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Police Helmet Changes.

Kina

Banned
Location
Plymouth
Many people have came fowards and complained about the power/advantage helmets give to armed officers. Most people understand that its obvious that police have the advantage over crims, But to have a helmet that that can take anywhere between 4-9 shots to the head (estimate on the 9 but seen people saying this number a few times) its completely ruins any gun fight experience between police and crims.

Now i get you shouldn't be fighting the police anyways and if you do then you suffer from the disadvantage, but when machine guns for crims are so expensive to buy , the most realistic situation is a crim will either have a shotgun on a bike or a pistol of some form, while the police do not have to worry about losing their guns like crims do. So crims can die 1 head shot and mostly use pistols, while feds can withstand stupid amounts of head shots and use a AR. i think you can see why people are mad at the helmets power.

below i will post a clip of my personal experience against the helmet and youll understand my furstration, but im sure if other crims post there videos itll be clear how unfair/broken these items are.

so my suggestion is that police issued helmets receive a nerf, ive heard multiple ideas from many people, id like it if people were to comment there ideas below also, but i think the helmet should protect against 1 - 2 headshots before breaking, this still gives police the upper hand in fights but also makes it actually possible for crims to have some form of chance of winning/killing a cop.

https://medal.tv/games/gta-v/clips/Q00A6Wm5ewtq1/d1337IgIKiBL?invite=cr-MSx0SngsODUwMzM4NDgs

 
Whilst I see where your coming from it is worth baring in mind a few things:

different weapons do various damage to helmet armour and most of the time in my experience the helmet armour has been destroyed in 1 shot. 
 

their is rarely more than 10 firearms officers on duty for a server of 300 with gangs rolling around in larger groups very often.

Officers do not put their helmets on unless specifically authorised for operations or if their is a threat to their life.

In the overwhelming majority of situations criminals shoot first before police start shooting.  Engaging police should bare heavy risk. 

Criminals have much more high powered weapons in vehicles with the majority of shooting being from vehicles, as well as the fact that police can’t just shoot someone in a vehicle until they have shot. Firearms are only effective when on foot so police bare significant disadvantage from this perspective.
 

Obviously consideration can be made for the real life aspects for and against but also remember it’s a game. Ultimately crims and police will have alternating views on this and it’s down to the creative vision of management for the server on the level armed police have advantages. I personally feel that the currrent head armour has encouraged better rp and reduced the number of unnecessary shootings of police.

 
+1 to lowering the max amount of headshots these helmets can tank. Very immersion breaking and super unbalanced to shoot someone 3+ times in the face and have them 1 tap you back.

 
Guns might be expensive but they still headshot gangs no issues. Just flee if you dont wanna fight police. at end of day firearms turn up if its major gang war. the main goal is to make you flee because of numbers.

 
+1

A deagle/revolver/marksman/compact rifle should one tap police with or without a helmet. The fact these high caliber weapons us crims manage to get our hands on at a ridiculous price do not penetrate and down a cop with full head armour is unrealistic and should be changed or nerfed. At the end of the day it’s a game and I get realism but as Kina said, anywhere near 9 shots to break armour is absurd, even with a 9mm pistol. 

 
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Its like the one major advantage police have over gangs, Police get waxed day in day out. Give us somet lads x😢

-1
1? 

Suppose the

free gear

Numbers (with queue priority)

Npas

Drone

Ability to lock lockers

Somehow knowing everyone's blood dna

The ability to send someone to prison for life

The ability to offline raid and grab vehicles

Don't get me wrong some of these involve alot of evidence and I haven't even seen the helmet armour in action so I would vote if it's too op or not, Even if police lose a situation they will always win in the end and rightly so.

But don't sit there and act like you guys have nothing!

 
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-1

in that video you where using a very low caliber gun on a Tac helmet if you had like a heavy pistol at his head this post would make a little more sense not a low Cal M1911 from what i can see in the clip and you shot at a firearms officer prob the most well equipped units in the server 

also feels almost like every week we get sweeped by either NSC or 229 no problem 

 
-1, gangs get to rocket league with fully automatic SMGs and or jump onto bikes with sawn offs, engage with marked police units freely, drop their clothes and run away to further confuse people in the area plus a slew of other things which police cannot do to retaliate. 

A lower calibre gun was used in the clip, while it should have flattened the officer at that range and proximity that's a limitation upon the game; considering it was also shots to the face.

 
i think the police mains in this suggestion are forgetting that no one is asking for helmets to be removed, just to be nerfed, therefore leaving the advantage there for police but making it possible for crims to have a chance by reducing the shots to break the helmet.

 
-1

in that video you where using a very low caliber gun on a Tac helmet if you had like a heavy pistol at his head this post would make a little more sense not a low Cal M1911 from what i can see in the clip and you shot at a firearms officer prob the most well equipped units in the server 

also feels almost like every week we get sweeped by either NSC or 229 no problem 
Another person hopping on the general comments on 229, let me ask you a few questions.

Out of how many roleplay scenarios that you have had with 229 if any? Have been you not responding to a gunfight/shots fired situation, deeming the outcome of the roleplay almost entirely being you getting shot if you're responding to an active gunfight. And if the answer is 0, please ensure that before you hop on the hype train making comments about another party or group that you have had a first hand negative experience. Not just seeing others complaining.

This suggestion page is for constructive comments, 229 has nothing to do with police head armour suggestions. You haven't reached out to any 229 to talk about any RP suggestions/improvements? From a situation that you have been involved in.

