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Police Zerg.

Ronniie

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Have a suggestion that will probably be instantly denied or frowned on here but I feel someone has to say something, But the current state of the server with serval main gangs gone & players dropping off left, right & centre we don't need the mass's of police there is, IMO.

So I suggest capping the police force like Whitelisted gangs are not to 25 but to a fair amount that can either attend certain crimes, dispatches or panics or just a general daily cap on the force.

More & more situations are becoming increasingly unfair unless your a squadron of 25 because police know that 1 tap of a panic button changes the course of roleplay, they have the best of kit & every resource at catching criminals without 30+ head armoured, 5.56 shooters covered by a sniper in black-hawk & MPAS. More risk assessments should be made rather than Panicking knowing it will turn into a gun fight & more investigations further enquires & so on.

Seeing far to many police not wanting 30 minutes or so's worth of Roleplay the criminals way but wanting to spend 30 minutes coughing & spluttering with NHS to then be able to finally arrest the person anyway.


Introducing a rotor or such would possible help with the mass's of police being able to roam.


Pros:
More roleplay is able to unfold.
Actually be aloud to be a criminal for more than 60 minutes.

Cons: some feds will have to wait to go out on patrol.
 
FIRE ARMS ARE RESPONDING TO DRUG DEALS how more simpler do you want it? there was no shots fired there was nothing to indicate it was me for them to shit them selfs and call for back up.
I often tend to stay away from forum drama, however, over the last few nights when I do a traffic stop on ANY and I mean ANY gang member. I get 15 cars showing up at my location.

We sometimes get 8 people on bikes that just decide to handshake in front of us, then make way to the ATM that is also in front of us... As soon as we light them up we are pretty much shot at.
 
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I honestly do not agree on this part. Yes there is much more cops here than usuell. I am my self noticing it after being here for around 4-5 years.

But in my honesty. I think both parties need to do better.

Gangs need to stop being all shot shot bang bang as fast as cops pull them over, or call over the rest of the mates just because you got caught selling drugs.

And police sometimes needs to stop being all "oh no im scared lets hit panic" and 20 cops shows up.

There is so many other ways to roleplay things. For example. If you get caught an arrested, roleplay on the way to PD, roleplay in the cells and on the way to prison. Kick their seats, sit down on the ground so they need multiple cops to carry you to cells. Make it more fun and interesting.

And for the cops, yes if like 5-6 gang members all of sudden gets to you, hit the panic if you need to and can. It makes sence then. But other than that, make it more fun. RP it out. let your self get kidnapped, be scared, talk about you wanna live and, that you dont deserve to die. Maybe you can talk your self out of death?

We all used to be like this before, why cant we still be like this?

There is a stupid win mentality going on from gangs and cops lately. I think both parties should be better in what they are doing.

Maybe there should be added more rule to this, or some rules needs to be redone.

But i know for a fact. Both side knows, and can be better if we all just take a step back and have a think.
I feel mostly it has gone in to this because we all sit here all day for hours and hours going thrue the same shit over and over again.

Go out, touch some grass and come back refreshed. Its summer time.
 
Yes there is much more cops here than usuell. I am my self noticing it after being here for around 4-5 years.
That's the issue that's being pointed out on this thread.
But in my honesty. I think both parties need to do better.
I agree
Gangs need to stop being all shot shot bang bang as fast as cops pull them over, or call over the rest of the mates just because you got caught selling drugs.
Although thus is true there is no context, both parties do identical scenarios in they're own way or another if that's baiting ballas for a shootout or feds getting surrounded by 10 OCG members for selling coke, but then where back at it again. Where do we draw the line in taking action straight away or doing observations on these groups that are like this and sting them at a later date with valid & interesting stories after all we're all here to RP, Right?
And police sometimes needs to stop being all "oh no im scared lets hit panic" and 20 cops shows up.
It really does.
For example. If you get caught an arrested, roleplay on the way to PD, roleplay in the cells and on the way to prison. Kick their seats, sit down on the ground so they need multiple cops to carry you to cells. Make it more fun and interesting.
Is this after you've been hard done by or before? & tbf I'd expect this as the very least you should doing anyway, So hopefully we can make it a little more interesting.
And for the cops, yes if like 5-6 gang members all of sudden gets to you, hit the panic if you need to and can.
It doesn't make sense at all! Basically you have to say "don't panic" first before anything & then "Put your hands up" do it either way around and one of those demands don't happen you either get a panic hit or the guy thinking he's john wick 2.0. In actually fact that would be NVL.
RP it out. let your self get kidnapped, be scared, talk about you wanna live and, that you dont deserve to die. Maybe you can talk your self out of death?
I agree with this & basically what I've said further up the thread I think.
There is a stupid win mentality going on from gangs and cops lately. I think both parties should be better in what they are doing.
Do better, be better & set example's.
we all sit here all day for hours and hours going thrue the same shit over and over again.
Some of us do some of us don't.
Go out, touch some grass and come back refreshed. Its summer time.
Not sure what you mean by this, Just because we have a complaint about a issue we have, we now have to touch grass because KAREN said! I think you've been fuelled by to much vodka :)
 
I think limiting how many people are able to sell drugs in one zone via a trigger point, those who are first in are able to sell once the threshold has been met, anyone who enters until one person who can sell leaves, they're unable to sale.

