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Altis Life UK Server Development - Changelog

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Ciaran

00:00 Restart

  • Drones have been nerfed on the server following the meeting
    • Thermal Camera Disabled
    • Target Tracking only works while in the drone interface.
    • Drones no longer have autonomous flying (will simply auto hover when not being piloted manually)

FeelsBadMan

This update is simply a trial designed to see how these drone restrictions work, and we welcome you to comment on the following post with your constructive criticism and ideas.

 

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DjHolyChirst

20:00 Restart 

NHS

  • Added revive capabilities for off duty surgeons (More information below) @DjHolyChirst
  • Added rangefinders to NHS store @DjHolyChirst

POLICE

UNMC

  • Fixed off duty UNMC accessing options related to border pass when interacting with someone @DjHolyChirst
  • Fixed off duty UNMC being able to pat-down while in UNMC lands @DjHolyChirst
  • Changed UNMC no longer require Dodgy Dave's to pat-down outside of lands @DjHolyChirst

OTHERS 

  • Added some backend work to help with the development process @Ciaran
  • Added playtime tracking system @Ciaran
  • Script optimisation to help reduce some lag @DjHolyChirst
  • Added three new border passes added one for visitors, one for trading goods and one for buying military equipment @DjHolyChirst
  • Changed blindfold buttons now only display Blindfold or Unblindfold, rather than both @DjHolyChirst

Wake Me Up Inside Off Duty Surgeon

Not much to say there are mostly fixes and optimisations here there are some minor additions the first of these being the addition of the different border passes, One for visiting, one for trading and one for the buying of weapons. On top of this there is a change to how the reviving system works in one aspect this is discussed below. Some more content is being worked on and is on the way soon.

~ Chirst

Off Duty Surgeons and Reviving

There are some restrictions to reviving while off duty as a medic.

  1. You must be a civilian.
  2. You must have the person to be revived outside the Kavala hospital building.
  3. You must have defibs.
  4. There must not be a medic within 1km of the body.
  5. You must be a Surgeon in the medics.

If this criteria is met the person can be revived and you can be on your way!

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DjHolyChirst

20:00 Restart 

NHS

  • N/A (Stuff in the works)

POLICE

UNMC

OTHERS 

  • Changed Caesar trunk to 150 @DjHolyChirst
  • Changed Admin suit force walking upon being overweight @DjHolyChirst
  • Added Molo's airfield added for civilians @DjHolyChirst
  • Fixed quadbike rental for airfield blowing up @DjHolyChirst
  • Fixed rotation of vehicles when spawned at AAC airfield @DjHolyChirst
  • Added air garages to two gang bases @DjHolyChirst
  • Added karts to Event store and Mavis @DjHolyChirst
  • Removed Mayor outfit from lootbox and replaced with an alternative @DjHolyChirst
  • Added new sirens added for Police and NHS (Usable when stolen as a rebel) @Ciaran
  • Changed people can now be revived when all medics are incapacitated @sciencefreak74

New Era

With the removal of the UNMC we say goodbye to the end of an era, but with the end of an era come a new era moving on forwards we will be looking at what to do with the freed up space, both in the mission file and on the map. Going forward we look to use this space for  further development among civilians/rebels primarily and some other areas that need some love. The star of today's patch is Ciaran's new sirens providing an overhauled system upon which further changing of the sirens will be made exceptionally easier. Some larger content is coming next week so look forward to that!

~ Chirst

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DjHolyChirst

00:00 Restart 

NHS

  • N/A 

POLICE

OTHERS 

  • Fixed issue with UNMC Request still showing on phones @DjHolyChirst
  • Changed Siren volume and range of hearing (-10db and down from 1km to 500m) @Ciaran

Quick Fix

Just a quick fix to adjust the siren volume and to address the issue when opening the phone. On top of that we have a little treat with something Science has been working on and is ready now this is a useful feature for cops which is seizing cash, something which should come in handy for many officers!

