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Report a player - Firearms officers - GTA RP

L1L

Los Santos Police
Los Santos Police
Location
Sweden
Server: GTA RP
Your Character Name: Jeep
Reported Players: Firearms officers
Date: Oct 5, 2025
Time: 21:00
What best describes this incident: (G2.12) Poor Quality Roleplay
Please (in detail) describe the incident: Before you read this report, I just want to say that my intention here is not to get anyone banned, but to establish what is considered ''Poor Quality Roleplay''.

Cypress was grabbing a hostage with the intention to do the big bank heist, as we placed the man in zip-ties it was called out that police were on scene. They more or less tried to block the vehicle with the hostage in it right away and a chase to the big bank followed. This is where Cypress members were rammed and then flash-banged, resulting in a short fight and arrests.

In my opinion, this is poor because the aggressive brute force response from the police was unnecessary and rushed. As hostage takers, we made it clear that we didn't want to harm the hostage and even at the bank (although guns were pointed) no shots were fired from the hostage taker's side. I spoke to MrTurdTastic who threw the flashbang after the situation and he explained that if we had stayed at PDM he would have been more open to a longer RP scenario, and that he threw the flashbang as he saw an opportunity to fit it through the door of the bank. I'm sure he can explain his side further in replies however if he wishes.

Sort of a separate issue but as a player who deals with police and hostage situations regularly, I can confidently say that police do not value the lives of hostages, this is also resonated in the Groups discord by multiple different players. In addition, the scenario lasted no longer than 2 minutes and it was obvious that if the hostage takers had been allowed to enter the bank and start negotiations, the following RP would have lasted substantially longer.

I would also like to mention that the work put in by the Police leads in the group-leads discord is very appreciated, but when we're told that they're telling officers to ''let the roleplay develop'' and then are met with this sort of interaction in-game, it really leaves a poor perception of what is expected and those who want to put in some effort into their roleplay are severly punished by leaving their guard down.

ID's of officers involved:
https://i.gyazo.com/4c1166636161c63a1602d2a5ed1c6a8e.png
Link(s) To Any Evidence: https://medal.tv/games/gta-v/clips/lf6U3Nfm7EJOYmrgS?invite=cr-MSxEQVUsMTkzNTIxNzk3&v=139
 
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Since this report is against (multiple) members of staff the staffleads will deal with this report.
 
I don't know if the report is targeted towards me but as my ID is in the screenshot, I'll just state that I did try to make up for what was clearly a disappointing end to the RP for you guys by making it more interesting in the cells. My only involvement in this situation was in the marked police car assisting with the box, the primary unit in the pursuit behind you, and then I did point my pistol towards you guys as you exited the vehicle outside of the bank.

Cheri surrendered to police so I did handcuff and arrest her. If I'm mistaken and you have something in particular you would like to allege that I've done, I can address that directly.
 
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Hiya bud, I'm just going to echo our QE conversation in here.

The reason this went the way it did is because of the fact that we were hot on your tails the entire way, I don't believe that let RP develop means let people commit crime in every circumstance.

Here we had a few different ways this could've progressed. Firstly, the despatch we received when you broke into PDM gave us time to arrive and alert us to your hostage, we attempted to prevent you from leaving and imo if you wanted to leverage the fact you had a hostage, that would've been the moment to do it.

You've then opted to break out of PDM car park, which is fine and head for the bank with cops hot on your tail.

Once you arrive, a pistol is pulled and pointed at police and the hostage is attempted to be moved into the bank.

I opted to deploy a flashbang to prevent the hostage being taken into a defensible position.

In my view "let RP develop" is not synonymous with "let people rob a bank". If this situation had played differently and we were further behind or guns hadn't been pulled, its possible I would've made a different decision.
 
Is this report against me, or the whole raasclart unit?
No but since you where a part of it feel free to weigh in i suppose.
If I'm mistaken and you have something in particular you would like to allege that I've done, I can address that directly.
Thats all good, i think the tone of the following roleplay (outside of the bank and in cells) says a lot about how the involved players felt about the situation. To be clear I'm not reporting anyone in particular but rather the situation as a whole.


@MrTurdTastic i can understand this reasoning from a real world POV as you explained it in the liason. I would even understand this sort of response if we had taken a more high-value hostage like a judge or CTFO, this was just a normal civilian. Another thing that we spoke about is how RP is not synonymous with real life, as such ''allowing'' players to rob the bank is not an unrealistic choice if it leads to further roleplay, which in an ideal world is every players primary goal.

