Hello there, this is my opinion as a player, and I am curious how many will share the same // similar mindset. 
			
			I think right now there are more pressing matters at hand that we need to deal with, are we wiping because we hope that will save the RP or because x players reached their goal(s)?
			I think wanting a wipe because "Well, I've achieved everything, what now?" is a bit selfish...and if done incorrectly (wiping just for the sake of "wiping"), will definitely make 40%~50% of the community to leave. 
			
			Wipe would make sense if; 
			- We're releasing some big content (oh shiny!)
			- Changing leads of Factions / Owners of Stores / People in Power (Oh, I could be the next CSI?!)
			- Big Rules change  (Oh, new rules! Fancy!)
			- How Police / NHS / Gangs / G6s / Judges work (Oh, NHS can now get a taser?!?)
			- Mentality change / Roleplay Standards (Most important one, in my opinion)
			
			We would need to make changes, rule changes, lead of faction changes, (roleplay) environment changes, reworking how x faction works, new content, not wipe just for the sake of wiping.
			
			I think a money sink would be a better option (if the problem is money), be it form of 'quests' (love me some quests), 'crypto', a 'oh shit, once a month car that people can bid on?!' something to give us that 'oh, shiny' happy brain molecules feeling. (That is if the main point of wiping is 'too much money on server')
			
			If the problem is roleplay, we should start rewarding roleplay, if you break your car, call for a mechanic to fix your car, roleplay with them, reward their roleplay, assist them in repairs, ask them questions, pay them for their service, if you go buy food, roleplay that you're placing a order, so the other side can roleplay accepting said order and serving you, enjoy the time with them, example, if you go to Kraken, place an order if someone is working there, sit yourself, wait for it to be delivered, pay them, rate their services, be creative..! Be welcoming to new players, invite them to your 'roleplay groups'.  
			If you're going to war as a gang, have a good reason for it, not just "He called me a poopy head on tweedle ;(", I like wars that make sense, Apostles vs Occult, for example!
			Wars shouldn't last MONTHS, beef or high tension, sure, but wars, no.
			
			I think the main issue we're facing is the standards of roleplay, let's be honest, if X side provides me shit roleplay 7/10 times, I will be moody and recognize it as a pattern, a pattern that will end up in me providing shit roleplay to X, Y side back, and it ends up as a never ending circle.