~ Chirst

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DjHolyChirst

20:00 Restart 

NHS

  • Added morphine overdose @DjHolyChirst
  • Added light-bar to the ambulance @DjHolyChirst
  • Added the ability for Medics to see the bleedout time left for a player that is incapacitated next to their name @Ciaran
  • Added put in vehicle / pull out of vehicle for dead bodies, removed the old method for transferring bodies in vehicles @Ciaran
  • Added ability to open the rear doors of the Ambulance @Ciaran
  • Added ability to open the side and rear doors of the Taru Medical @Ciaran

POLICE

OTHERS 

  • Fixed North airport vehicle storing @DjHolyChirst
  • Fixed two more gang-base air garages fixed @DjHolyChirst
  • Fixed sirens not working after dying and increased the sound @Ciaran

... Let's go practice medicine

Another week another update, this week has Ciaran overhauling some of the medical systems, A handy new implementation is the ability to see bleed-out timers on the map hopefully helping medics prioritise where they want to go better. Also in this update is an overhaul of the drag system you now need to load bodies into vehicles this replaces the old funky system of dragging bodies then getting into a vehicle. On my front i have had a bit of a break week only changing a few fixes the most notable of these being the Morphine overdose, to prevent potential exploits in regards to it. Some stuff related to civilians and rebels are being worked on and should start to arrive next week.

~ Chirst

Put In/Pull out Ability

There are some added features to the ability added these are:

  • If a vehicle explodes while patients are inside, the patients will die (similar to an execution).
  • Medical Bed seats will be selected if possible for downed players, in appropriate vehicles.
  • Life Support System - The Ambulance and Taru Medical provide a life support system to dead people loaded into the vehicle, this means that they will not bleed out while in the vehicle. They will be able to respawn only when the vehicle has no driver (as a precaution).
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DjHolyChirst

00:00 Restart 

NHS

  • N/A

POLICE

OTHERS/ALL

  • Added some more objects to the HM Treasury @DjHolyChirst
  • Fixed Spawning in some properties defaulting to the ocean @DjHolyChirst

 

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DjHolyChirst

20:00 Restart 

NHS

POLICE

OTHERS/ALL

Big Feature Fridge

There are several new features coming this week with Tadworth bringing in some new features for the mayor, There are also some new additions with new skins and an extra bonus for prestige. Some major changes have come through too that will shake up the meta of the server the first of these being a reduction in helicopter storage size, there are also some price changes to potentially shake up what jobs are on top. Finally the big controversial one the removal of the redgull effect should hopefully change up some combat on the server.

~ Chirst

Steel Job

Steel is the new legal job to come to Altis, To do it there are some steps to follow:

  1. Go to Iron Mine and mine Iron
  2. Go to Iron Refinery and refine the Iron
  3. Go to the Steel Maker with refined iron
  4. Sell at Altis Metal Exports
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DjHolyChirst

20:00 Restart 

NHS

POLICE

OTHERS/ALL

  • Added Various lights to prison @DjHolyChirst
  • Fixed spawning in houses which no longer exist at Kavala @DjHolyChirst
  • Fixed a gangbase air garage @DjHolyChirst
  • Changed Database backend (Complete Overhaul) @Ciaran
  • Removed some old scripts @Ciaran
  • Changed Mobile messages/ dispatches now create a brief popup for you to easily read them. @sciencefreak74

Database Plz Don't Break

So we have some massive backend changes with the database getting a complete overhaul, this should mean that most importantly server to database interaction is a lot quicker and secondly a lot less errors with the database will occur. On top of this big overhaul we have some minor things with some additions and changes to NHS features some much needed refuel points for the police and mobile messages now showing some of the text upon being received. Due to the overhaul of the database we did not want to cram too much into this update (Better if there is an error), but there is some big features coming next week and some highly requested one. 

Note: Some stuff will come at 00:00.

~ Chirst

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DjHolyChirst

00:00 Restart 

NHS

  • Something is being worked on!

POLICE

OTHERS/ALL

Capture Me

We got a big one this week with a system coming in much requested, the capture system. Also this week we have some changes to locations, advanced weapons has been moved towards rebel area with the red zone removed around it. The blackmarket location has also been moved closer to the main hub of activity in an attempt to make it slightly more dangerous. To differentiate between black market and rebel outpost some black market stuff have been removed, this means the tier of rebel weapon shops should follow Blackmarket, Rebel Outpost, Advanced Weapons. The property upgrading bug has been fixed so once again properties can be upgraded. Finally the fuel system has been fixed it now requires a  timer to be completed and a small fee for refuelling.