Im sure previous interactions have set a precedent for yourself as a firearms player, if a weapon is pulled, it's most likely going to be fired (it would not surprise me). At the same time, I believe it is expected of police characters to assess every situation and not use their excessive resources in a situation just because they can or see an opportunity, ''an appropriate response'' I believe the wording is. The qualifiers you've mentioned are the same as I would use to argue that the response was indeed excessive. My short time playing as police on my second character has allowed me some insight into what is usually considered in these scenarios (such as two-handed vs single-handed weapons, amount of people involved etc) which again. left me surprised at the outcome.

As far as leveraging the hostage, this was infact done at PDM however it seems you may have missed it.
 
Another thing that we spoke about is how RP is not synonymous with real life, as such ''allowing'' players to rob the bank is not an unrealistic choice if it leads to further roleplay, which in an ideal world is every players primary goal.

I agree to an extent.

Our actions didn't entirely kill of RP. The medical and cell RP which took place afterwards is also all still Roleplay and I don't think not allowing you to take a hostage into a bank when we'd already begun an interception is necessarily poor.

I don't particularly like to throw tit for tat, but the RP from Cypress in the cells, other than the lady there, was virtually non-existent; we also had one of your lads get up from multiple GSWs and having been drugged to heck by NHS, hope straight into a car and disappear the second he was on his feet as can be seen here

This isn't a great situation, but it's not entirely on us; the RP simply went an alternate route. Having a hostage doesn't automatically mean that you get free reign to dictate a situation and your mistake came from having police alerted to what's going on when you set off an alarm at PDM.

I don't think this was the best way a situation could've played out, but I also don't think it's befitting of a rule break. Could I have played that situation differently? Yes, probably. Would it have made any reasonable sense to let a group take a hostage into a bank after they've pointed guns at us? No, I don't think so.

I'm often very forgiving when it comes to RP, accepting stories when there's good background at pharmacies, going along with medical etc. But I don't think any of that applies to a "standard" grabbing of a hostage and run to bank; especially when it's effectively ballsed up by the people doing it in the first case.

I really do hope our next interaction IC is more positive, but I do disagree that what happened here is a rule break. I'm going to leave this to SL now and won't be responding any more; have a great day and thanks for taking the time to write.
 
I completely agree that the RP in cells should not be ignored but i have to impose that police jumped the gun in this situation and simply didnt give the rp a chance to become enjoyable for all sides.
Below I have attached some previous reports that i believe to be relevant in terms of juding the RP in this situation, cases where there was alot more than 2 minutes of RP beforehand:

Slavs’ bank hostage situation, escalated by police:
- Staff concluded that the Pacific Standard bank robbery RP was going well until a officer prematurely breached and opened fire, unnecessarily escalating the situation and ending the roleplay.

Judge kidnapping:
- Staff ruled that the incident was not random but still violated G1.2 (RDM) because there was no proper roleplay or escalation before shots were fired. The poor RP from police ended a dynamic scene prematurely and ruined others’ experiences.

Martins situation:
- Staff ended up not ruling on this situation, however: Despite complying with police orders and posing no immediate threat, officers flash-banged and opened fire within 40 seconds, once again ending the scene prematurely.
 
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Sorry, I won't allow misinformation to go unanswered here.

In the first report:
"After reviewing the available footage, it seems like the roleplay leading up to the initial breach was going well. Negotiations were progressing, demands were being partially met, and things were in place for the third hostage to be released.
That changed the moment the rear breach was compromised. Instead of reassessing or coordinating further, the decision was made by Leo Aven to push through the side and open fire. This was a premature and unnecessary escalation that completely shut down the RP from that point forward."


A bank situation hadn't actually started. You made an error and were caught effectively kidnapping before you had a chance to begin bank negotiations. An error on your part doesn't mean that we need to go ahead and just let you rob a bank.


In the second report linked, the actual ruling was "However, was there high-quality roleplay before the shots were fired? No, there was not. There was no escalation, no warnings, no commands - no roleplay. There was also nothing to prompt this attack, for example, aiming a gun at a police officer or a hostage (judge)"

In your circumstance, there was multiple escalations, you were told to stop, chased, pointed guns at us and demanded to cease. That separates this instance entirely, you had countless opportunities to change the course of roleplay. Your stubbornness to not deviate from your plan of action despite having plenty of opportunity to do so is what resulted in a final escalation to less lethal force.

---

The rule also states the following "You will be judged by the staff team on a case by case basis", meaning that any past rulings on scenarios that aren't identical to this one are pretty moot.
 
There is no misinformation, i've linked the whole report for all to read in its entirety.
Not really on topic but in my opinion past rulings are always relevant, how else is anyone supposed to know how the staff team expects us to interpret the rules?
 
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