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GTA RP Server Development - Changelog

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  Date / Time: 22/11/2020​

Release: Jagshemash!​



Fixes / Changes

  • Evidence and armory log changes @Archie
  • Fixed event conflict (impound, restrain) @Recon Nine
  • Blackjack hightables max bet reduced @Stealthee
  • Blackjack enforced firstperson @Stealthee
  • Weapon prices for evidence locker adjusted @Archie
  • Various vehicle compressions @Mike Polo
  • Removed NCA marked assets for other variants @Santo
  • Removed redundant code for old taxi script @Stealthee
  • Fixed the pickup cleanup script and standardised the font @Stealthee
 
  Date / Time: 23/11/2020​

Release: Walmart Karen, back at it again!​

Fixes / Changes

  • Server sided performance and stability fixes @Stealthee
  • ANPR checks and response fixes @Stealthee
  • Client position sync optimized @Mathias
  • Fixed vehicle inventory access issue @Mathias
  • Food and health sync optimized @Archie
  • ELS vehicle cache timer increased @Stealthee
  • ELS active light vehicle limit doubled @Stealthee 
  • Readded plastic refinery @Archie
  • Admin command changes @Stealthee
  • Vehicle locking altered - no longer disarm or freeze you in place @Stealthee
 
Last edited by a moderator:
  Date / Time: 23/11/2020​

Release: I smell Christmas coming!​

Fixes / Changes

  • A new item pickup and placement system @Mathias
  • Fixed a bug with too much weight when smelting @Mathias
  • Improved information around mining/smelting progression @Mathias
  • Removed Legion Memorial & Asset Cleanup @Loyalty
  • Inventory and chat function export fixed @Stealthee @Archie
  • Support standard liveries in LSCustoms & Vehicle Data @Stealthee
  • Radio mast hacking localisation changes @Stealthee 
  • Motorbike cruise control added @Stealthee
  • Additional NHS vest variants added @Mike Polo
  • Blood bike readded to NHS whitelisting @Mike Polo
  • Added a hemp manufacturing location @Archie
  • Resolved classified NCA vehicle mistake @Santo
  • NCA toggle lanyard to wheel @Archie
  • NHS toggle vest from vehicles @Archie


Extra info for the pickup system:

Open your inventory next to a box looking like (https://gyazo.com/cbe116ba5113a8d50e8e637f9a6042a2) It then opens as a secondary inventory. It will dissapear on server restarts.

 
Last edited by a moderator:
Date / Time: 01/12/20​

Release: On the first day of Christmas...​



Seasonal

  • December loading screen and christmas song @Loyalty
  • Legion Square Christmas decorations @Loyalty
  • Added Santa and some of his reindeer @Stealthee
  • Faction Xmas hats @Antollyme
  • Added snowballs which you can make at legion square @Stealthee
  • Added christmas clothing and food which you can buy with christmas tokens @Stealthee
  • Added snowy weather & icy roads @Stealthee



New Additions

  • Panic Alarms now show who pressed it and what radio channel they are in @Stealthee
  • New clothing for Gruppe6 @Antollyme
  • Discord webhook for certain  phone helplines (court/iopc etc.) @Stealthee
  • Added carpark for bean machine @Archie
  • Stuntjump barriers @Antollyme
  • Belt animations @Antollyme
  • Add musket ammo @Mike Polo
  • New prison guard peds @Antollyme
  • Add money transfer for Gruppe6 @Archie
  • Sollicitor is now an actual job (need to clock in, get paycheck) @Archie
  • You can now buy bulletproof tyres @Mathias
  • Added more trees @Stealthee
  • Added metric units to cruise control @Hawaii
  • AI calls the police when shots are fired in certain locations @Archie
  • New prison system (should also fix people being stuck in prison) @Archie
  • Custom Manufacturing @Mathias
  • Add price for armor @Archie
  • Boat spawns for MPO @Antollyme
  • Added vehicle spawn points for Sandy and Paleto police stations @Antollyme
  • Added compensation support for new ammo system



Map Changes




Vehicles

  • E15082 fixes @Loyalty
  • Improved police van handling @Antollyme
  • Improved Unmarked X5 handling and update model (should improve door color issue) @Mike Polo
  • Fixed XC90 blacked out windows @Antollyme
  • Removed red lights from unmarked police cars @Antollyme



Bug Fixes / Changes

  • Major House furnishing improvements @Mathias
  • Removed headshot damage @Archie
  • Reduced ELS brightness @Santo
  • Various hunting fixes/improvements @Mathias
  • Various trunk fixes @Mathias
  • Fixed issue with beds at the prison @Archie
  • Fixed the issue with seatbelts sometimes ejecting you @Mathias
  • Fixed some issues with weapon component manufacturing @Archie
  • Moved Lost MC manufacturing areas @Stealthee
  • Fix for putting on NHS vests while in import emg vehicles @Mike Polo
  • Changes to recoil @Archie
  • Fixed floating benches @Archie
  • Fixed issues with crafting modkits @Archie
  • Fixed everyone being able to see police fund @Archie
  • Fixed inspectors not being able to withdraw from evidence @Recon Nine
  • Fixed housing exploit @Mathias
  • Removed medkit from the armoury @Mike Polo
  • Bloodbike whitelisting @Mike Polo
  • Unmarked X5 default color is now black @Mike Polo
  • Fixed NCA command blip showing up for lower levels @Santo
  • Arrest warrants now only expire after 14days @Recon Nine
  • Fix MPO vest streaming issues @Mike Polo
  • Fixed vehicle return exploit @Mathias