~ Chirst

Capture Location

Capturing locations is now available there are currently four locations (Advanced Weapons, ConAir, Rebel Outpost and Blackmarket). Each location offers a system to capture and hold (Which is saved across restart). A random flag is also selected for your group which is saved, When weapons, items or vehicles are purchased from your location you will receive a 10% cut on that item this will fill up your location vault where the money can be taken and laundered to receive real money.

On top of this holding Advanced Weapons, ConAir or Rebel Outpost have their own special benefits.

Shutdown Location

This is a feature implemented alongside capture location, Shutting down a location will cause all the shops in that location to become unavailable for 30 minutes. However upon starting the shutdown a message is sent to all civilians. The intended purpose of this is to have a way for cops to fight back against a powerful gang in a different and more interesting manner. Shutting down a location will need ACC approval as decided by the Police Board.

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DjHolyChirst

20:00 Restart 

NHS

  • Added Medical Good's Delivery (Collect the job from the hospital and can only be collected/delivered when nobody is down) @DjHolyChirst
  • Added multiple animations to revive and transfuse @Ciaran
  • Added an automated message whenever someone dies @sciencefreak74

POLICE

OTHERS/ALL

  • Added Makrynisi Gang base @DjHolyChirst
  • Added new RBA effect (When blasting charge is blown the building also becomes more destroyed, once the vault is fixed it reverts) @DjHolyChirst
  • Added ability to buy Offices (Requires the Office Owner skill) @DjHolyChirst
  • Added ability to buy Cargo HQ's (requires the Home Defence skill) @DjHolyChirst
  • Changed the tax rate at capture zones to 30% @DjHolyChirst
  • Changed the storage capacity of the large domes @DjHolyChirst
  • Changed money received from Athira Bank @DjHolyChirst
  • Changed Capture location balance no longer clears when taken over by another group (Still clears when shutdown) @DjHolyChirst
  • Changed The location being captured or shutdown is now indicated on broadcasting to civilians @DjHolyChirst
  • Changed an indication now appears on the map when Police have shutdown a location @DjHolyChirst
  • Changed 7.62 suppressors can only be received from airdrops @DjHolyChirst
  • Changed some small domes internal scenery @DjHolyChirst
  • Fixed capture rewards sometimes allowing more than one out @DjHolyChirst
  • Fixed some gangbase garages @DjHolyChirst
  • Fixed gang base clothing store not working @DjHolyChirst
  • Fixed capture location weapon shops not adding the tax to the vault @DjHolyChirst
  • Changed all progress bars to new version @Ciaran
  • Changed gather script to be more optimised @Ciaran
  • Changed fishing now gives more chance at rarer fish the deeper the water and doubled price of fish @sciencefreak74
  • Changed formatting on message popups and added option to disable them @sciencefreak74
  • Fixed a rare issue where a player would disconnect while robbing a fuel station and it would not set its status back to not being robbed @sciencefreak74

I am starting to run out of ideas for titles

Lots of changes this week, there are some nerf's coming in to some areas and some buffs to others. The first big one is 7.62 suppressors which have been moved to SAF only due to the power of these attachments, we hope to promote more risk to sniping far away by making you more obvious. Some additional gang bases have come in with one custom gang-base now ready to be brought as well as the ability to buy offices, going on further we hope to bring some more diversity between different gang-bases. Some optimisation has also taken place with a much cleaner gather script and all progress bars being converted to the new ones, it may also mean some new animations to different actions. Finally fishing has been reworked slightly bringing it more in line with the likes of apples and cider. Some major fixes and big changes here this week. going next week we expect some more content and optimisation.

~ Chirst

High Security for the Treasury

High security is active every Saturday from 6:30 PM to 8 PM, during high security the Treasury will not allow the placement of blasting charges or allow the vault to be opened. High security is there to accommodate the police meetings, as during them times it is highly likely any cops online would have to log off and as a result causing numerous issues related to the Treasury. To combat 'unfair' treasuries (When started just before the meeting) this system has been implemented, however any gold taken out of the vault before 6:30 PM will still be able to be sold, stored and transported.

