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Legal Local Job Income

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Teej McGee

Donator
Donator
Gruppe 6
Location
U.K.
I'd like to propose an idea to discuss on how to grasp more control on the income of some local jobs, following a discussion in the Development channel on Discord.

The ideas could be either;

- 1. After being clocked on for X amount of hours, a Job's Pay-Rate is decreased by Y%.
OR
- 2. Capping how many hours Citizens can be clocked onto a legal job for, before a NIL payout is presented for anymore work done.
OR
- 3. Citizens are only Legally allowed to be clocked in for X amount of time per week/day on one legal job.

PROS

- Potential better grasp of control of the current economy
- Less min/max
- More roleplay engagement of other scenes which may have died down, especially illegal routes of income
- Better sense of realism to jobs
- Specifically for number 3, this could create an opportunity for police to roleplay on the spot checks for workers on legal work hours and vice versa for people to roleplay overworking illegally

CONS
- Dev work
- May feel more grindy, i.e. "I gotta get my 2 hours of binning in"
- May limit new players to income first joining
- Negative effect on other legal jobs, such as taxi and mechanic
 
- 3. Citizens are only Legally allowed to be clocked in for X amount of time per week/day on one legal job.
This makes sense in some aspects IE Bin lorries (If not a ratloader) and Fuel /shop deliveries as they all technically run HGV vehicles by DVLA standards meaning that there is a limit irl that is followed and could be translated into game. However its the tracking side that causes the issues for now.
 
- 1. After being clocked on for X amount of hours, a Job's Pay-Rate is decreased by Y%.
everyone is always clocked in as a mechanic/bin man/whatever, so that wouldn't work the way you probably think
 
Thank you for taking the time to make this suggestion.

Unfortunately, I am going to be rejecting this suggestion for the following reason(s):
  • Lack of community support.
  • A lot of time has passed since this suggestion was made, and the server has changed a lot since then, so feedback from the current player base would be ideal.
Rejection does not always mean we would not consider the idea in future, so if you or anyone else disagrees and believes this would be a good idea, please feel free to make a new suggestion to gauge further community feedback.

SUGGESTION REJECTED
 
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