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It is not, trust me.however from what I know/imagine the police budget is very very large meaning
It is not, trust me.however from what I know/imagine the police budget is very very large meaning
yea, noSo this is my suggestion. If police member get shot and go down, or end up bleeding out. They need recovery time. They need to go off shift for the remainder of the time until server restart or at least a given period of time.
My man we do not have enough paperwork for that to be a good use of time, and adding more paperwork will literally just make less of us want to play. Yall are acting like we need to get punished if we lose, yet we get nothing if we win. Cops already get jack for doing their job, we get paid barely enough to afford the food and drink we need to survive, and we lose money from the police budget if we die. Crims lose more when they die yes, as they personally have to work to get that money back, but if the crims win they get a lot more than us, as they get whatever it is that they decided to do the crime for; such as our gear or the item they are robbing. And if you are doing crime with nothing to gain, thus countering my point, that is just bad business and its on your head if you lose it.I think this is a fantastic discussion first of all. Loving seeing all the arguments for and against. I see its really generated some discussion.
A slight spin on the idea of downtime if you will. Put the officer behind a desk. Not down or recovering or whatever. Get them doing admin. Paperwork. Do it in PD obviously so they are still there actively. It could be used in the same way as jail time for a crim. The officer is assigned to desk duty while he or she recovers and is not able to leave the pd but is fully capable of performing his or her role while inside of it. making coffee. cleaning tables. filing papers etc.
If for some unbeknown reason a whole wave of police officers gets taken out by some nefarious gang members or a tragic accident and, as rightly argued above, the crims have their wicked way with the server then one way to deal with that is as follows.
Have a percentage value defined for number of police on desk duty versus number of total police online. Set that value to a number where, if achieved, it will shortcut the "cooldown" for those on desk duty to return to active duty and get back out on the road policing us all and making us safe to pick our apples and drive our cabs![]()
wasnt meaning literal paperwork, like turning a game in to a job. just a figure of speech in the idea that the police would potentially be tied up doing a desk job instead of being out actively policing. i hope that clarifies.My man we do not have enough paperwork for that to be a good use of time, and adding more paperwork will literally just make less of us want to play. Yall are acting like we need to get punished if we lose, yet we get nothing if we win.
So what do you suggest we do? /e sitchair for the next hour?wasnt meaning literal paperwork, like turning a game in to a job. just a figure of speech in the idea that the police would potentially be tied up doing a desk job instead of being out actively policing. i hope that clarifies.
You should defenitly try to get a hostage and negotiate with cops or do an hostage situation in general just to see how much "Care for the public" they have. I would say out of a total of like 5 hostage situation 4 of them are bullshit and cops just wanting to do something else so they just hurry it up because they CBA.we do fear for our lives, but at the same time we have a duty of care for the public and when innocent members of the public are hit in crossfire (Which happens far to frequently, learn to aim! smh) then LSPS need to step in, it's a matter of saving life or limb when it comes to RP.
Absolutely false. Firstly Last night there wasn't even 25 triads and Ballas together there was around 15 people I would say. From our side we played that out as best as we could. We wanted to get our gang member out so he didnt have to face prison time (something that doesn't happen a lot - prison transport breaks). As you know we aimed to hit it on the way up to the prison however the police clocked on and took him all the way to paleto. We had people scouting every possible way that you could transfer the prisoner. We then saw Jay martinez (High up trojan officer) on his own filling his car up, so we took advantage and kidnapped him. This then allowed us to negotiate with you a trade, man for man. We played it out as best we could. You tried multiple decoy runs but we knew everything that was going on due to multiple scouts. The situation lasted for about 3hrs. it could've been quicker but police tried to stall for as long as possible, i assume to get as many numbers up in paleto as possible. However in the end we agreed a location to do the swap and not a single bullet was fired. i dont understand how you can complain about our RP there it was perfect.My two pence regarding this is actually the opposite, Gangs should fear Police presence and instead of walking around with an Uzi out, should probably consider running away instead of trying to push and fight, last night was yet another example of gangs not giving a shit about Police and taking them hostage in front of other officers Trojan officers at that, the meta at present is that gangs aren't scared of anyone especially Police and are openly willing to shoot their way out of a situation that they should realistically lose/surrender to, for example 4-8 Trojan officers around 4-5 gang members, that in addition to the fact that these gangs are now all grouping up together and actively involving themselves in their allied gangs situations (Ballas and Triads last night as an example, circumventing the gang caps once more), we do fear for our lives, but at the same time we have a duty of care for the public and when innocent members of the public are hit in crossfire (Which happens far to frequently, learn to aim! smh) then LSPS need to step in, it's a matter of saving life or limb when it comes to RP.