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A Richards Majestic Production

 ​

@Loyalty@SantoMoving from trial developer to full developers
 
Last edited by a moderator:
Date / Time: 01/12/20​

Release: Yellow Snow

Bug Fixes / Changes / Live Patches

  • Backend code cleanup @Hawaii
  • Fixed snowballs triggering shots fired dispatch. @Archie
  • Fixed snowballs having rocks inside them, making them lethal @Stealthee
  • Added Xmas admin suits @Stealthee
  • Fixed judge menu not working @Archie
  • Small prison fixes @Archie
 
Date / Time: 5/12/2020​

Release: Who knows what to write these days.



Additions

  • Bean Machine blip changed @Loyalty
  • Added new base layer for new crafting recipes @Archie
  • Added new crafting animations @Archie
  • Added voice notes for prison cut scene from @Shepherd Kingston
  • Added new group system for staff etc @Hawaii
  • Added new permission system for the wheel @Hawaii
  • Added new minigame for lockpicking doors instead of progress bars @Archie
  • Added clothing for NCA @Santo
  • Added marked version of the X5 @Mike Polo
  • Added snowball changes @Stealthee


    Max amount of snowballs are now 100
  • Damage is now added back

[*]Anticheat improvements @Mathias @Stealthee

[*]Xmas Deployable Event Rewards @Stealthee



Fixes / Changes




If there are bugs/issues as always please post a detailed bug report on the forums, or speak with your faction command for faction related bugs

 
Date / Time: 11/12/2020

Release: Hawaii wrote this but didn't post it yesterday

Additions

  • The death system has slightly changed. After respawn is available (5 mins) a bleedout timer will start counting down. When it hits zero you will be force respawned at the hospital. @Hawaii

Map Changes


Fixes / Changes

  • Workbenches disabled for now til new system is in place @Stealthee
  • Fixed annoying delivery job "cargo missing" bug, and also changed the time on missions @Hawaii
  • Fixed inventory proximity message on item right click @Hawaii
  • Fixed issues and bugs with carrying people @Hawaii
  • Fixed binoculars flashing @Hawaii
  • Improved server reject message for 'identifier-active' issue @Hawaii
  • Death timer, delivery timer and vehicle store timer now all count real seconds @Hawaii
  • Improved respawn transition @Hawaii
  • Removed /repair command @Hawaii
  • Minor server improvements @Hawaii
  • Fixed bug with hiding in boot only working on locked vehicles @Hawaii
  • Fixed players with missing phone numbers @Hawaii @Recon Nine
  • Fixed skin creation not saving skin tone @Recon Nine
  • Fixed broken NCA clothing menu @Archie
  • Fixed a recipe @Archie
  • Fixed LS customs payment not working @Stealthee
  • Fixed vehicles duplicating in the dealership menus @Stealthee
  • Fixed a police car using wrong sirens @Mike Polo
  • Fixed characters still maintaining old character data when deleted @Stealthee
  • Various loadout / inventory fixes @Stealthee
  • Script merge and optimization @Hawaii



In this update we've merged a lot of maps and scripts to speed up loading times, it can cause new bugs to appear (which it caused, we had a hotfix update). If any do please post a bug report on our forum and we'll use some bug spray to get rid of them, enjoy!

 
Last edited by a moderator:
Date / Time: 18/12/2020

Release: My head hurts

Additions

  • When respawning & bleeding out you will now spawn at the closest hospital. Currently it consists of Pillbox, Sandy Shores and Paleto Bay @Hawaii
  • Export Warehouse (The White Company) @Santo @Archie
  • Government Asset @Santo
  • Police and NHS boat shops on Cayo Perico @Archie
  • Gym equipment to increase stamina stat @Stealthee
  • Cayo Perico island (South East of Los Santos) @Stealthee
  • Cayo Perico DLC Vehicles @Stealthee
  • Dog kennels at Vespucci PD @Antollyme
  • Faction script overhaul (more info down below) @Archie

Fixes / Changes

  • Standardized font used in menus, etc @Hawaii
  • Buffed bleedout time from 10 to 20 minutes from feedback @Hawaii
  • Early respawn timer lowered to 2 minutes if no NHS is online @Hawaii
  • Fixed inventory and phone opening with controllers @Hawaii
  • Fixed mechanic rent vehicle spawning on top of existing vehicles @Hawaii
  • Inventory count box no longer resets to 1 @Hawaii
  • Changed bread item eat animation @Hawaii
  • Major RON delivery improvements: @Hawaii


    Improved dialogs, with coluring and money formatting
  • Fixed receiving trailer car keys
  • Added route blip, you no longer have to open the map and make a destination blip
  • Tweaked the time calculation again, no more one minute missions. It's now based off the travel distance and not the (previously used) direct distance
  • Added cargo health bar
  • Added an intro dialog with Mr Ron

[*]Shop menus have been improved: @Hawaii


  • Replaced amount dialog with a slider
  • Colured prices
  • Opening most sub menus no longer closes the main menu
  • Worker menu improvements, you can no longer add yourself as a worker, new workers appear without backing the menu, removing workers also update the menu
  • Minor dialog improvements
  • Are now aligned to the middle of screen