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DjHolyChirst

20:00 Restart 

NHS

  • Changed Bloodbag timer for medics is now 10 seconds @DjHolyChirst
  • Fixed NHS automatic dispatch being sent upon death @DjHolyChirst

POLICE

  • N/A

OTHERS/ALL

  • Added Farming @DjHolyChirst
  • Added the extraordinary Farming Skill (Crop growing time is reduced by 10%) @DjHolyChirst
  • Added the Gatherer Skill (An extra item is given when gathering completed) @DjHolyChirst
  • Added the Make it Rain and The Lansky skills for laundering stacks of cash @DjHolyChirst
  • Added roadworks to Devil's Bend due to an exploded ordinance shell @DjHolyChirst
  • Added some extra scenery around the RBA Treasury @DjHolyChirst
  • Changed Gathering Times without a pickaxe (From 7 to 6) and With a Pick (From 12 to 9) @DjHolyChirst
  • Changed the location of the nuclear fields to more reflect the feel of the nuclear mishap city @DjHolyChirst
  • Changed Salt, Sand, Apple, Peaches and Cannabis Gathering Minimum and Maximum Values @DjHolyChirst
  • Changed Athira Bank Cooldown now set at 30 minutes @DjHolyChirst
  • Changed the buyable Office Buildings in Kavala and Pyrgos are now indestructible @DjHolyChirst
  • Fixed Athira Bank doors can now be opened @DjHolyChirst
  • Fixed SAF Drops sometimes sinking through the ground @DjHolyChirst
  • Fixed when capturing a zone is cancelled you was unable to use anything @DjHolyChirst
  • Fixed XP is now given again when gathering @DjHolyChirst
  • Fixed breaking into Office group properties @DjHolyChirst
  • Fixed breaking into dome player properties @DjHolyChirst
  • Changed Setting so it now shows who is talking in side chat, vehicle chat, group chat etc @Ciaran
  • Changed the Tempest Device Script and put it into the new gathering system @Ciaran
  • Added vehicle mod shop just south of Agios (Upgrade vehicles with a variety of useful perks) @sciencefreak74

Modified Farming

Glad everyone got the clue for this week being the seeds, might be one hidden in this update. So we have fixes from bugs that appeared last week and a fix for SAF drops hopefully not disappearing through the floor anymore. We also have some changes to Athira bank getting a 30 minute cooldown due to the increases in Athira Bank price, the location of the uranium fields has been slightly adjusted and there have been some changes to the Gathering mechanics. The tempest device script has been rewritten to be added to the new gathering system and be more optimised and giving blood for medics have been reduced. In terms of addition this week we have the modification shop (more below) and also farming (more below), we also have some minor additions with new skills and some extra scenery around the RBA. Finally be careful around devils bend there are some roadworks going on!

~ Chirst

Farming

Farming can only be done in Barns currently, there are two types of barns scattered around the map the Brown and Grey barns, they also offer the upgrades for Spawn, Farm, CCTV and Alarms. Two crops can be grown in a farm one Illegal and one legal these are Marijuana and Potatoes, for farming to be done several items are needed.

  1. A Water Tank
  2. A Bag Of Fertilizer
  3. Seeds of the Type

Each of these can be gotten from either the Farmers Market or the Rebels Farmer Market (Only place that offers Marijuana Seeds), Potatoes are sold at the Farmers market. Once all requirements are met seeds can be grown each set of seeds take 30 Minutes to grow and will need to be collected from your farm.

Further seeds will be added as time goes on and the ability to farm MAY be further extended to some other properties.  

Mod Shop

The Mod Shop enables you to purchase a variety of upgrades for your vehicles. This includes things such as bulletproof tyres. More vehicles should be added to the list of vehicles that can be modded in the coming weeks.

