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Crafting change proposals - long post!

William Antrim

Well-known member
Location
UK
This will be a long post. Apologies. 

Ive seen a lot of different versions of crafting in GTA over the time i have spent here and some have been brilliant and others not so much. I think the solution lies in taking the best bits out if each iteration and using them. 

Currently there is a bottleneck in the process where only certain people have access to elements in order to craft certain weapons. This relies on those people being in the city to distribute the items and creates a "haves and have nots" element to the game. It is a bit harsh on those who have not yet built relationships with those people. I don't want to dwell on this too much for fear of sounding bitter or whiney. 

The server has a functioning economy built on crafting of items but there are currently very few ways for items to flow out of the economy. This raises inflation on said items and increases rarity. If a few subtle changes were made to the flow of items into and out of the economy this would have many benefits to the server. 

There are up to 235 man hours per hour of labour being generated in the city, some of this time can be spent doing "legal" work (mining and smelting) and "illegal" work (weapon crafting) and it can be up to the individual players which part they want to engage in to help the economy. The changes below will allow ALL players to become involved in the processes and thus create opportunities for companies to form and get involved in these processes. All players have 2 resources at their disposal - Time and Money. It is up to each individually which currency they use to purchase what they want out of the game. The RP flows with both. 

I want to propose a number of small changes to each element. 

1. Weapon crafting should be skill based - level 1 armourers (weapon makers) would be able to make simple weapons - blades, bats etc. Possibly remove  them from sale in store and make them 100% available through RP (people pass on knowledge to others on how and where to make them). Possibly add the ability to craft these items back to houses. 

2. Higher level crafting (guns, gun parts) are locked behind higher level skills - like with steel smelting only the most proficient players can make the best guns. This keeps the guns as rare as possible whilst also providing a means for ALL players to be able to put the effort in to achieve the goal. These have to be crafted in the world, there needs to be a risk to making these things and the police need to be able to intercept this work. 

3. The black market dealer makes their return - HOWEVER - he/she is there to BUY guns from players, not SELL them. This creates another way for weapons to flow out of the city. There should be a strict cool down on how many guns they can buy per player per day potentially but this keeps demand for guns/weapon parts etc high in the city because everyone has the opportunity to craft guns/gun parts and sell them to each other. We don't want players selling 10 guns a day and becoming millionaires in an hour. Other regulations could potentially be put into place - such as it takes a few minutes to sell the gun and complete the process. Sometimes maybe the police can be alerted etc. 

To go one step further with this, the dealer could also be used as a method to give players other items through their crafting, if players collect enough resources to manufacture a specific item then the dealer could take said item (a token of some sort) and provide them with almost anything they could want? A car, a gun, a plane or a boat? Anything in the game that can be bought from a shop could be purchasable from this guy/girl. This would create huge opportunities for gangs/companies/organisations to really spend their time making lots of new toys of all shapes and sizes. If vehicle dealerships could buy stock from players to restock showrooms with cars all made from player-mined steel how cool would that be? It would solve the problems of not enough legal work to do in a heartbeat. Companies could form and RP could flow. 

4. Failure rates on crafting should come in to play. A lower skilled crafter would use more resources to build a weapon. If the process fails some of the parts could be destroyed in the process. Adding a loss of materials instantly takes up some of the 235 man hours listed above. This would mean that instead of costing say 90 steel to make a gun, it might cost one unlucky crafter 180. It is not RNGesus but it does add an artificial risk to the process without having the adverse bottle neck that is in place currently. It just means this particular gun may be made with a lower profit margin (or loss) because it took additional resources to make. This further ensures the demand for material (iron and steel) becomes ever more important as the crafters will buy and sell materials as and when they need them. Everyone will be levelling up their weapon crafting and many well internalise the entire process (like we have seen with other elements) however there will always be non-gang affiliated people who will join up with others to buy and sell their parts for a profit. 

The smartest people will work out the unit cost of each item vs the time to procure it and then work out how much profit they can get from the black market dealer and the prices will regulate themselves based off of that. I know people in this community who will already be working that out just reading this post. 

Possible downsides? 

The biggest one is the amount of crafting materials floating about will potentially lead to a monumental influx of weapons into the city as people go to work grinding in the mine to level up their crafting skills. However giving people the ability to sell the weapons to an NPC should alleviate some of this. 

Having artificial restriction in place already (inv size, item weight etc) all means that crafting is a laborious process as it is. This means that weapons are already very valuable (and rightly so) but bottlenecking the process puts the onus of responsibility onto a select few people who may not actually want to do it day in and day out. Opening the flood gates to allow ALL parties to be able to earn the same privilege (weapon crafting) will naturally allow those dedicated to the profession to rise to the top of the skill pile. It will also allow others to engage at earlier parts of the process and buy and sell items all along the production process at a profit. This opens RP for all. Individuals can still craft weapon parts and sell them to each other. 

Ultimately having a rewarding way to remove these items from the economy (rather than through death or confiscation by police) will ensure that the construction cycle continues and it will be to the benefit of the whole community rather than just individual people/groups. 