[*]Hunger & thirst values tweaked. It now takes one hour to deplete them from 100%. Food values have been changed aswell @Hawaii

[*]Added multiple warnings when hunger & thirst start going low. Damage by starving has been nerfed from 5 to 1 hp @Hawaii

[*]Fixed blips 'Area' being blank @Hawaii

[*]Fixed wheel menu starting & stopping vehicles @Hawaii

[*]Middle X in wheel menu now properly closes the menu, and added missing menu sounds @Hawaii

[*]Added more vehicle seats in wheel menu @Hawaii

[*]Made lists in the stock menu selectable, so you no longer have to input a order ID @Hawaii

[*]Global player sync time to the hive has been lowered to 5 minutes @Hawaii

[*]Fixed restricting animations and emotes near the prison @Archie

[*]Fixed door authorizations @Archie

[*]Added a combined notification when leaving vehicles if both seat belt is on and doors are locked @Hawaii

[*]Physics Validation For Some Map Assets @Santo

[*]Staff tools key binds @Stealthee

[*]Microlight being wrong vehicle type @Recon Nine

[*]Early stages of vehicle overhaul @Antollyme

[*]Police riot van windscreen cage @Stealthee

[*]Missing boat garage blips re-added @Hawaii



Removed

  • NCA Warehouse @Santo
  • "Keep car door open" script @Archie
  • Temporarily removed whitelisted groups pending whitelisting changes @Archie



Faction Overhaul

With the new faction overhaul, all faction interactions are now handled through the caps menu in a massive increase in performance. This includes the spawning of police dogs, the deletion of props (concrete barriers Etc.) Clocking in/out and the spawning of vehicles.

New island DLC

In order for us to use the new island DLC this means we need to push you the content (it is quite large). This will add a delay to you joining the server, until the data is cached. There is a few collision issues from the rockstar version, we are working on fixing these but the majority of stuff is done. Any issues you find please report via correct means. We are working on compressing the data. However for the next few days. Enjoy.

 
Last edited by a moderator:
Date / Time: 04/01/2020​

Release: I like your cut G​

New / Notable Features


Map & Object Specific Fixes / Changes


Vehicle Specific Fixes / Changes


Weapon Specific Fixes / Changes


Clothing Specific Fixes / Changes


General Fixes / Changes

  • Court job clock in point extents fixed @Archie
  • Whitelisted groups management computer NUI focus fix @Hawaii
  • Various admin tool and security fixes @Hawaii
  • Delivery job localisation and distance bonus fixes @Hawaii
  • LS Customs money colouring and grouping @Hawaii
  • Added recording keybinds @Hawaii
  • ANPR authorised cars fixed @Antollyme
  • Various caps wheel interaction changes @Archie@Recon Nine
  • Development and staff tools update @Stealthee
  • Delivery exploit and shop exploit fixed @Hawaii
  • Group logging weapon, evidence and vehicle localisation fixes @Archie
  • Allow medics to revive ragdolled(Default death anim) players @Archie
  • iFrame exit button fixed @Mike Polo
  • Police MDT: Added refresh functionality to home button @Recon Nine
  • Police MDT: Fixed visual bug on reports @Recon Nine
  • Police MDT: Fixed reconvict error @Recon Nine
  • Police MDT: Fixed fines not showing for offenders when selecting via vehicle owner @Recon Nine
  • Police MDT: Hide occupation for NCA entries @Recon Nine
  • Police MDT: Patrol hour logging @Recon Nine
  • Police MDT: Added prison sentence view @Recon Nine
  • Police MDT: Reports button to the offenders page @Recon Nine
  • Police MDT: Report searching is now newest entry first @Recon Nine
  • Housing object error handling fix @Stealthee
  • Block exiting vehicle when restrained/ziptied @Recon Nine
  • Allow cutting zipties with switchblades and machetes @Recon Nine
  • Removed various script dependancies @Stealthee
  • Fixed new aircrafts having wrong vehicle type @Recon Nine
  • Added middle click to delete faction alerts @Recon Nine
  • Improved ragdoll notif localisation @Hawaii
  • Police MDT: Added public reports, and solicitor view @Recon Nine
  • Police MDT: Added ability to edit charges on a report @Recon Nine
  • Fixed snow weather to use ptfx assets @Hawaii
  • Duplicate assets streamed resolved @Antollyme
  • Group whitelist command removed @Stealthee
  • Fixed processing item not returning an item @Recon Nine
  • Fixed musket ammo return from housing @Recon Nine
  • Added stash house exterior doorlocking @Stealthee
  • Removed IOPC complaints form @Recon Nine
  • Various scaleform cleanup and duplicate code cleanup @Stealthee
  • Fixed gold bars not being smeltable @Stealthee
  • ES Extended memory usage warning improvements @Stealthee
  • F1 menu is now rebindable @Stealthee
  • Snow & Christmas assets removed @Loyalty
  • Removed helicopter camera (Lockon and spotlight functionality) @Stealthee
  • You now respawn at the furthest hospital not the closest @Stealthee
  • Shop weight fixes @Hawaii
  • Script migration fixes @Hawaii
  • Fixed buggy weather shadows and command cleanup @Hawaii
  • Altered local sale density in and around marked zones @Stealthee
  • RON deliveries you need to now return the trailer @Hawaii
  • Fixed generic menu focus sometimes losing cursor focus @Hawaii
  • Fixed phone numbers missing for some players @Hawaii@Recon Nine
  • Fixed bug where Speedometer would appear when you first load in
  • ELS Updated and Fixed @Hawaii
  • Fixed smelting bug with levels decreasing above what they should @Recon Nine
  • Reduce mechanic payout @Recon Nine
  • Fixed court issued compensation issues @Archie
  • Fixed issue with handcuffing and escorting players @Archie
  • Additional boat shop added @Stealthee
  • BM Doctor revive chance changed to 100%, and a slightly higher fee @Stealthee
  • Added police attachments @Archie
  • Police MDT: Fixes and changes to MDT charges @Recon Nine
  • Faction whitelist added to PNC @Archie
  • Added ability to shift click to transfer between inventories @Recon Nine
  • Fixed walking and animation sync @Archie
  • Added court metal detectors @Archie
  • Inventory server load optimizations @Stealthee
  • Shop delivery callback fix @Hawaii
  • Max vehicles in houses tweaked @Loyalty
  • LSCustoms purchased armour now affects how much damage your car can take @Stealthee
  • Fixed various G6 Polyzone/Interact @Archie
  • Evidence grinder fixed @Archie
  • Fixed error with evidence lockers not giving price @Recon Nine
  • Added Azteca blue colouring to LSCustoms @Loyalty
  • Lost MC weapon bench reenabled and moved @Stealthee
  • Various public manufacture benches placed around island @Stealthee
  • Fixed NHS issue at Paleto Hospital @Archie
  • NHS whitelisting fixes @Recon Nine
  • Changed global font to arial @Recon Nine
  • Add all the new drugs and drug components to the evidence grinder @Recon Nine
  • Fixed Police Baton Launcher @Stealthee

