Well no it doesnt because economy is so fucked that if we reset it within a week we will be be back to this so if we do an economy reset all issues need to be fixed first.
Honestly just making guns cheaper in general would do wonders. If you do anything even remotely illegal anymore you get swarmed by cops and most of the time there’s just too many to be effective against, then you take into account rubbers etc. and there’s literally no point
Adding money sinks was meant to help but honestly the house upgrades and overall upgrades of vehicles haven't helped. I would decrease run income and decrease loadout cost by about half. However, maintain current house and vehicle costs. Make PERMANENT additions to ones account in terms of effort cost more. however, make gear have the same amount of effort or even less effort to obtain.
What's the point in making normal mags 30k and then tracer mags 12.5k? Now rebels are worse off again, because now we have to either go for the cheap version and die more often due to our location being shown to everyone, or spend an extra £17,500 per mag just so we can have a standing chance if in gunfights with factions. It's not the worse thing but its this stuff which is mounting up and ultimately making the rebel experience completely worthless and no fun to do. @Jaffa - I don't want you to think i'm being arsey or anything with you, I think you're a cracking dev and all but do you personally think changes like this is helping restore the dead rebel life?
@Mr Coco It works both ways, cops now also have to pay for high capacity non-tracer mags. Standard capacity non-tracer mags also remain cheap. As per the police's bug report, it was not meant to be in yet and was meant to be part of a larger change overall.