Building a  time sink into the process (an additional one over and above what exists) is the fairest way I can see to remove the bottle neck that we have currently whilst maintaining parity and fairness across the board for all players. If you put in the effort you get the reward regardless of who you are. 

If people abuse the system and act like dickheads with guns in the wild west then we should use the court system to punish them with jail time not limit the crafting system for those who want to RP as the Lord of War. I think the changes above would benefit the whole city whilst not punishing anyone. 

Absolutely keen to hear/read any thoughts/criticisms

 
To add a dynamic in, if the Black market dealer offers specific contracts for a quota to be filled of certain weapons. Example she orders 5 glocks for a supplier to be shipped out of state. Players/groups (not necessarily gang) can see this and accept the contract (quest) and get to work fulfilling it.

If its possible to time it (real time) the player should have a penalty applied (from the bank account) for nonfulfillment. The contracts could start small and become larger depending on scale of persons operation. A single player might have to do 5 baseball bats as the dealer is making a charitable donation to a client overseas. A larger group/company/organisation might choose to pick up a contract for 50 assault rifles as the dealer is sending them over to support a rebel uprising of QAnon or similar 🙂

You choose the contract you can do according to your own talent and resources. If you cant do it you pay the penalty. If you get busted when trying to do it too bad. hence the financial penalty on top of crime stuff. extra layer of complexion.

I like the idea. thumbs up.

 
As much as i like some elements too this idea i just keep coming back too the thought that this has already been done for small arms and the player base could not be trusted to behave. It caused absolute mayhem which resulted in police not even playing. Its all well and good saying peiple can sell these things to a blaxkmarket but the fact is, people wont. They will use them to flex there dicks.

All firearms should not be available to people with no connections. The issue at the minute that a lot of people cannot get guns is because gangs (who new people would go too for them) dont really buy them to sell because people cant make money legally very well to buy them. The issue is the demand for these things are not there because of this not the lack of guns because trust me there are enough to go around. 

There is already a crafting skill

I know this will do well because everyomr would love to just go back to mining/smelting/craftinf all at the small cost of time.. and that fucks everything. 

I would live to see suggestions on legal jobs because i dont think everyone in the server should be striving to be a arms dealer. 

 
If people can't make their own guns then the next easiest solution is rob the police, which again goes back to the poor rp you described Charles. 

I agree with the sentiment that people do need to be a bit more mature at times but that's the way the world is. How we can we trust people to be mature in a game when they have punch ups at the petrol station? 

This post was in response to a few thoughts that popped in my head from reading recons post and listening to plenty of in game ways to curb the gun "problem". 

Ultimately I think a slightly socialist view is better in this instance hence the above. I don't think any one element of this proposal will stop people being ass hats, that's just life. I just think that creating a demand across the board will allow those who want to have some immersive rp to have the tools to do that. 

Nobody is then forced to bend the knee to anyone else which ultimately is what seems to cause a lot of the friction. 

However I'm glad youve commented so thank you for the input. 

 
I think times are slightly different now to what they once were. Nobody really is required to bend the knee. I know this was the view when you played previous with some questionable fharacters. It did always cause friction. 

Things are different now and people can get what they want. Of course its about who you know. 

I just dont see in any world why allowing everyone to make guns solves any of the problems other than people dont have to build up there character with good relations with people they can grt things from then ruin the value of weapons as a whole.. again. Like i said this has been done already and it just caused more shit. People sold pistols for like 50k sometimes less.. then when it got changed everything went back up. 

Guns should be controlled somewhat and giving access again to everyone can only end bad as much as i find some of your ideas interesting here personally. I cant see it benefitting the server as a whole other than the small minority like yourself that might want to get into the crafting/distribution. 

In practise, were just arming everyone for free with no development of there character to get there other than pressing E at a mine, smelter and crafting stuff 

Interested in others thoughts though. Police side and such

 
Firearms license.

The legal way to police the server. License comes at a significant price from city hall. It can also be revoked by police in their operations. Joe bloggs gets arrested and during the arrest he draws a weapon on the police. the police officer calls his friends and they arrest the individual, and in doing so find he has a firearms license. He is then arrested and gets banged up for a good amount of time. In doing so his license is also revoked. If he wishes to use any weapon in the future he must first purchase this license again.

Oh shit. His license just doubled. A bit like real world insurance. He is now having to pay a premium (20%, 50%, 200%) to be able to hold and own any of the guns available too him. This means he has to think a little more seriously about how he uses his time and his weapon rather than his brain.

Gangs is a little different matter. They will always look to obtain weapons. In this you could then have a small range of legally ownable weapons (ideally pistols, unless there are some kinds of rifle in game) that can be purchased by your average citizen under license. However, other weapons more black market/illegal type stuff can be purchased through them. Keep the current system in place. Without a license these weapons cannot be possessed or even equipped. Black market gear on the flipside is hard to obtain, hefty penalty, and can be owned and used by everyone.