Final Update Notes

So lots of questions, queries, concerns, excitement going into this update. A lot has changed, and we expect the meta to change quite considerably. However with the meta changes and gang introduction we will be expecting a higher quality of roleplay from everyone. There will be drive by shootings etc by gangs on other gangs, it wont be the normal in public view (in front of the police etc) all the time etc but if something considerable has happened prior to that event then this is something to be expected. We want to promote gang "beef", a little bit of gang drama as it might be called. Some proper street level petty shit. If someone says something in character, we expect it to stay in character and not see 400 reports "oh he called me a shit head I'm offended etc" What happens in character stays in character. We remind you of the NLR rules, there will be mistakes, some on edge stuff - speak to eachother out of character, speak to your gang leads if you feel you have been wronged they can raise stuff in their appropriate channels.

There is a few bits missing from the update and are actively being worked on - a few bits came up meaning they had to be pushed back by a few days. These include (a few more as well but they are secret for now, expect them really soon)

  • Drug dependancies and effect
  • NHS prescriptions and legal drugs to promote the above
  • Rizlas and joint manufacture to promote the above
  • Hydraulics minigame for hydraulic enabled vehicles (promoting bounce offs etc and the lowrider scene)
  • Full weapons meta changes, and full weapon fixes
  • Additional and new modded weapons to promote the above

Vehicles have been dramatically scaled back handling wise in this update, this is the start of something much bigger however we feel it is the right move. Rather than price = speed, we are scaling back the upper end speeds of vehicles and standardising vehicles. This means, police vehicles no longer go 180+ etc, and nor do the higher end cars. We hope to see an improvement of driving as a result and from here we can then scale vehicles on an individual and better managed level from this point forward (something not possible before). Added some new vehicles that are unobtainable yet, however expect this back extremely soon.

Some might see some of the new drug selling, manufacturing, and process tedious, over the top etc. We are always open to feedback in the correct places (Forum suggestions) however my original intent behind this is to promote new players to get into something and start breaking that gap of the players at the top of the server being absolute pricks to new players, so gangs and people wanting to make serious money from these new drugs and processes etc will need to look at expanding their contact base (maybe employ some drug runners, work as a team, bring in some of those new people who you would have dismissed before - Those with trust issues, check out the Wiki page by @Normanon gang permissions. You control who does what in your gang. We are open to expanding the gang system loads in the future, give us some ideas of what you would like to see!)

The next updates we are working on and have started (Shops, vehicle shops, warehousing and full economy) whilst we understand current pay is low compared to some prices, expect deflation of those top end prices of stuff to start coming down. Ofc if you feel something is a miss, please let us know. Character customization and experience update (Character creation, hair, clothing, vehicle customization/modification)

Goodluck, expect more in the coming days/weeks. Report any bugs or issues you find.

We hope you had a good new years and holiday. Any questions feel free to ask on the forums, or on discord. Remember we will only answer certain questions as always we expect people to work together on this more permanent system to build their knowledge base.

