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Altis Life UK Server Development - Changelog

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Check above for 1st part ^

Also featured in today's update are the following fixes:

  • Restraint warning messages should now be visible again, centre-screen.
  • Admins are now able to seize restrained player's weapons (thank you @Ciaran).
  • Selling houses now works again. Houses will sell regardless of crate and house-inventory contents, so empty them before you call the estate agents! No comps for foolishness!
  • NCA hat purchase now correctly limited to only NCA team members.
  • Many chairs throughout the map are now sit-down-onnable.
  • Loads of extraneous map objects made 'simpleObject' for speed, plus other map minor tweaks
  • Vehicle virtual-item inventories tweaked (HEMTT covered gets some allocation, plus minor rejigs of most trucks, Blackfish gets some inventory too. No Spoilers!!).
 
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Changed:

  • Max Ping has been set to 200ms
  • Packet Loss Maximum has been set to 25%
Please note that this may mean that players from extremely distant regions may experience trouble playing, yet most people from the USA and EU should be fine concerning ping (assuming you aren't on satellite internet...)

If you are reaching the maximum packet loss, there is most likely a problem within your last mile connection, or connectivity to your router. Try asking in the Tech Support forum or contact your ISP if this is happening (ArmA would be pretty unplayable at >25% loss)

 
Latest version released xx/12/2016 xx:xx

  • New, improved shop system in place for Weapons and Clothing (all shops, all factions). Features preview camera and shopping cart (use mouse left and right buttons while in preview mode to spin player or camera). Purchases will attempt to be stored to Uniform, Vest or Backpack first (in that order). Option to skip purchase and avoid losing cash-value if item would replace existing item, uniform, clothing or gun+attachments (i.e. the old way).
  • New notication system - see all those missing hints of cash and XP you were always missing before - not fully rolled out to all notifications yet (nice one @Ciaran).
  • New HUD mode indicators - see your earplug, wanted, can't-shoot, and other statuses, bottom left of screen. @Ciaran
  • New HUD bars @Ciaran
  • New loading screen @Ciaran
  • Christmas flavour - mince pie, tinsel, and some morsels of strange food your Nan brought you back from the Christmas German Market
  • Many NPCs replaced with Info-Stands (to keep those ol' frame-rates up). This is a stress-test... we might yet see them back, but we want to analyse what impact this has on server performance under maximum load, and releasing it live is the only way to check this out properly.
  • Fixes to UNMC recruit loadouts (you naughty soldiers you!)
  • Bounty-hunters and UNMC can now perform Restrain action if target player is prone, knocked out, or has hands-on-head. Not during tase (never grab a flinching hobo), and not without some opportunity to RP, we hope.
  • NHS personnel menus fixed in Athira and Pyrgos hospitals (no helis though - that is a Kavala-only thing - but you have your clothing and gear shops back everywhere).
  • Bounty-hunters now get half-bounty for successfully jailing a wanted person. We thought you were doing it for love, but no... now have cash!
  • Vehicle cleanup - doorlock interaction and lockpicking interaction now delay de-spawn for another 5 minutes. You can finish those Treasury raids now, eh? Just don't lose your keys!
  • New custom clothing - thanks to @Xsum for his Christmas spirit. And his paints, thinners, and methylated spirit.
  • Halloween clothing no longer on sale, and locked in shops. You can still wear your old skeleton gear, but not if you want to get all Christmassy! Only one custom civvy texture at once, folks! Makes 'em special...
  • Turtle soup processing now possible again! Not hard to make money at this now... apart from shooting and grabbing the buggers!
  • NCA vehicle garage fixed - you can get your cars out there again now, Mr Plod.
  • Rebel Hellcat no longer spawns in Police livery... but you have a nice rebel black instead. Mohawk also fixed (but nobody noticed this one!)
  • Various typos fixed (we can spell Pyrgos, honest!)
  • New car skins - competition winners - Thanks Proctor, Tactical Panda and Scott McTavish
 
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Fixes to be pushed out at 12:

  • Air vehicles now have a buff of their fuel tanks.
  • Viper Masks removed from shops as well as from the database
  • Removed all military event gear that was spawned in for today's event from the database.
  • RedZone now has an exclusion area around the outposts - cancelled
  • Some missing AR gear returned to shops
  • Weapon-shop middle-panel custom displaynames working
  • BountyHunter taser weapons only work for uniformed BHs, and can tase anyone whether wanted or not. 
  • AR Spawn Added
 
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4pm Update (4th Dec) featured:

Fix to UNMC weapons shop - first magazine now working correctly and reporting its description,
Fix to UNMC clothing shop - correct UNMC discounts now being applied at buy-time.

 
8PM Update:

  • Dead bodies are now ejected from vehicles on death - Easier for NHS to revive people who die in vehicles.
  • New Admin Systems - To go along with the new staff system, a whole rewrite of the old heavily modified Team Atomic admin menu as well as the default Tonic admin menu has taken place, and the result gives admins more flexibility in terms of their abilities to deal with rule breakers. Some notable features include:

    Forced Admin Gear - All staff below staff lead will be forced into admin gear, this is to allow for elimination of any claims of admins abusing tools during gunfights.
  • Extensive Logging - Extensive server side logging of admin actions in order to hold all admins accountable for their actions. These logs include useful information to the management team, including tools being activated/deactivated, actions being taken on players as well as the admin menu itself being opened/closed.
  • Vehicle Interactions - Some things that many admin menus don't do well are vehicles, this new admin menu treats vehicles as first class citizens, allowing for the same level of interaction as with players. Admins are able to completely stop a vehicle in its tracks for VDM scenarios, or completely remove a vehicle from the world if desired. 
  • Player Interactions

    Remove Weapons - Admins can remove a players weapons without removing the remainder of their gear - this can be used to stop RDM scenarios or to remove a person from a combat scenario.
  • Remove Gear - Admins can completely wipe a players ArmA inventory, including clothes and other gear.
  • Freeze Player - Comes with two modes; freeze player completely (no input) or freeze player movement only.
  • Revive - Reviving a single unit, this allows for people to be brought back up after an RDM situation.


12AM Hotfixes

  • ESP markers were not showing due to a camera configuration issue - this has been resolved.
  • Fixed "Remove Weapons" feature.
 
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8PM

  • #bringbackthekabita has been fulfilled - the Kabita can be found inside of the rebel shops now.
  • Fixed a bug with shops that could be abused in order to get free gear.
  • Admins in Admin Suits are no longer able to be tazed, rubber bulleted or damaged.
  • Xmas welcome image replaced.
  • Xmas lights removed from Kavala Square.

 
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Added:

  • New Rebel Weapon Shop - Located on the southern peninsula of Altis.
  • Redzone on the southern peninsula of Altis.
  • Weapons added to new shop:

    CAR 95 5.8 (All Variants)
  • CMR 76 6.5 (All Variants)
  • LIM-85 5.56
  • Type 115 6.5 (Black)

[*]All mags have been added to this shop for the above weapons.

  • The ammo for the MX SW has also been added to this shop.

[*]Many variants of scopes have also been added to this shop.

[*]All the weapons above are priced appropriately relative to their firepower - the shop also costs 10 million in order to access.

[*]Credit to @Summers for the shop object placement + providing a classname list for all the new variants of weapons inside of the shop.

Changed:

  • Moved weapons:

    Mk-1 EMR: Rebel Shop -> New Rebel Weapon Shop
  • AK-12: Rebel Shop -> New Rebel Weapon Shop
  • MX SW: Rebel Shop -> New Rebel Weapon Shop
  • MX SW Black: Rebel Shop -> New Rebel Weapon Shop

Fixed:

  • Login issue where users would get stuck on spawn island.