This might have some fun first to the finish points for gangs, but for police it also means we can limit how many people can attend.

I'd also say then, if a chase is happening, as police generally follow the 5 max per chase, criminals should have a limit put on how many people can enter themselves into that chase.

It's about finding a balance. Though it's serious rp, unless we do find ways of limiting how many people take part, it'll be the same argument again.

Also reducing the ability of firearms in the city would also mean firearms command would site it as unnecessary for police to be walking around with guns also.


Because police work on policy and reactionary scenarios, it's hard to find the full balance unless a limit is put on per scene from a criminal stand point.


Ultimately though, we must remember though shootouts will happen, chases happen, arrests and each side winning and losing, the most important outcome should be the quality of RP that comes with it.

Aiming to have a shootout should never be at the forefront, instead making fun, diverse and interesting situations that are good for both parties is where the best outcome is.
 
I think limiting how many people are able to sell drugs in one zone via a trigger point, those who are first in are able to sell once the threshold has been met, anyone who enters until one person who can sell leaves, they're unable to sale.

This might have some fun first to the finish points for gangs, but for police it also means we can limit how many people can attend.

I'd also say then, if a chase is happening, as police generally follow the 5 max per chase, criminals should have a limit put on how many people can enter themselves into that chase.

It's about finding a balance. Though it's serious rp, unless we do find ways of limiting how many people take part, it'll be the same argument again.

Also reducing the ability of firearms in the city would also mean firearms command would site it as unnecessary for police to be walking around with guns also.


Because police work on policy and reactionary scenarios, it's hard to find the full balance unless a limit is put on per scene from a criminal stand point.


Ultimately though, we must remember though shootouts will happen, chases happen, arrests and each side winning and losing, the most important outcome should be the quality of RP that comes with it.

Aiming to have a shootout should never be at the forefront, instead making fun, diverse and interesting situations that are good for both parties is where the best outcome is.
Reducing the availability of fire arms in the city*
 
Not sure what you mean by this, Just because we have a complaint about a issue we have, we now have to touch grass because KAREN said! I think you've been fuelled by to much vodka :)
Did not realise a little meme comment would upset you like that. Let's not make it personal and make a comment like that. It's not needed.

Other than that I agree with some of what you said.
 
I think a lot of points from both sides are valid, but a lot of it seems a bit one sided. Police could do changes for our firearms, but where would the effort from crims be reciprocated.
Its all good limiting firearms from police, but with every crim and their mother having stashes of guns, it wouldn't make a difference as police would have to alter themselves to be able to compete with it. Any significant change that would want long lasting effects would require significant changes to purchasing of firearms and how easily they're obtained.

I also keep seeing this rhetoric with people complaining about panic usages from police, and upset that when a police officer is surrounded by criminals who are known offenders, they panic and back up arrives. But I don't see this being any different from a gang member or criminal being pulled over for a traffic stop then dropping his GPS in a groupie, and having an additional 8 guys pull up to the scene. Its a 2 way street.
 
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If crims don't bring Service Carbines to rob shops and hands-ing cops on traffic stops, Cops won't need to fear to do them and bring 5 units.
 
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If crims don't bring Service Carbines to rob shops and hands-ing cops on traffic stops, Cops won't need to fear to do them and bring 5 units.
I think this is a very shallow way of looking at it. In the current economy, you see a lot less heavy weaponry. Police are (imo) the providers of roleplay. they have an infinite armoury, and everything on their person is paid for by the "police budget", they aren't an actual police force, whilst you can roleplay as strict as you want, it's still a game at the end of the day.

Whilst obviously gangs shouldn't draw immediately, police since my time on the server have become a lot more aggressive, and significantly better at shooting heads. There's mentality problems on both sides, and day to day interactions are the most important for the average player. What is the solution? No idea, I'm not police command, nor do I have the numbers/stats that management/staff have. If the police wouldn't show up with AFO's to everything, that'd be nice. It's just a pistol, just bring 2 people with pistols and you should have a chance lol (this is a very shallow example but its a start).
 
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