- GTA RP Development Team

Known Issues

  • Weed growing sync slightly off if you interact in someone elses house (WIP)
  • Doors not picking up flag data/job names/job grades
  • Wheel not picking up flag data/job names/job grades
  • Hunting not picking up flag data/job names/job grades
  • Mechanic not picking up flag data/job names/job grades
  • Cocaine last pickup time returning nil
 
Last edited by a moderator:
Date / Time: 05/01/2021

 Release: Someone was drinking

Hotfixes and Live patches

  • Fixed door locks not working untill clocked in @Recon Nine
  • Fixed manufacturing not showing level increase @Recon Nine
  • Fixed Wheel menu crashing for Gruppe 6 @Archie
  • Fixed MDT buttons being missing on reports @Recon Nine
  • Fixed some issues with job grades not being pulled properly @Hawaii
  • Fixed issues with taxi job @Hawaii
  • Added some monitoring for memory issues @Stealthee@Hawaii
  • Fixed Whitelisting issues with mutex jobs @Archie
  • Fixed triads location belonging to wrong gang @Stealthee
  • Fixed housing issues @Recon Nine@Hawaii
  • Fixed handling for CX75, Unmarked Vito, Marked 330D, Unmarked X5 @Mike Polo
  • Fixed G6 evidence transfer @Archie
  • Removed old menu causing script erros at pillbox @Archie
  • Added ANPR to ford focus @Archie
  • Fixed resource time issues @Archie
  • Fixed some vehicle models being streamed twice @Mike Polo
  • Court script cleanup @Archie
  • Add metal detectors to prison @Archie
  • Drug run fixes @Stealthee
  • Fixed stats errors while manufacturing @Recon Nine
  • Fixed stats (stamina/strength) not loading on playerspawn @Recon Nine
  • Housing script cleanup @Hawaii
  • Added small percentages of getting past metal detectors undetected @Archie
  • Fixed ymap issues for metal detectors @Archie

Please keep reporting any bugs through the usual channels (spamming devs in discord and calling them on their personal numbers)

 
Date / Time: 06/01/2021

 Release: hawaii who?

Hotfixes and Live patches

  • Fixed vehicles despawning after being abandoned with no nearby player. Yes your cars will no longer despawn ever! World spawned vehicles do not count to this and will still despawn if the game chooses to  @Hawaii
  • Fixed cases where you could no longer lock & unlock your vehicle doors, for example after you have been in your house. Also fixed similar issues with lockpicks @Hawaii
  • Fixed armour not buyable in weapon shop, also fixed inproper weapon names in it (along with other small fixes in it such as money colouring & formatting) @Hawaii
  • Fixed a compensation request edge case issue @Hawaii
  • Fixed mechanic and hunter job levels not updating on level up @Hawaii
  • Fixed RON deliveries not paying (edge case issue) @Hawaii
  • Fixed issues with housing interactions after changing job @Hawaii@Recon Nine
  • Fixed house garages being partially broken @Stealthee@Recon Nine@Hawaii
  • Fixed MPH typos in places @Recon Nine
  • Potential handling fix for a Porsche car @Antollyme
  • Fixed the Ford Mustang 1965 missing vehicle label @Antollyme

I would personally thank everyone for bearing with the server issues we've had recently. Our recent update brought a lot of changes to our source code we've not mentioned that wasn't properly tested, which is why there's been a lot of issues the first couple of hours after the update. The rest of the development team knew we were ready for a server update but I added my changes the last minute, which was not tested enough, and filled with issues.

Along with the latest issues caused by the latest update we are still investigating memory leak(s) on the server causing it to consume more than 20 GB until it crashes.

The development team have worked really hard the last couple of days to resolve all the remaining issues, knowing I brought them all. Again thanks everyone for bearing with the recent server issues!

 
Last edited by a moderator:
Date / Time: 06/01/2021

 Release: mr Wilco

Hotfixes and Live patches

  • Fixed prison jobs not awarding @Hawaii
  • Added NCA phone line @Archie
  • Fixed NCA not able to mark vehicles for impound @Archie
  • Updated door access list in the pillbox hospital @Archie
  • Updated door access list for G6 @Archie
  • Fixed faction fund bonus notifications not showing proper values @Archie
  • Fixed NCA & G6 not able to search people @Archie
  • Fixed a issue with housing not loading @Hawaii
  • Fixed crafting taking ages @Archie
  • Changed a recipe 👀 @Archie
  • Depleting hunger and thirst now takes 2 hours @Archie
  • Fixed shop owners kicking staff @Archie
  • Fixed G6 car interiors @Antollyme
  • Fixed NHS land rover and Mercedes ambulance to use proper plates @Nike Polo
  • Fixed vehicles sometimes not able to spawn @Hawaii(we're still aware of cars not being able to be spawned from house garages, they're still broken :/)
 
Last edited by a moderator:
Date / Time: 16:00PM 07/01/2021

 Release: 4 in a row

New Additions

  • Gang: Permissions (Deposit and Withdraw from Storage) @Stealthee
  • Added Equipment to the Boot Of the NHS Range Rover + Texture Edit @Nike Polo
  • Implemented suggestion hold F to exit vehicle with engine running @Hawaii
  • Implemented suggestion NPC cars locked @Hawaii
  • Additions to admin features @Dan B

Changes / Fixes

  • Fixed house garages not able to take out cars @Hawaii
  • Improved hands up animation and made it rebindable @Hawaii
  • Improved crouching and made it rebindable @Hawaii
  • Added health and armour in character selection screen @Hawaii
  • Fixed broken emotions menu @Hawaii
  • Fixed cops confiscating cash @Hawaii
  • Improved medic patient death cause @Hawaii
  • Fixed fuel stations not knowing cash balance until you withdraw money (also fixed pause menu balances missing) @Hawaii
  • Increased drug selling risk modifier @Stealthee
  • Filter out invalid (probably old) items breaking some house inventories @Hawaii
  • Fixed island run package pickup and improved localisation of gus messages @Stealthee
  • Increased musket damage @Stealthee