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DjHolyChirst

20:00 Restart 

OTHERS/ALL

  • Fixed an issue related to properties not syncing @Ciaran

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DjHolyChirst

20:00 Restart 

NHS

POLICE

  • N/A

OTHERS/ALL

  • Added Open Door options for the Strider, Hunter and Ifrit @DjHolyChirst
  • Added Open Door options for the Mowhawk, Taru's and Ghosthawk @DjHolyChirst
  • Added some more barns around the map @DjHolyChirst
  • Added Barns now save the seeds, fertiliser, water and grown plants @DjHolyChirst
  • Added Farming now produces actual crops when growing and barrels when fertiliser or water is placed @DjHolyChirst
  • Added Medical supplies were spilt on transport and is currently being taken care of, The roadworks at devils bend have finished @DjHolyChirst
  • Added the ability for the mayor to open 10 Kavala Street gates @DjHolyChirst
  • Added Easter Event (See More Below) @DjHolyChirst
  • Added the Factory Manager Skill @DjHolyChirst
  • Added the Purple Vest to Prestige 5, the EOD Coyote to Prestige 6 and the Special Rig to Prestige 10 @DjHolyChirst
  • Added Carryall Urban to Hugo Ross @DjHolyChirst
  • Changed Blasting Charge must now be made in the factory it requires; 3 steel, a computer, a computer screen and a codebreaker @DjHolyChirst
  • Changed location of Athira Bank ATMs @DjHolyChirst
  • Fixed Small and Large Dome CCTV @DjHolyChirst
  • Fixed Cargo HQ CCTV @DjHolyChirst
  • Fixed Barn CCTV @DjHolyChirst
  • Fixed Office CCTV @DjHolyChirst
  • Fixed Office Air Garage @DjHolyChirst
  • Changed Admin Teleport now teleport's too floors @Ciaran
  • Fixed Property Selling @Ciaran
  • Fixed Blood Transfusion @Ciaran
  • Removed the CSAT Fatigues Green Hex (Particularly heavy armour/spongy) @Ciaran
  • Added more vehicles to the modshop @sciencefreak74

The Bunny Hunt

This week we have lots of changes and fixes, the first of these are the changes to Barns your contents of your barns now save across restart and physical crops are shown when growing them some more barns have also been added across the map for potential farmers. The option to open various vehicles has also been added and the Mayor can now open the gates to 10 Kavala street so he will finally be free from his home! We also have multiple fixes but two significant changes are the removal of a certain uniform, this was done because we found this uniform in particular was particularly spongy giving a high armour value. The other change was to the blasting charge this is done because we want to make the HM more of a pre-planned job and this is the start of it.

~ Chirst

Easter Event

The Easter event is here, to start talk to the rabbit in Kavala Square outside Hugo Ross and he will give you a clue to find more rabbits!  The rewards are for the first 15 people to find all the rabbits and contact me (DjHolyChirst),  The reward for these people will be a special one time event teamspeak tag, As well as this for the first three places there are some even more special rewards.

1st. A custom made property (Made alongside the development team)

2nd. A personal Xian added to your garage.

3rd. Two Free prestige levels

4-15th - A Teamspeak tag

The winners will be announced as they come on the shout box so stay tuned for more information there!

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DjHolyChirst

00:00 Restart 

NHS

  • N/A

POLICE

  • Removed the OPFOR uniform that was not meant to be present from Cop Shops @DjHolyChirst

OTHERS/ALL

  • Fixed Restart Growing option on barns sometimes resetting grown amount @DjHolyChirst

 

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DjHolyChirst

20:00 Restart 

NHS

POLICE

OTHERS/ALL

  • Added The Continental (Moved Casino to here) @DjHolyChirst
  • Added the Zaro's Bay gangbase @DjHolyChirst
  • Changed Medical Goods Spillage has been cleaned up some roadworks are taking place on the island @DjHolyChirst
  • Changed Barns now produce Cannabis instead of Marijuana @DjHolyChirst
  • Changed Each Cannabis grow produces 550 Cannabis and not 700 @DjHolyChirst
  • Changed each potato grow produces 700 and not 850 @DjHolyChirst
  • Fixed once a cop searched a house the property sometimes became unusable @DjHolyChirst
  • Fixed ARAC Messages not sending when near ARAC Van @DjHolyChirst
  • Fixed Admin Suits are now protected from gas grenades @DjHolyChirst
  • Fixed an exploit related to fish @DjHolyChirst
  • Changed Network Configs for Server 1 (Should Perform better) @Ciaran
  • Changed method of hiding buildings to be more optimised @Ciaran

Your membership to the Continental has been revoked...

