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Report a player - 520 - GTA RP

sp3ng

Member
Location
West Midlands
Server: GTA RP
Your Character Name: Duncan Andris
Reported Players: 520
Date: Jul 17, 2025
Time: 00:00
What best describes this incident: G2.4 x2
Please (in detail) describe the incident: Me, my fellow wizards and my fat friend Barry were all robbing strawberry gas, when Sarah decides to pull up and fill up her car, Duncan has had previous running's with Sarah and Duncan is not Sarah's biggest fan so Duncan, the wizards and the fatty took the opportunity to lift her.

We run over to Sarah and proceed to pull out Hammers and Crowbars whilst she is filling up her car, instead of complying with demands she decided to continue to fill up her car blatantly ignoring our requests. This I believe is the first case of NVL and a breach of G2.4.
(around 30 secs into the vid)

We then took Sarah to have some roleplay for a little bit and to have a cheeky peak through her pockets (be rude not too) we then came to the agreement that we should take Sarah to have a hair cut to extend the roleplay and keep the story going for a little bit. We loaded Sarah into the car took her to the hair dressers when she clearly knows that we have a gun, taser, hammers and crowbars at this point.

We arrive at the hairdressers to which we don't pull out our "tools" as we don't want the camera to flash and alert the police, but Sarah is very aware we are armed and she is outnumbered 5 to 1. Sarah then thinks it's a good idea to fight back and cuff me and try to escape which just leads to her becoming incapacitated as anyone would expect in a 5 v 1. Even thought we didn’t actively show “tools” in the shop Sarah was well aware of what we had in our pockets and was very clearly outnumbered and at a clear disadvantage. This I believe is the 2nd breach of G2.4.
(around 17 mins into the vid)

We did go into a QE where Sarah believed she done nothing wrong and instead tried to accuse us of "Powergaming" so the QE was not useful in the slightest.

Ultimately I get picked locked out of handcuffs and we take Sarah into the tunnels under the city, tortured her abit, put her in a car and set it alight to where we ultimately believed Sarah died.
Link(s) To Any Evidence: https://medal.tv/games/gta-v/clips/kHOsmco77f547lunc?invite=cr-MSw4ZU4sMzA4NzUzODA4
 
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Ok let me explain what happened from my point of view/in my mind.

Lets start with the sit at the fuel station. I personally wouldn't call that NVL I would simply chalk it up to an officer attempting to delay/defuse a situation. By delaying it opens up time for other officers to respond to a situation to help manage the situation, now if when you were telling me to put my hands up and I said one sec let me finish filling my car and one of you had then hit me I would have instantly stopped and my character would have placed their hands in the air as the treat for my characters life would have increased. However you didn't and as such I was able to delay you for a minimal amount of time, unfortunately this time no one came as back up and I placed my hands In the air and complied.

---

Moving on to our relationship/past interactions. You say that Duncan isn't Sarah's biggest fan however the interaction that we had the day(or two) previously would say different as it was like we were mending bridges. AS I recall you said "up to now I've not liked you that much but I'm seeing your not all bad, at least not as bad as most officers"(this isn't word for word just the general consensus) Which you can see from my general confusion that Duncan was still at odds with Sarah in the video and why she asks I thought we were fine now after the other day.

---

Now onto the sit at the shop. To be genuinely honest i think what you were doing to avoid/exploit a system to make situations fairer kind of wild. As I tried to explain to you guys in QE after the situation that what you are doing by refusing to pull weapons out or for anyone to be threatening me with a weapon in the shop is just removing a feature that makes it fair from both sides.

If you think about it realistically the operator wouldn't just be reporting when someone has a weapon, but a CCTV operative would report someone being brought in to the shop in zip-ties also. By refusing to threaten my character you remove any RP or risk for your actions that could come from the situation.


The fact that you didn't have any weapons out and weren't threatening my character made the treat level go down. From that lowered threat it gave my character more ability to think and get out of that situation. By determining that you were the biggest threat in that situation if weapons were pulled out, as you originally didn't have the pistol taken from me but you had it handed to you which meant you had both taser and pistol. Meaning if you was incapacitated or removed from the situation(i.e placed into cuffs after I had punced you to the ground) then it would be easier to run away. My only failing in that situation is i didn't get in the taxi when i was running to it, not sure why it didn't let me enter it but because it didn't I just had to continue running round to the next vehicle and to be fair I was nearly out of there.

You believe that is NVL but without threatening me or having weapons out then what is there to fear in that matter. Like i would have happily complied if one of you had a weapon to me or even if the person with the gun was stood outside with it out/or pointing it in my direction(like it was suggested by one of your people) and they were saying i would get shot if i didn't(but even standing outside would and should be classed as power-gaming since you are clearly trying to avoid a mechanic that is there to make RP fair). But for me the fact you had no weapons and weren't being very threatening it lowered/removed most if not all of the risk.