Released at 16:00 GMT

 
Last edited by a moderator:
Date / Time: 12/01/2020

Release: All Gravy Baby

New / Notable Features

  • Swap to Native Audio (supports occlusion and reverb) @Dan B
  • Radio Effects @Dan B
  • Drive + Eat at the same time @Archie
  • Airfield no fly zone @Archie

General Fixes / Changes


Clothing Specific Fixes / Changes


Vehicle Changes


Final Update Notes

Audio

On the note of native audio you will probably need to turn down your voice audio output as it appears to be louder. Native audio supports loads of things which you will notice on the server. These include:

  • Improved 'surround sound' - allowing you to position players
  • Occlusion - Sound will no longer pass through walls and doors. Muffled speech can be heard through doors and windows etc. 
  • Reverb - Echoes in rooms and areas.

The custom interiors currently don't support these new features and we are working on getting these sorted so whilst inside custom interiors it will sound like it did before. Please do post suggestions if you believe certain areas sound odd.

Also hello again from me 🙂 

Wheel

As you will see when you join the server the wheel menu has been cleaned up for you all so its more universal. I have changed the way menus react to what you have the ability to do, for example if you walk near someone you will have the ability to carry them as that option will appear under the Interactions Menu.

Everyone will start with this menu - 


Like I explained above dependent on your job etc it will defer on what you will see when you are close to people or locations. This is designed to help you all get around the menu easier. 

Example of what you will see under the interactions menu at the Prison front desk - 



Phone

The phone has been received a bit of a redesign and some initial cleanup. A bunch of issues have been fixed with it and general usability has been greatly improved. Such as adding contacts from recents, closing context menus no longer backing out to the main screen etc. Ringtones are now working, and there is new skins.

A stock market has been added and will contain prices of job items. The plan is for all job items to have a fluxuating price, and a starting price. If many players sell eg gold ingots the price of it will go down. When only a few people sell it the price will go up again after some time (even over the starting price). It will keep people doing what's worth their time. Since that system isn't in place yet we are just showing all ingame items.

More apps are coming soon, such as a key chain app and a "where is my vehicle" app showing you at which garage your vehicles are parked at, or if they are impounded. Our suggestions subforum are open for ideas!

- GTA RP Development Team

 
Last edited by a moderator:
Date / Time: 15/01/2020

Release: THERE IS A DEADLINE xD

New / Notable Features

  • Key chain app on the phone where you can drop and give keys @Hawaii
  • Skills app on the phone, with your current skill levels @Hawaii
  • A more proper progression system for ranger/mechanic jobs + script support for futures jobs/other progressions @Recon Nine
  • Backend support for patrol logging of other factions/and whitelisted groups (this will be coming to groups/factions within the next couple of updates) @Recon Nine
  • New helmet models for NCA, Police & NHS HART (With ear protection animation) @Santo
  • New government vehicles @Santo
  • Added clothing for solicitors @Santo
  • Added Whisper points inside MRPD & Pillbox @Archie

Map Changes


General Fixes / Changes

  • General phone bug fixes @Nike Polo@Hawaii
  • Inventory menu now blurs the background @Hawaii
  • Fixed inventory showing weight on old menus @Hawaii
  • Fixed issues with the bank app @Hawaii
  • Fixed missing logos in phone contacts @Hawaii
  • Shops now show item images @Hawaii
  • Fixed phone having title in dialog inputs @Hawaii
  • Made the inventory and phone menus rebindable @Hawaii
  • Faction clothing organization @Antollyme
  • New Lost MC clothing options @Antollyme
  • Prison yard updated @Antollyme
  • Police Patrol Boat handling updated @Antollyme
  • Disable incorrect restart warnings @Recon Nine
  • Various admin tooling changes @Recon Nine
  • Gates in legion parking deleted @DELETER
  • Bench outside pillbox deleted @DELETER
  • Changed ear piece model @Santo
  • Partial fix for parts of map not streaming correctly @Santo
  • Blip for Mission Row police station @Archie
  • Fixed Police dogs getting in vehicles @Archie
  • Minor texture changes to MRPD @Santo
  • Changed rank for G6 to pull from evidence @Archie

- GTA RP Development Team

 
Last edited by a moderator:
Date / Time: 22/01/2020 20:00

Release: Get the smoke

New / Notable Features

  • Fixed wrinkles (skin aging) not showing on characters. (if anyone has set this on character creation it will now be visible) @Recon Nine
  • ADDED hart helmets to vehicles "grab clothes" options. @Recon Nine
  • Added some of the previous whitelisted groups to new gang system (clothing, storage support) @Recon Nine
  • AI Car Handling changes (they pull over faster for emergency cars and less likely to run people over) @Nike Polo
  • NHS Triage system now always returns something @Nike Polo
  • NHS can now Check patients that are alive @Nike Polo
  • Added Metal Detectors for fightclub @Archie
  • Added more doors for police station in Sandy and Paleto @Archie
  • Added fund system for NHS & G6 @Archie
  • Added speed camera system (You can turn off these speed cameras if you plan to do street races etc, This will send automatic fines to the owner of the player's car, not the person driving)@Archie
  • Added more whisper points @Archie
  • Added more ticket check locations @Archie
  • Increases binoculars range @Archie
  • New, updated ATM @Nike Polo @Hawaii
  • Merged Iframes together eg: Court Applications etc @Archie
  • Vehicle Parking to City Hall @Santo