This week we just have a small one with most of us having busy weeks, this week. First off we have a set of fixes to some stuff, thank you to the people reporting bugs to us it is greatly helpful. With changes we have some Nerf's to farming to adjust the power of it and make it a fair bit less profitable. Medics can now pullout patients when the car is locked in case the need for an patient being trapped within the car occurs and Kavala hospital has had a redecoration. Finally we have two additions a new gang base and The Continental which is an area in the rebel zone that provides a bit of sanctuary the casino has been moved here for now too.

~ Chirst

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DjHolyChirst

16:00 Restart 

NHS

  • N/A

POLICE

  • N/A

OTHERS/ALL

  • Fixed Rounding issue with health bar @Ciaran
  • Changed some server security stuff @Ciaran
  • Changed Optimised some Trunk and Vehicle related scripts @Ciaran
  • Removed some old scripts @Ciaran

Ciaran's Adventure with Spaghetti Code

Context to explain the rounding issue.

~ Chirst

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DjHolyChirst

20:00 Restart 

NHS

POLICE

  • Added MPO Tier 3 with 4WD access @DjHolyChirst
  • Added Blue hex when wearing wet-suit @DjHolyChirst
  • Added police backpack 2 (Invisible assault backpack) @DjHolyChirst
  • Changed opening the RBA Door requires 10 police online and alert is sent to the police force when the door is opened @DjHolyChirst

OTHERS/ALL

  • Added an oil spill has occurred on the road be careful, the Airport bridge repair has finished @DjHolyChirst
  • Added Stealth suppressor for the Type 115 to the Advanced Weapons @DjHolyChirst
  • Added tanker overalls to Hugo Ross @DjHolyChirst
  • Added tanker helmet to Prestige level 7 @DjHolyChirst
  • Added Armed 4WD to Rebel Cars @DjHolyChirst
  • Changed Oil sell price (3200 > 5200) and Refuel price has doubled due to the oil spill @DjHolyChirst
  • Changed rebel helicopter shop now stocks all air vehicles @DjHolyChirst
  • Changed ConAir and Rebel Outpost vehicles now give 30 percent into the vault @DjHolyChirst
  • Changed invisible suit now set for level 2 and above @DjHolyChirst
  • Fixed Chop Shop Steal Option (Allows the theft of Police Hunter and Prowler too) @DjHolyChirst
  • Added better locks car upgrade @sciencefreak74

The Oil Crisis

Another week another update, The chop shop steal has been fixed as i got some time to do it today, you cannot steal rented vehicles (Exceptions are hunter and Prowler) and any vehicle that can be scrapped can be stolen! Luckily there is now a better locks upgrade to protect from a would be robber. With have some other additions with some of the items in Tanks DLC being added and the Armed 4WD (LIM attached to 4WD) makes an appearance in rebel cars. Finally there has been an oil spill crisis and as such prices have raised for Oil and the refuelling price has also been raised, Be careful not to slip on the oil!

~ Chirst

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DjHolyChirst

20:00 Restart 

NHS

POLICE

OTHERS/ALL

  • Added New AR Weapon Cache (See Below for more Info) @DjHolyChirst
  • Added Opium Seeds to plant in the barn @DjHolyChirst
  • Added the Golden Balls Skill (50 percent more on Gold Bar sales) @DjHolyChirst
  • Changed Heroin field now called Opium Field and Unprocessed heroin is called Opium @DjHolyChirst
  • Changed Oil spill has been cleaned up and prices have returned, A large shipment of Heroin has been seized prices have increased as a result @DjHolyChirst
  • Changed Gold bar sell price (100,000 > 200,000) @DjHolyChirst
  • Changed RBA Cash Launder price (300,000 > 150,000) @DjHolyChirst
  • Changed Weed Seed price (500,000 > 200,000) @DjHolyChirst
  • Changed SAF Crate to be Orange @DjHolyChirst
  • Changed Farms grow slightly more weed (550 > 600) @DjHolyChirst
  • Fixed SAF Drop (Again) @DjHolyChirst
  • Fixed Chop Shop steal sometimes allowing players to go into negative cash @DjHolyChirst
  • Fixed Farms giving Marijuana instead of Cannabis @DjHolyChirst
  • Changed Player & Vehicle Trunk UIs can now be closed with the key used to open them (Y & T) @TinyBigJacko
  • Changed ATM Menu removing the 1 that is present on load and adding a clear button @TinyBigJacko
  • Added backend logging system @sciencefreak74
  • Added ARAC Van and Offroad skin @MrKraken
  • Added Uranium Suit skin @MrKraken
  • Changed Taxi SUV skin @MrKraken