Do you know how many times police come down to the turf drive around refuse to talk and then try arrest someone? 9/10 times we attempt to RP with the officers and yet they seem more interested in ignoring someone in attempt to get a reaction. Do you know how many times we take chase and avoid any sort of conflict at all. Now if you have had a negative experience with the RP 229 provide, then please do reach out. K, C, A, J#2397

Now moving on, I don't have an issue with the head armour would just like to see it utilised properly, not just everyone using it at any given chance.

Raids
Protecting public areas - Hospitals Prison and the Police station.
Police operations
Specialist Firearms - CTSFO's.

Just seems that at the minute its new and people want to use it, however to me someone on a general patrol around the city wearing head armour doesn't make the most sense.

I don't even think the helmets need to be nerfed, just the usage of them needs to be more strict.

 

 
Another person hopping on the general comments on 229, let me ask you a few questions.
I think this is less saying there is an issue with 229 or what is happening and more making the point that the police do still get wiped and that helmets haven't brought a complete stop to it they've just made it a bit harder.

Just seems that at the minute its new and people want to use it, however to me someone on a general patrol around the city wearing head armour doesn't make the most sense.
People shouldn't be doing this and we are enforcing that PPE should only be used when authorised or there is clear justification for its use.

 
-1 now I completely understand where you're coming from. And like has been said by other ultimately it is a game. But when police turn up at some shootings and immediately get shot from vehicles and police for most effectiveness have to be on foot. It becomes a disadvantage for the police. On top of that in terms of RP you arent going to shoot at the police 24/7 police get shot at and have major gunfights most nights there's not much rp towards the police. This has brought more rp towards the police. 

Police are always outnumbered by the gangs aswell

 
1? 

Suppose the

free gear

Numbers (with queue priority)

Npas

Drone

Ability to lock lockers

Somehow knowing everyone's blood dna

The ability to send someone to prison for life

The ability to offline raid and grab vehicles

Don't get me wrong some of these involve alot of evidence and I haven't even seen the helmet armour in action so I would vote if it's too op or not, Even if police lose a situation they will always win in the end and rightly so.

But don't sit there and act like you guys have nothing!
Free gear - comes from a budget that we must maintain. Police spend all of their time policing, i.e. paperwork, dealing with baldies, patrolling etc. We get into combat the same as gangs but gangs have the time to generate money for their gear and often get into combat as a means to futher serve their economy or interests whereas police shoot to defend life.

Numbers - 40 police total is the highest numbers I have seen recently at peak times. Whilst gangs only have slots for 25, Police have to deal with 300+ other players and multiple situations at the same time. Of those 40 Police 10 of them might not have a gun, 20 of them can only shoot defensively and 10  firearms with big guns. 

NPAS & Drone - Give us an advantage in pursuits if they are deployed but can easily be spotted and tricked/lost not to mention gangs have helis anyway. Wouldnt say this is a significant advantage across the board but it is an advantage.

Lockers - This is an advantage for crims if anything, lockers are extremely difficult to be found and the evidence needed to lock them up is hard to get even if someone is followed all day with a drone without them noticing the loud buzz, it doesnt mean theres enough evidence to raid it. 

DNA - Only useful in very specific incidents that been witnessed by the police and is collected by CID in time (very rare). I.E. CID officer in plain clothes witnesses a gang members shooting a civillian but the civllian punches the gang member before being downed and the gang member flees  -  CID needs full bodycam aswell as collection of both blood samples and confirmation on the identity of the civllian who was attacked.

Prison - We can't send someone to life and this is done per the server rules and done through the judiciary and staff, we just do the arrest for the warrant. 

Offline raid and vehicle - Many ways around this for the sake of "find out in rp" i wont mention them but crims dont have to use their personal cars to facilitate crime and using your own cars should bare consequences. House raids rarely come out with anything useful due to the ways around getting your house raided aswell as storage lockers.

Ill give you an example: Police interrupting a gang shooting. NPAS is up but all gang members are in local cars with masks on, firearms respond and get shot at by a passing vehicle, NPAS calls the shooter out on radio and police pursuit unfolds, Traffic join the pursuit, gang member goes into underground system, another gang member blocks the way in for police. The vehicle escapes. No incrimInating blood on scene.  Drone by chance finds the vehicle exiting the tunnel and follows them to their storage container where a firearm is deposited. - container is locked and raided - the only consequence

This scenario assumes the criminal does everything to prevent his identity being revealed but slips up and doesn't notice the drone and goes to a storage container immediately after shooting.  It shows that if you take the effort as a criminal to hide your identity and crimes you will suffer limited consequences. Police only have these things as advantages to deal with criminals that don't think about how they commit crime which makes sense as you said but these things are balanced as crims can counter them. This is why there are criminals on the server who have never been caught before.

The helmet armour is a signifcicant  advantage that firearms police have in shootouts  that is there to disuade gangs from wiping police when they don't need to and cant be easily nullified by thinking about tactics/ strategy. Strategy and tactic will help though.

 
Now moving on, I don't have an issue with the head armour would just like to see it utilised properly, not just everyone using it at any given chance.

Raids
Protecting public areas - Hospitals Prison and the Police station.
Police operations
Specialist Firearms - CTSFO's.
currently only 46 people that can carry them proactively, the rest of us needs to wait until we get auth, can't exactly comment on how firearms do it as i don't deal with that department, but none the less, i'm sure they have rules in place aswell as those helmet armour are expensive for police

 
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