In addition make it very expensive and or hard to replace these weapons if lost in some way and make them come with a cost in terms of prison time if caught with one and a very hefty fine. (suck some money out of the economy)

Once the legal side is established this opens up a myriad of future options. Private Security, Close Protection services (body guards) for judges etc. lawyers too. more rp. top anti mafia lawyer gets assassinated outside his home....... because he didn't pay for his own security.  one example. there are more i'm sure. Group6 or another firm offering security contracts where they will protect peoples businesses to prevent robberies (for a fee and if robberies were more prevalent)

LS gun club. Open the range and let people hang out and shoot the breeze and shoot targets. A social hub of a sort for new interactions and the chance to meet people. Neutral turf that's not a gang spot where people might meet and mingle. Car meet should also be considered in the same vein but that's another topic.

Link the license idea back in to your previous idea on the prison system revision Charles. build it out as a further offense that carries weight on top of whatever other charges people had levied on them. make the penalties fit the crime. make it so people have the freedom of choice to do what they want knowing there are always consequences.

License is revoked completely and becomes a legal issue, more work for solicitors. Increasing jail time for offenders, statements given in court or to the police. Let them make a judgment call on whether or not a person went on a mass shooting spree in a crowded marketplace like hes playing grand bazaar from bf3 or simply a license carrying gun owner using his weapon in self defence only. if he has multiple instances of self defence shootings then hes either desperately unlucky or a blatant liar. thats up to the police though. it all goes on record.

In short you cant expect people to police themselves so you have to do it for them. Strong measures in place like this will ensure that policing happens both by bobbies on the beat and laws on the street. 🙂

Hopefully any money raised from this can go towards fixing all the street lights as they constantly fall down at random and its about time the council paid a little more for the city's upkeep.

 
I think the best way to control the asshats is to use the judiciary and by extension, the police. Round em up and send them off to prison and let Gruppe 6 sort them out. I dont think this is something the gangs can sort out by themselves, purely based on the TDM (team death match) session at the airport the other week.  

The problem is you cant make a complex complicated system for people to follow as you have to appeal to the simplest intelligence otherwise its not fun. You dont need to be a rocket scientist to be good at RP but it certainly helps. The simplest processes invite the largest amount of people and let them make their own stories. 

I admit i am biased because i have a vision for where i want my RP to go and it is hindered by availability. Anything that makes that better is good for me. 

 
The ability to craft melee weapons would be good, remove them from amunation and Ailey make them craftable.

the gun crafting I think should be modified so that crafting skills have an effect, maybe each gang can craft a certain part (unique to that gang) therefore having to interact with gangs and make deals to trade a certain part that they require to put them together.

gangs should be able to craft gang pistols, that way if they are found on non gang members it can be traced to which gang sold them (or was potentially robbed for it)

I agree the vast majority of people can’t be trusted, implementing blueprints for pistols would be a way to limit the number, gangs can request a set amount per week like it used to be with the gang pistols.

selling them to an NPC should have more value than selling it on the street, this would perhaps encourage those who want to make money to rob people (have to make sure the RO is good of course) and then sell the weapon to the dealer, thus cleaning up the streets at the same time by reducing the number of guns.

 
Added ideas:

Turn mining into a licenced profession, allow CID to investigate the flow of items (through grasses / CIs). If it's determined that a certain miner has been supplying the materials for criminal purposes, then the licence can be stripped from them, never to be returned (or at a much higher cost, or RP'd out after a period of time in the courts). This would be a good way of forcing the price of guns up, because the risk is high and losing the mining licence essentially takes you out the game.

Tie firearms to a unique player ID (to mirror real life intricate unique idiosyncracies in the production) to allow CID to identify and link firearms recovered to a person, and eventually someone will grass that person up in exchange for a lighter sentence / money / other. 

Make far more steps involved in the actual creation of firearms, requiring you to go to many different places for the constituent parts.

  • Normal refinery would make the bars
  • A different area would make each individual part (slide, receiver, barrels, firing pins, handles, magazines)
  • Each individual part would illegal, giving the opportunity for interdiction of these parts before they are turned into firearms, with large punishments dished out (mandatory minimums).
  • Each area the constituent parts are made could be alarmed to notify police upon break-ins.
  • Make the time you can craft firearms between the 8pm - 12am restart where the server is busiest, this artifical lock means it's completed only during peak times with the most FSU on-line.

Make it so when you're first starting, there's a very high chance of failure, meaning the parts for the firearms are ruined and you get weapon scrap (illegal, perhaps resmeltable for a minute recovery if you resmelt the parts at a different location [because the normal smelter won't let you do it there, they're illegal!], allowing for further interdiction of these parts). Also when you're first starting the firearms would be quite bad (vis a vis the Musket). After a while you could make the Navy Revolver, and a while after you can make a normal pistol. This allows for a great time for the person to be captured and arrested.

These ideas remove some power from the turf gangs, as they currently have almost a monopoly on the production of firearms. It makes it incredibly difficult to produce firearms, but anyone could do it after a while. This means people are more likely to band together for a common goal (which can provide great RP, and perhaps even betrayals and robberies!), which means the Police can get more lock-ups, impose better punishments, etc.

Not only this, but the production of ammunition would be locked to higher levels (except muskets, which fire metal balls) thus also limiting the amount of f/a ammunition in the city.

There are other methods that may be worse for the server, but which more realistically satisfies the way criminals get ahold of firearms in the UK. 

 
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