Dev Team Rework and a Big Update

First off to make the community aware we have gone through some changes in the development team we now have a much tighter structure which allows more quality control and quicker and bigger updates, we also have a new developer MrKraken who will be producing some Skins for the server. We have a lot of changes this week most of them are descriptive of themselves this week we went through a balance check of the bank style places and have adjusted some appropriately we also have a load of new skins for different things as well as some updates to old ones! I wont write too much this week as change log's are running late, sorry about that!

~ Chirst

AR Weapon Cache

The new AR weapon cache functions the same as the old one on face value you break in with bolt cutters (Or Codebreaker for first doors) then proceed to take the bags form within, you then take these bags to the launder and instead of giving you money it now gives you a random weapon with 4 magazines. These weapons are chosen from the ones currently available in the SAF. Skills have been adjusted accordingly to match these changes.

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DjHolyChirst

00:00 Restart 

NHS

  • Fixed Doctors uniform not showing for some players and defaulting to normal skin @DjHolyChirst

POLICE

  • N/A

OTHERS/ALL

  • Changed Stolen Hunters now retain the skin instead of defaulting to Command Hunter @DjHolyChirst
  • Changed Grown Crops on in the Farm now hold up to 1500 before needing to be transferred to Virtual Storage @DjHolyChirst
  • Fixed Stolen Hunter being invisible @DjHolyChirst
  • Fixed being able to take negative amounts of crops out of Barns @DjHolyChirst

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DjHolyChirst

20:00 Restart 

NHS

POLICE

OTHERS/ALL

  • Added a message for if a vehicle is rented when trying to steal a vehicle from the chop shop @DjHolyChirst
  • Changed the crafting of a blasting charge no longer requires an extra computer screen @DjHolyChirst
  • Changed stacks of cash are now considered Illegal @DjHolyChirst
  • Changed Group property prices increase per the amount of group properties already owned (2nd Property double price etc) @DjHolyChirst
  • Changed Group property rent is 3 times more expensive @DjHolyChirst
  • Changed Max Group properties increased (2 -> 3) @DjHolyChirst
  • Changed laundering now requires five cops to be online @DjHolyChirst
  • Changed the rarity of some weapons in the AR weapon Cache @DjHolyChirst
  • Changed The Heroin seizure is complete and prices have returned to normal, some construction work is taking place @DjHolyChirst
  • Changed Civilian drone virtual storage (0 -> 200) and rental price (750,000 -> 400,000) @DjHolyChirst
  • Fixed boltcutting some AR Cache doors when they should have been unable too @DjHolyChirst
  • Fixed some CSAT's and Civilian drone not being restricted from being picked up @DjHolyChirst
  • Fixed Stolen Hunters and Prowlers sometimes being duplicated when being stolen from a civilian @DjHolyChirst
  • Changed server slots to 130 (Trial period) @Ciaran
  • Changed property menu (Drag drop fixed, Player inventory count shown and allows double clicking) @TinyBigJacko
  • Added The Beast Sports Hatchback to the Prestige 1 Cars Shop and The Beast Uniform to Prestige 3 @MrKraken

The Beast

With most of us in the team being busy completing the bigger projects this week the update consists of changes or small additions. Taking centre stage is the new Beast uniform and sports hatchback combination, prestige members will be able to access these at the Prestige club. Some further additions this week contain an increase in server slots accompanied with an increase in cop slots, the additional slots will be monitored for any potential period as time goes on. One of the central changes this week come to the group properties with the increase in amount of properties allowed it is now also more expensive to buy subsequent properties after the first. Maintaining these properties is also more expensive, the aim of this is to make group bases feel more like a work to maintain it should be reachable by the ordinary group but for the inactive group it may be a struggle to maintain. Finally we have some fixes to the AR weapon cache and fixing some code that was not functioning correctly restricting the picking up of removed or unintended items.

~ Chirst

Edited by TinyBigJacko
Clarification - Beast Hatchback L1 Prestige

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