 
Added: 

  • A few weeks ago we reworked the vehicle cleanup script, this time we have reworked the item / generic cleanup script. It has been completely rewritten and items will have at least a two minute lifespan when dropped on the ground, with a maximum of 4 minutes. This allows you to exchange items without worry of them instantly de-spawning. On the other hand, wrecks and other items will be cleaned up more efficiently.
  • A new ATC announcement system - UNMC and Police can send alerts to all helicopters telling them to land or do other actions. These messages are in roleplay and you are allowed to respond to the sender of the message. Please note that everyone in an air vehicle receives these messages, so please read the message and ensure that it is addressed to you before taking action.
  • Y-32 Xi'an - New UNMC air vehicle - Credit to BIS for the skin (default ArmA III skin)
107410_screenshots_20170122210400_1.jpg

 
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Added:

  • New revive system:

    When being downed, you will now be able to talk to the medic and will be able to hear players within your vicinity.
  • Player executions - You are able to kill downed players by shooting them with any handgun weapon. Since you are able to talk to them while they are downed, you will most likely want to talk to them before executing them.
  • Dragging downed players - Downed players can be dragged by any of the white-listed factions, or people who have bought a stretcher from any hospital.
  • Blood Bags - Reset the death timer of a player by giving them a blood transfusion. We will be adding more to this system very soon in order to create a 'blood economy' of sorts.
  • The new death timer lasts 15 minutes, and you can respawn after being downed for 3 minutes.
  • This new system is extremely lightweight in terms of network usage.
  • Your killers information is shown in the bottom corner of the death screen, including weapon information as well as distance the shot come from. This also includes a player PID for assisting in reports / compensation requests.

Changed:

  • Taser now uses a ragdoll rather than the old static animation.
  • All damage handling has been rewritten.
Removed:

  • Old medical system.
 
Added:

  • UNMC passport system:

    You can buy a passport from the border (or can be issued one under exceptional circumstances by the UNMC)
  • Your passport can be checked by any UNMC member.
  • The passport lasts for a whole session, over deaths, and costs £50k.
  • The £50k will be distributed between all UNMC members whom are in their zone (with a max of 20k per UNMC member).
  • The UNMC can also revoke these passports from you if you break their laws.

Changed:

  • Few medical system patches
 
Pushed at 8PM

Added:

  • Undercover Officers

    An undercover HQ is selected randomly from houses on the map, and the infostand and vehicle spawn is placed automatically on the nearest road.
  • Only undercover permit holders can see these houses on the map.
  • There are strict police rules around the usage of undercover gear.
  • Police can pull out undercover cars with every civilian color.
  • Police can use civilian clothing from their clothing shop as long as they have the permit.
  • Police can set a custom name to appear while they are undercover.
  • Other police officers can see that an officer is undercover as well as their officer name, yet any civilian or NHS observers will see the player as a normal civilian with their undercover name.

[*][SIZE= 1.3rem]UNMC Textures - Thanks to @Scott1sh for the following textures[/SIZE]

  • Xi'an
  • UNMC Backpack
  • UNMC Officer Clothing - Credit : @CSI Xsum
  • UNMC Soldier Clothing
  • UNMC Pilot Clothing
  • UNMC Offroad
  • UNMC Strider
  • UNMC Taru / Taru Fuel
  • Qilin

[*]UNMC and Rebel Imports License owners (Dodgy Dave's) can search player's Y-Menu items, as well as interact with restrained players inventory (taking weapons, taking vest, etc). The latter is also available to police too.

[*]NHS Textures

  • NHS M900 - Credit to Stephen Allen and @CSI Xsum for tweaks and file size reduction.
  • NHS MB-4WD - Credit to Gurlanin for this skin.
  • NHS Air Rescue pilot uniform, thanks to Gurlanin for this.

Fixed:

  • After being downed, you will now correctly be added to the correct chat channels again.
  • Issue where global chat may show in some circumstances (please report if it happens again, thanks!)
Changed:

  • Backend tweaks
  • Police ranks will only show while police are in their clothing.
Removed:

  • UNMC Hellcat
 
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Pushed at 12AM

  • Undercover Officers

    Can now show their badge to nearby players, revealing their true identity for a small amount of time.

Fixed:

  • Testing a fix for HUD issues.
 