---

If anyone needs me to expand on anything anymore please feel free to ask and ill do my best to clarify.

Thank you
 
Ok let me explain what happened from my point of view/in my mind.

Lets start with the sit at the fuel station. I personally wouldn't call that NVL I would simply chalk it up to an officer attempting to delay/defuse a situation. By delaying it opens up time for other officers to respond to a situation to help manage the situation, now if when you were telling me to put my hands up and I said one sec let me finish filling my car and one of you had then hit me I would have instantly stopped and my character would have placed their hands in the air as the treat for my characters life would have increased. However you didn't and as such I was able to delay you for a minimal amount of time, unfortunately this time no one came as back up and I placed my hands In the air and complied.

---

Moving on to our relationship/past interactions. You say that Duncan isn't Sarah's biggest fan however the interaction that we had the day(or two) previously would say different as it was like we were mending bridges. AS I recall you said "up to now I've not liked you that much but I'm seeing your not all bad, at least not as bad as most officers"(this isn't word for word just the general consensus) Which you can see from my general confusion that Duncan was still at odds with Sarah in the video and why she asks I thought we were fine now after the other day.

---

Now onto the sit at the shop. To be genuinely honest i think what you were doing to avoid/exploit a system to make situations fairer kind of wild. As I tried to explain to you guys in QE after the situation that what you are doing by refusing to pull weapons out or for anyone to be threatening me with a weapon in the shop is just removing a feature that makes it fair from both sides.

If you think about it realistically the operator wouldn't just be reporting when someone has a weapon, but a CCTV operative would report someone being brought in to the shop in zip-ties also. By refusing to threaten my character you remove any RP or risk for your actions that could come from the situation.


The fact that you didn't have any weapons out and weren't threatening my character made the treat level go down. From that lowered threat it gave my character more ability to think and get out of that situation. By determining that you were the biggest threat in that situation if weapons were pulled out, as you originally didn't have the pistol taken from me but you had it handed to you which meant you had both taser and pistol. Meaning if you was incapacitated or removed from the situation(i.e placed into cuffs after I had punced you to the ground) then it would be easier to run away. My only failing in that situation is i didn't get in the taxi when i was running to it, not sure why it didn't let me enter it but because it didn't I just had to continue running round to the next vehicle and to be fair I was nearly out of there.

You believe that is NVL but without threatening me or having weapons out then what is there to fear in that matter. Like i would have happily complied if one of you had a weapon to me or even if the person with the gun was stood outside with it out/or pointing it in my direction(like it was suggested by one of your people) and they were saying i would get shot if i didn't(but even standing outside would and should be classed as power-gaming since you are clearly trying to avoid a mechanic that is there to make RP fair). But for me the fact you had no weapons and weren't being very threatening it lowered/removed most if not all of the risk.

---

If anyone needs me to expand on anything anymore please feel free to ask and ill do my best to clarify.

Thank you
"Lets start with the sit at the fuel station. I personally wouldn't call that NVL I would simply chalk it up to an officer attempting to delay/defuse a situation"

This to me makes absolutely no sense to me at all, you done nothing at all to try to diffuse the situation? All you done was not follow instructions whilst being threatened with your life. The officer you had in the car with you is radioing the whole thing through as it happens. In my opinion you're not valuing your life in this situation in hope that a fellow officer comes around the corner and saves you.

"Now onto the sit at the shop. To be genuinely honest i think what you were doing to avoid/exploit a system to make situations fairer kind of wild."
If you feel like I have exploited I am wondering why you haven't posted a report on said exploiting? I would say what we did in the shop was smart not to alert the police, it's like turning off a bank alarm before you rob the bank because you don't want the police to be notified imo.

"The fact that you didn't have any weapons out and weren't threatening my character made the treat level go down."
The clip of which I have posted shows clear and direct threats to your life within the shop.

"You believe that is NVL but without threatening me or having weapons out then what is there to fear in that matter."

G2.4 At all times you are to value your life, if you are clearly outnumbered or at an obvious disadvantage you should comply with demands.

In my opinion a 5v1 even with no weapons would make you "clearly outnumbered" and knowing we all had weapons and you had nothing I would also say you were at a "obvious disadvantage"

"weren't being very threatening it lowered/removed most if not all of the risk."

We threatened your life on multiple occasions I honestly don't know how much more threatening I could be without killing you there and then.

This is all I have to add as I feel the clip speaks volumes. I will add anything further if staff feel it is needed but for now this is my last reply as I feel the clip explains very clearly.
 
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