Vibeon
Member
Hey!
So as of recently this probably has been happening for a while I have noticed people having to bring torches down to the mine because they can't see, so I was thinking of something like a solution to this problem which I have thought out the buffs and de-buffs this may have so let's have a look. (Keep in mind I have no glasses they broke and I am trying to write this with TTS)
I was thinking we could have a generator outside of the mine to power up the inside of the mine, I see lights there but they're never used and I think a generator being outside the mine requiring fuel would be a good feature to add to the mines so we can all see down there.
The light models are already there and I think just to add a glow to them and reflect the glow off of the walls of the mine would be good for people finding their way down instead of running into every prop possible.
Buffs:
Lights up the mine when fuelled up
Adds more use of fuel
Adds more realistic roleplay instead of the lights just staying off all the time.
De-buffs:
Make's torches useless in the mines
Can be robbed out of and sabotaged
Chance of breaking down
This is a little suggestion in my eyes but it could make a difference, I wanted to hear everyone's opinion.
So as of recently this probably has been happening for a while I have noticed people having to bring torches down to the mine because they can't see, so I was thinking of something like a solution to this problem which I have thought out the buffs and de-buffs this may have so let's have a look. (Keep in mind I have no glasses they broke and I am trying to write this with TTS)
I was thinking we could have a generator outside of the mine to power up the inside of the mine, I see lights there but they're never used and I think a generator being outside the mine requiring fuel would be a good feature to add to the mines so we can all see down there.
The light models are already there and I think just to add a glow to them and reflect the glow off of the walls of the mine would be good for people finding their way down instead of running into every prop possible.
Buffs:
Lights up the mine when fuelled up
Adds more use of fuel
Adds more realistic roleplay instead of the lights just staying off all the time.
De-buffs:
Make's torches useless in the mines
Can be robbed out of and sabotaged
Chance of breaking down
This is a little suggestion in my eyes but it could make a difference, I wanted to hear everyone's opinion.