pointing a gun at the NPC and having them run out of the car and leaving the car door open. This would also decrease the number of random vehicles all over the city and make a mechanics job a bit more RP interactive. I also suggest that if a car breaks down and is unable to be repaired using a repair kit if it has already been repaired two times and not stored in a garage. The third time it breaks down, call a mechanic,  if no mechanic is available, then you can still use a repair kit. Once a mechaenic is clocked in, you cant use the repairkit more than twice.

Finallyfix the f****** motorbikes. Just add more health please.

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1 no opinon on

2 - imports should be kept behind player shops, maybe divided up between them like auto-care should be for the high end exclusives and Moseley should have the not so high end imports makes no sense for them to be available in pdm when we are going for player run economy. They should be limited in amounts though.

3 Yes i believe its already a suggestion around here somewhere

4. Im more interested in making it easier to get into bike inventory

 
1st - They are working on more things in the casino, you massivley underestimate how difficult it is to add them from GTA online to this server. To put it into perspective, no other community, not even the ones with full time paid devs has the GTA online slots, we are the only community with working slot machines that dont use a 3rd party UI.

2nd

inactive shop owners and managers
3 of the current shop owners are some of the most active people in the community, and now with employees, going out and looking for a way to buy cars should be easier than ever - just go out in RP or twitter and you will probably be able to buy the car you want.

import vehicles should not be locked behind player owned shops
Having these as player owned businesses was never a favouritism thing, and having these shops encourages RP interactions rather than having everything done through scripts. Because the server aims for 100% RP.

3rd I think is being debated atm

4th - Crash a bike into a wall, it wont work anymore.

 
^ what this guy said basically.

It takes time, a lot of work of dedicated development time went into our casino. We are one of the few/only servers with fully working GTA O slot machines. Casino will be expanded but we can't spend all hours of development doing new bits for it as it literally takes weeks in some cases for a single features.

Import cars will remain at player shops, there is a lot behind the scenes of the shops and they add a lot of roleplay for the dealers and those they interact with. Bit daft of the claim of irrational favoritism when you have no idea how they got their dealerships.

Being looked into the best approach for local vehicles, you will see something next few updates.

No, I have ridden my motorbike irl into enough static objects and let me tell you they are easily fucked. Just ride better.

Moved based on votes & response.

 
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