Vehicle Changes


Map Changes


General Fixes / Changes

  • Fixed NCA Spawnpoint @Archie
  • Fixed webhooks with discord @Archie
  • Fixed RON deliveries having unbalanced mission times (subject to be tweaked) @Hawaii
  • Tweaked RON deliveries award payout (subject to be tweaked) @Hawaii
  • Fixed trailers from RON deliveries causing complete chaos on the server @Hawaii
  • Fixed storing trailers appearing after finishing gas station deliveries @Hawaii
  • Time to use a repair kit went from 10 to 25 seconds @Hawaii
  • Time to use a bandage went from 5 to 25 seconds @Hawaii
  • Time to use armour vests went from 7 to 15 seconds @Hawaii
  • Guide menu now shows amount of players in queue & connecting players @Hawaii
  • Vehicles now spawn with their proper heading, it no longer takes a split second for it to change heading once sapwned @Hawaii
  • Fixed vehicles being automaticly repaired when a extra is being set @Hawaii
  • Ability to take pictures with your camera and send them in the messages app @Hawaii
  • Ability to take pictures with your camera and send them in the twitter app @Hawaii
  • Fixed sending images in twitter (they MUST end with .jpg, .png or .gif) @Hawaii
  • Changed wallet app transfer messages, they no longer show names either @Hawaii
  • Fixed phone messages & calls appearing on other characters @Hawaii
  • Fixed phone dialogs still submitting if you cancel @Hawaii
  • Fixed phone dialogs title missing @Hawaii
  • Fixed the MRPD title in the pause menu @Hawaii
  • Lowered the time required holding F to exit a vehicle with the enging running @Hawaii
  • Taxi message improvements @Hawaii
  • Blur background on gang menu & mdt, too @Hawaii
  • Fixed jerry cans requiring cash to use  @Hawaii
  • Removed emoijs in queue @Hawaii
  • Discord does no longer say what job you're in @Hawaii
  • Queue does no longer change the server name on the listing since it doesn't update fast enough anyways @Hawaii
  • Disabled automatic helmets given when entering bikes @Hawaii
  • Automatic carry stop if player is in vehicle @Hawaii
  • Readded alternative give button in inventory @Hawaii
  • You can no longer access your phone or inventory if you are cuffed or dead @Hawaii
  • Fixed inventory scaling @Nike Polo
  • Fixed NUI focus issues @Archie
  • Restricted Animations to players serving a prison sentence instead of everyone @Archie
  • Fixed small issues  contributing to memory leaks in atm and shops scripts @Recon Nine
  • Fixed some big memory issues in housing script @Ciaran@Recon Nine@Stealthee
  • New server box @Ciaran

Final notes

We know it has been quite frusttrating to play the last 10 days due to some unexpected crashes, memory issues and restarts. We have fixed some of the large memory leaks and we have been given a MUCH and I mean MUCH more powerful game server with better specs which should be able to deal with a lot more. Over the next couple weeks were gonna be working on improving several aspects of our codebase which should allow for more expansion and a higher player cap in the future.

Some community members have also expressed an issue where the voice chat automaticly mutes if you tab out of the game, which is a new feature in fivem. To re-enable it simply enable "mute audio on focus loss" in your client settings menu.

- GTA RP Development Team

 
Last edited by a moderator:
Date / Time: 25/01/2020 05:00

Release: Eminem

General Fixes / Changes

  • Removed/Resolved spamming redundant door code @Dan B
  • Removed/Resolved queue counting and guide code @Stealthee
  • Removed/Resolved old shop script spam issue @Recon Nine
  • Removed/Resolved phone DB spam issue @Recon Nine
  • ELS Cache Clearing interval increased @Stealthee

Final notes

Good morning all! Hope everyone is well, player numbers are up but server performance is down. All we can do as a development team is apologise, that we let it get to this state. It has been a slip on us rushing without proper testing of functionality and this has happened for too long. We have applied some fixes to the live server and we are looking for feedback on the performance, please tag myself on the discord server with any comments or feedback.

We have a meeting today to discuss the development way forward, and to streamline stuff as it does get very confusing working with so many people and speaking with so many people. Thank you for sticking with us, we will resolve the issues and get out those overdue features which have had to be postponed due to the server issues.

#BallasOnTop

 
Date / Time: 26/01/2020 01:30

Release: To Infinity and Beyond.