Pushed at 4PM

  • Major update of backend database connector, please report all bugs in the bug report.
  • You can now talk in chat while downed.
  • The nearest alive medic or police officer is now shown on the downed screen.
  • Distance of shooter is no longer shown.
  • UNMC uniform is only the UNMC uniform for whitelisted UNMC officers.
  • Police and NHS now receive paychecks in a non-linear curve as they rank up, below is the graph for the police and NHS paychecks.policepay.pngnhspay.png
 
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  • UNMC Paychecks £3000 -> £7500
  • Fixed ATM issue after being downed.
  • Undercover armory updated.
  • Various patches for the DB update earlier today.
 
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Going live at 12PM:

  • Groups System

    Effective immediately, the old gang system will be deactivated.
  • You can edit the ranks of offline and online players (and remove them) as if they were online in the old system.
  • Four types of group can be created:

    Gang - Rebel groups / Street gangs
  • Mafia - More organized / drug related crime
  • Businesses - Fill this one in yourself.
  • Bounty Hunter Group - A group for bounty hunters to collaborate together.
  • Picking the correct group type is important, since we plan to add features that are restricted to each group in the future (think shops for Businesses, etc)

[*]You can ally with other groups in order to see each other's map markers (hexagon sharing is coming soon) - This is a one way action, so both groups will need to ally with each other in order to get a mutual effect, your group members are shown in the normal group colours, and allies are shown in teal.

[*]Your group name is now shown in the side chat next to your name.

[*]You can have multiple level four members within your gang, meaning that (as long as you trust them with full access) you can share leadership equally (yet do note, a level 4 can demote another level four, or terminate the gang).


[*]Bounty hunter tazers now perform at the same speed as the normal police tazer.

Thanks to @ArrogantBread @CI Phil and @DI Wasted for helping test this and suggest improvements.

107410_screenshots_20170218004420_1.jpg

 
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Going live at 4pm:

  • Allied people now show hexes, they are no longer capped to a certain distance but only show if you have a GPS.
  • New Hex Colours Implemented

    Police Hexes:

    AR - Red Hex.
  • NPAS - Yellow Hex.
  • Everybody Else - Grey Hex.

[*]Civilian Hexes:

  • Allies - Teal Hexes.
  • Everybody Else - Grey Hex.


[*]New Road Markings, please note - Police will scrap vehicles placed on "Keep Clear" markings.

 
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Going live at 12pm:

  • Added Speed Cameras along the main road (just models and framework). @Ciaran & @SI Joseph Tadworth
  • Whole crime system overhaul and police wanted list remake. @Ciaran

    Tab is now called the "PNC".

    Ability to search for everybody and their crimes committed individually as opposed to seeing a whole list.
  • Ability to write notes on people's crimes they have committed.
  • New GUI.


[*]Ziptied police can now be pulled out of cars by civilians. @ArrogantBread

[*]Changed various road markings and fixes across the map. @SI Joseph Tadworth

  • ATM Added to NCA HQ.
  • Kavala Police Station SLT meeting room added along with various other items (also changed some to simple objects).

Hotfixes at 12:30:

  • Fixed speed cameras not appearing at all and facing the wrong direction when they did.
 
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Going live at 12pm:

  • The size of the basket in shops is now 40 instead of 20 for even faster re-arming
  • Bounty Hunters have been removed, the license will be automatically compensated should you have owned one. This extends to the groups created under the heading of bounty hunters, these are now businesses
  • The NCA now show a green Hexagon
  • UAV Terminals for police now show a hexagon as well as the GPS
  • Speed Cameras model now in place (Still wont catch any of you acting like Steve Mcqueen until we install reels of tape into the back of them) @SI Joseph Tadworth
  • Map changes @SI Joseph Tadworth

    Crash barriers added to vital locations
  • Stopped some speed cams from floating
  • Removed double yellow lines due to strains created on the police force
  • Small fixes across the map and water bottle added to kavala's new office
  • Blame tadworth if anything is out of place

1am hotfix:

 
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