You may not think we're worried about losing equipment but we are, we've come close to having zero Police budget before, I doubt devs would allow us to use it all but it has happened before and we've been told off previously for losing cars/equipment in general.You should defenitly try to get a hostage and negotiate with cops or do an hostage situation in general just to see how much "Care for the public" they have. I would say out of a total of like 5 hostage situation 4 of them are bullshit and cops just wanting to do something else so they just hurry it up because they CBA.
Not blaming cops in general its obvious that there is bad apples on both sides no denying that but the good apples on the gangs side end up losing more than the good apples on the cop side if they die or some bullshit happens.
My point is adding something for cops to be more engaged and actually be afraid of losing some stuff is not a bad idea to level the playing field a bit otherwise whats happening its probably gonna continue to happen because most people have had enough of losing stuff to the bad apples of the bunch and thats why they team up or end up helping each other sometimes.
The fact you've come out and said this without 0 knowledge of any scenarios gone on with Triads and Ballas baffles me. Triads and Ballas in game formed an alliance and said we'd always have each others back if anything was needed. Last night the plan was to kidnap a police officer and trade them for the member of the Ballas that was arrested earlier. We tried hard to make it as fun as possible for police and not a single shot was fired last night from both the gangs and the police which makes a change so it seems like you're trying to penalise gangs here once again instead of enjoying the RP scenario that is going on. I feel like your ideal outcome would have been the gangs in cuffs and the police to "win". Whereas, I think police did win. They got their Sergeant back safe and sound and now have evidence of Ballas kidnapping police for later use.My two pence regarding this is actually the opposite, Gangs should fear Police presence and instead of walking around with an Uzi out, should probably consider running away instead of trying to push and fight, last night was yet another example of gangs not giving a shit about Police and taking them hostage in front of other officers Trojan officers at that, the meta at present is that gangs aren't scared of anyone especially Police and are openly willing to shoot their way out of a situation that they should realistically lose/surrender to, for example 4-8 Trojan officers around 4-5 gang members, that in addition to the fact that these gangs are now all grouping up together and actively involving themselves in their allied gangs situations (Ballas and Triads last night as an example, circumventing the gang caps once more), we do fear for our lives, but at the same time we have a duty of care for the public and when innocent members of the public are hit in crossfire (Which happens far to frequently, learn to aim! smh) then LSPS need to step in, it's a matter of saving life or limb when it comes to RP.
Sounds like fun!So what do you suggest we do? /e sitchair for the next hour?
A work around for this could be a situational thing being if police are kidnapped and shot and its not a mass roleplay event like a gang shootout gone skewyea, no
the only thing that will end up happening is people purposely going around to shoot and kill police, meaning they can do whatever they want since no police is around
I like the idea of police perhaps should be punished in some way, but forcing them to not do the RP they came onto the server for is not the way no matter how you look at it
my POV not staff's and so on
Just some input fomr myself, if you want something to improve then you need to take some kind of action, if you don't liase with the people involved or report them then it continues.If you read it right then no, that is not what I said.
Let things go as they are and more and more reports will come from people. Both sides included. I have had numerous situations, and from people commenting here. But I dont want to go around reporting people, because then yes, they cant play the game. I have made a suggestion, take it or leave it. My suggestion doesnt mean anything will change. It might just become that combat rez is fine by server rules for the police. This I have also seen, but not reported. Even with all the footage.
This is not a debate about everything wrong between different sides, just a suggestion to make police think twice about a situation, as crims do. Yes it is a choice on whichever character you play. All I am saying, are officers worried about dying? What are you loosing for dying? What do crims loose when they die or get arrested with a gun. They loose a lot of money. And yes, that is what escalates some situations I agree. Because the crims dont wanna loose what they have on them. But what are cops thinking in those situations that they could potentially die.
tbh that is on the hostages side, if I've been shot in the head multiple times then I am dead and I'd try to let the NHS known to not revive meIn hostage situation.. when police decide to get in and shoot you .. even if you kill the hostage with 3 bullets in head the nhs will get him up and thats a victory to the police , there should be an option to finish the bleeding people.
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