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Testing Textures

TacticalPanda

A Panda Holding a Glock 18
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How do i test my .paa texture on arma 3? 

The texture is for SUV

 
Last edited by a moderator:
Drag the texture into a missionfile, spawn a SUV and call the suv f.eksample SUV1 and press ESC while ingame, type this: SUV1 setObjectTextureGlobal [0, "name.paa"] in the debug menu and press enter.

 
Alternatively, you can put the same thing on the init line of the SUV object, using "this setObjectTexture[0,"bleh.paa"];".

Using the global version of this function is also not necessary for a local session.

- Marc

 
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