TacticalPanda A Panda Holding a Glock 18 Investor Lifetime Donator Feb 22, 2016 #2 How do i test my .paa texture on arma 3? The texture is for SUV Last edited by a moderator: Feb 22, 2016
Booker Dewitt Community Veteran Location Norway Feb 23, 2016 #3 Drag the texture into a missionfile, spawn a SUV and call the suv f.eksample SUV1 and press ESC while ingame, type this: SUV1 setObjectTextureGlobal [0, "name.paa"] in the debug menu and press enter.
Drag the texture into a missionfile, spawn a SUV and call the suv f.eksample SUV1 and press ESC while ingame, type this: SUV1 setObjectTextureGlobal [0, "name.paa"] in the debug menu and press enter.
CMO Marc Smith Ex CMO - Current sexy tech support Location Middlesbrough Feb 23, 2016 #4 Alternatively, you can put the same thing on the init line of the SUV object, using "this setObjectTexture[0,"bleh.paa"];". Using the global version of this function is also not necessary for a local session. - Marc
Alternatively, you can put the same thing on the init line of the SUV object, using "this setObjectTexture[0,"bleh.paa"];". Using the global version of this function is also not necessary for a local session. - Marc
TacticalPanda A Panda Holding a Glock 18 Investor Lifetime Donator Feb 23, 2016 #5 Thanks for the answers, ill try when Im back from school!
TacticalPanda A Panda Holding a Glock 18 Investor Lifetime Donator Feb 25, 2016 #6 Worked perfectly, Sorry for late reply. Thanks! @Booker Dewitt @CMO Marc Smith