Notable changes and additions:

  • New, improved character selection screen @Hawaii@Dan B
  • Court Iframe improvements @Archie
  • Added Warrant number to discord @Archie
  • Added ability for judges to mark warrants as actioned @Archie
  • Only notify driver of speeding tickets @Archie
  • Added locker room to Paleto PD @Archie
  • Added more doors to Paleto and Sandy @Archie
  • Remove storing text messages for panic alarms -> performance increase @Recon Nine
  • Added metal detectors at the fight club @Archie
  • Added chat suggestion for /bill command @Archie
  • Added medicate option back for NHS @Archie
  • Remove storing text messages for bank and shop alarms @Recon Nine
  • You can only rob a bank if you have are holding a weapon @Dan B
  • Added ability for NCA to remove weed plants @Archie
  • Rework police dispatches, which has a major performance increase  @Recon Nine
  • Removed redundant doors code improving performance @Dan B
  • New VOIP system SEE BELOW @Hawaii@Dan B
  • We now use a new fivem netcode SEE BELOW @Dan B@Hawaii
  • Replaced admin hat (christmas is finally over) @Recon Nine
  • Court members now have panic alarms @Archie
  •  

Vehicle Changes:


Map Changes:


General Fixes / Changes:

  • Fixed warrant reviewing messages for court @Archie
  • Fix Paleto doors starting in wrong state @Archie
  • Various speed camera improvemnts @Archie
  • Back-end staff discord fixes @Recon Nine
  • Back-end fixes for death logging @Recon Nine
  • Fixed a couple of typos in notifications @Dan B
  • Fixed bug with pacific bank cameras @Dan B
  • Fixed issue with patrol query @Recon Nine
  • Mechanic towing has been recieved an improvement, no more wobbly car on top of your flatbed @Hawaii
  • Improved the vehicle locking, hopefully no longer delayed locking when two different people lock doors the same time @Hawaii
  • Fixed typing the letter F in a phone dialog makes you exit vehicles @Hawaii
  • A lot of resources have been merged to speed up loading times @Hawaii
  • Keys are now removed from key chain app when vehicles gets stored @Hawaii

New VOIP:
What? Again? yes but this is even better though. Some things you will notice?

  • Echo's (the large the room/area the more echo there is)
  • Sound muffling through walls and doors. No more hearing peole through a couple flights of stairs in the PD. (It's not added to all interiors yet)
  • Shouting, Normal, Whisper actually affects how loud the voice is.
  • and more (keep in mind some of our custom interiors do not yet fully support all these features, but we are adding them in one by one)
  • Talking over radio now has a noise effect added. Which is really helpful not just to make it more realistic but to know if the person talking is near you or not.

It was later discovered that the new audio system by fivem is really broken, so it will be reverted for now 😕

New FiveM Netcode:

  • Long story short this will improve the server performance by going grid based with all the entities. Meaning all clients only have data about other players in the same grid they are in.
  • Hair color / tattoos / beard / skin syncing issues should be fixed.
  • There are loads more things that this will affect which might also bring with it its quirks and bugs. Please report them as usual.
  • FPS improvements for everyone!

Dedicated Testing:
We are going to be looking for a handfull of people to assist us in getting updates ready and making sure everything is in order. (and yes you will get a TS tag)
More info on this will follow shortly. If you are interested keep an eye on the forums for Stealthee's post.

Final notes:

Please report any bugs you find after this update. There are a bunch of big changes but they are heavily needed for server performance and the only way we can see the effects is with a lot of players on, so bear with us while we work on the server issues.

EDITS:

We're aware of the new couple of issues on the server, here's a few

  • Sounds from eg locking vehicles are missing
  • ELS is broken, it plays sirens on random vehicles
  • Weapons aren't given to on player load (drop them & pick them back up for now)
  • Females spawning as male?
 
Last edited by a moderator:
Date / Time: 26/01/2020

Release: Fix, Patch, Hotfix

General Fixes / Changes


Final Update Notes

Thanks for putting up with the recent bugs raised however we hope that you have noticed the performance improvements and hopefully the server lasting longer than it was, even if it means staying up to 4am patching things! ELS has been disabled whilst we await several fixes for the script which shouldn't take long.

- GTA RP Development Team

 
Last edited by a moderator:
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Date / Time: 01/02/2021 00:30

Release: Imports back in 2025

Vehicle Changes:

  • #ToBeFilled

Map Changes:

  • Various map and model validation fixes (For client crashes) @Santo
  • Carwash interior and exterior changes @Loyalty
  • LostMC Exterior tables and BBQ Area @DELETER
  • Added additional trees to prison and altered collision interaction on various fences @DELETER

General Fixes / Changes:

  • Various staffing changes and fixes @Hawaii
  • Allowed single bagging interaction of cocaine @Stealthee
  • Resolved police star wanted level issue and various dispatches @Hawaii
  • Vehicles being impounded now detach if attached to flatbed @Hawaii
  • Various vehicle trunk fixes not being created when vehicle purchased @Recon Nine@Archie
  • Various delivery job fixes (blip and identification) @Hawaii
  • Backend inventory changes @Stealthee@Recon Nine
  • Various VOIP Changes and optimizations @Dan B
  • Fixed a spawning issue causing players to spawn at a mountain every time they join the server @Hawaii
  • Various other crash fixes, server optimizations and changes @Dev Team
  • The new audio system was completely reverted as it was broken, this includes the echo and radio effects. Hopefully we can revisit it soon @Hawaii@Dan B

Final notes:

Testing: https://www.roleplay.co.uk/topic/128250-gta-rp-game-testers/

Suggestions: https://www.roleplay.co.uk/forum/506-suggestions/

Bugs: https://www.roleplay.co.uk/forum/93-report-a-bug/

Double XP/Leveling on stats is now disabled, hope you used the time well! This might make a return in the future to promote other aspects and stats that come out. Thank you for sticking with us whilst we diagnose, fix and resolve various issues. Performance is getting better by the day and the devs are working non stop to improve server aspects and rewrite scripts in order to better support higher numbers.

 
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