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Police Zerg.

Ronniie

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Location
Harlem
Have a suggestion that will probably be instantly denied or frowned on here but I feel someone has to say something, But the current state of the server with serval main gangs gone & players dropping off left, right & centre we don't need the mass's of police there is, IMO.

So I suggest capping the police force like Whitelisted gangs are not to 25 but to a fair amount that can either attend certain crimes, dispatches or panics or just a general daily cap on the force.

More & more situations are becoming increasingly unfair unless your a squadron of 25 because police know that 1 tap of a panic button changes the course of roleplay, they have the best of kit & every resource at catching criminals without 30+ head armoured, 5.56 shooters covered by a sniper in black-hawk & MPAS. More risk assessments should be made rather than Panicking knowing it will turn into a gun fight & more investigations further enquires & so on.

Seeing far to many police not wanting 30 minutes or so's worth of Roleplay the criminals way but wanting to spend 30 minutes coughing & spluttering with NHS to then be able to finally arrest the person anyway.


Introducing a rotor or such would possible help with the mass's of police being able to roam.


Pros:
More roleplay is able to unfold.
Actually be aloud to be a criminal for more than 60 minutes.

Cons: some feds will have to wait to go out on patrol.
 
I think there's far too much blaming police here than what you guys actually realise.

So, this is my opinion so feel free to disagree or agree as you like. But, your standard response officers will not and should not be the first to shoot. They are doing their duties as police officers. As cited prior, the level of guns and even the kind of guns everyone seems to be running around with nowadays is crazy. A simple traffic stop which turns into an fts then ends in a gun fight simply because the criminal had no escape, the result? A gun fight started by the crim. Police conduct a raid after cid gather lots of intel... We stage a Corden, gangs rock up.. result? Gun fight.


G6 do a money transport, every gang turns up.. result? Gun fight.

We attend a pillbox pharmacy robbery, one ocg inside, police decide to do a stop and search.. result? 10+ people turn up.


Yes, I can understand from a crims perspective that when firearms around it seems unfair, but firearms are generally present for post 6pm storm. Prior to this and late at night, police are kidnapped, shot, out numbered etc. the amount of times we turn up to incidents and have to declare we cannot do anything because we are "out gunned" shows the state of the server.


I agree with the previous suggestion, if you want police firepower reducing, then you have to reduce firearms as a whole. The server is based around the UK, yet everyone rocks around with guns.

I'd love for the day where us response officers don't have to use/even have ftoc. Making the ftoc become a only when high alert is in place do we have them. However, as stated previously, reducing the police firepower by making firearms use safes was abused. So you can say it's unfair, but crims are to blame as to why it was reversed.


If the server was predominantly melee weapons with only the ones who know possessing firearms, firearms police wouldn't be in high numbers and carrying their rifles.


Youre issues seem to stem with the fire arms police, but that's because firearms actually keep response, cid, rpu etc safe. That's their job.


Now on saying that, police can have habits of escalation which shouldn't be happening. We are there to de-escalate. However, you look the wrong way or have a talk to someone, bang you're shot at.


So, I would say in conclusion, if there was to be a review over police nerfing, then there needs to be a review over the amount of fire arms being used. And we know there's lots simply due to every night there 2-3 wars happening with everyone possession class 1 pistols to two handed. All of those outrank your standard police glock.


The thing is, you must ask yourselves, for firearms to have numbers nerfed, ftoc officers to be reduced and police equipment not being so easily available, would you also agree that only 10-20% of your groups should have firearms and they can't pull up in numbers greater than 2:1? Because if the answer is no, it's biased.


When it comes to winning or losing, I don't mind either. I get dommed more than any officer in this city. And I'll do my best every time to stay alive and rp. But to me, a lot of the gangs care more about the firefight than they do about the roleplay
 
I also wanna state I actually hate having to use the glock, but you're too unsafe not having it.

Also to the comment of police panic which results in a gunfight, if you're trying to hold and officer hostage with a firearm they're not going to come to scene with a baton right?

Police and crims are too heavily reliant on firearms for anything they do. Roleplay being created without the use of firearms should be rewarded/credited and try to push people away from and American server where guns are everywhere to a UK server where guns are rare, knives etc are high and police with firearms are in small quantities. That would be the real UK. But, that would depend where people want the server to go. Do you want gunfights and establish dominance over other gangs and in my opinion commonly over police or would you rather go down more rp route of not using firearms at all?


And the ones saying about mrap and the black hawk, they are on an authorisation basis only. Only when a scene is high stakes i.e police being shot at by far higher numbers than they have present does the sniper come out. The mrap only comes out at mass shooting also.


Thats just my thoughts on everything
 
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