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Police Zerg.

Ronniie

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Have a suggestion that will probably be instantly denied or frowned on here but I feel someone has to say something, But the current state of the server with serval main gangs gone & players dropping off left, right & centre we don't need the mass's of police there is, IMO.

So I suggest capping the police force like Whitelisted gangs are not to 25 but to a fair amount that can either attend certain crimes, dispatches or panics or just a general daily cap on the force.

More & more situations are becoming increasingly unfair unless your a squadron of 25 because police know that 1 tap of a panic button changes the course of roleplay, they have the best of kit & every resource at catching criminals without 30+ head armoured, 5.56 shooters covered by a sniper in black-hawk & MPAS. More risk assessments should be made rather than Panicking knowing it will turn into a gun fight & more investigations further enquires & so on.

Seeing far to many police not wanting 30 minutes or so's worth of Roleplay the criminals way but wanting to spend 30 minutes coughing & spluttering with NHS to then be able to finally arrest the person anyway.


Introducing a rotor or such would possible help with the mass's of police being able to roam.


Pros:
More roleplay is able to unfold.
Actually be aloud to be a criminal for more than 60 minutes.

Cons: some feds will have to wait to go out on patrol.
 
I believe they would be inundated by the volume they'd receive for it to be later forgotten or too demanding & where would the cap end & so on so raising the concern here for everyone views & opinions is more affective & I know police mains & criminals wont fully agree anywhere but to have no suggestions at all but rather postures of defence is wild.

Just quickly on this point, its quite the opposite actually. We often get people from the other side of the coin raising issues with bed egg officers. Unfortunately, the majority of the time its purely speculative and there is no evidence supplied. I can't do much on he-said-she-said evidence. We take poor RP standards seriously as POLCOM and investigate and act upon (where neccessary) every single incident that is raised to us.

Whilst I appreocate the nature of this conversation on how to better the server, it seems largely based around a lack of information as to how the police actually operate.
 
again stop assuming stuff you wasnt apart of this is why suggestions like this get shut down you assume
FYI I've been apart of these situations more times than you've had hot dinners these suggestions get shut down because the get bombarded by egotistical Police mains with 101 reason why the police & their policies are perfect & there's no room for improvement & most the time people just give up fighting the case. But as I read your response's Their just defensive as if I'm personally digging at people when I'm not I'm saying as a whole police need to rein it in a bit with how they're approaching certain stuff. One person on this thread alone has admitted they're leaving over the police issue (with or with-out context) how many more we going to let go before everyone realises where the problem is.

And I'm not one to say to police "think about all those hours I put in" too buy a gun but think about the poor chap who's done a lot of grinding ended up with a nice car purchased a fresh heavy revolver & he get's pulled over by avion for window tints lets say & with further enquires he gets searched and loses his nice shiny new piece he's going to be pissed & the next time avion think it's clever to talk to him about tints he's already hostile & waiting for his opportunity to keep his hours of grinding the hours of grinding & roleplaying ill add that police mains don't see.

If a traffic stop turned into conflict with that many aztecas then cool avengers assemble but not for 70-80% of firearms current use I mean lets say we use a IRL comparison as that's what we're all basing roleplay off that every day traffic fed wouldn't have the facilities to even pull someone with a danger markers or gun markers over they'd need firearms but when a traffic fed wants to have a go with a tecca knowing the possibility then that's on him that being said the traffic fed now has the right to call in the avengers & discharge the firearms & head armour.
Firearms Division - Deal with any and all firearm involved incidents. -
Traffic division - Deal with traffic incidents
Response Division - Deal with what they can get their hands on because drug dealers? Probabbly on a bike so only traffic can chase. Shop robbery they can attend but if its pharmacy its probably a OCG with a full loadout
CID - Watch and report
Example; Pharmacy robbery = hostage - hostile gang of 4 with pistols, more often than not these situations end up with FAD attending due to the pistols & hostage, TD attending & being part of the pursuit due to being TD, then you'd already have RD on scene because they're hungry for the promotions & just generally respond quicker then but not every case you have CID working out how to come cut your door off after it all.
What cake is it? Lemon cake?
Hell naw, made coffee sponge.
 
Have a suggestion that will probably be instantly denied or frowned on here but I feel someone has to say something, But the current state of the server with serval main gangs gone & players dropping off left, right & centre we don't need the mass's of police there is, IMO.

So I suggest capping the police force like Whitelisted gangs are not to 25 but to a fair amount that can either attend certain crimes, dispatches or panics or just a general daily cap on the force.

More & more situations are becoming increasingly unfair unless your a squadron of 25 because police know that 1 tap of a panic button changes the course of roleplay, they have the best of kit & every resource at catching criminals without 30+ head armoured, 5.56 shooters covered by a sniper in black-hawk & MPAS. More risk assessments should be made rather than Panicking knowing it will turn into a gun fight & more investigations further enquires & so on.

Seeing far to many police not wanting 30 minutes or so's worth of Roleplay the criminals way but wanting to spend 30 minutes coughing & spluttering with NHS to then be able to finally arrest the person anyway.


Introducing a rotor or such would possible help with the mass's of police being able to roam.


Pros:
More roleplay is able to unfold.
Actually be aloud to be a criminal for more than 60 minutes.

Cons: some feds will have to wait to go out on patrol.
Police be doing too much nowadays, head armour, npas, Blackhawk, mrap, ramming and then stacking charges with the mindset of appeal it in 3months time (it’s toxic af)

Legit deters criminals from wanting to provide police with interesting situations other than the standard cops and robbers chase.
 
One thing I have noticed is that firearms carry with them both a service carbine and a combat pistol, however you will never see the combat pistol come out, always the service. (In my experience at least) Even when the gang members have pistols, I think sometimes it would be nice for both sides to have the pistol fight rather than instantly getting tanked with bullets when your weapon matches nowhere near the capacity theirs do.
 
I think sometimes it would be nice for both sides to have the pistol fight rather than instantly getting tanked with bullets when your weapon matches nowhere near the capacity theirs do.
I’m sure many people would love a purely pistol fight however in a attempt to even the playing field this is a terrible solution.

All officer can only have access to a combat pistols, whereas gangs can have revs ect. The. How would this be a fair fight when police have 1/4 the range of gang members.

Something like this would only work knowing all parties have equal weapons which will not happen.

A Rev can easily take down a firearms officer you don’t need them to use short range pistols to kill them.
 
Rev can easily take down a firearms officer you don’t need them to use short range pistols to kill them.
I don’t disagree with this at all, I fully agree if revs or .50s are being used ARs should be pulled out, I’m talking about when gang members are using standards or M19s for example :)
 
I don’t disagree with this at all, I fully agree if revs or .50s are being used ARs should be pulled out, I’m talking about when gang members are using standards or M19s for example :)
The issue is how would this be monitored?

Put yourself in the shoes of a firearms officer, you turn up to a gunfight where gang members shoot at you the second you peak.

You not only have to follow police rules ect shoot and assess you now have to assess which targets are using what weapons aswell before you can shoot back. This is greatly unfair and frankly hard to do a rev is easier but still could be hard for a newer player to identify but trying to identify a .50 as a newer players is very hard.

Also in your case for example police are fighting Mara, the whole of Mara are using M1911s fine so police follow this rule and use their pistols. Then 1 Mara pulls out a rev….

What do police do, keep swapping guns depending on who is shooting? They are using revs so the police use their ARs the whole time.


What I am getting at is it’s so hard for the individual to manage whereas the gangs can just shoot what they see, I don’t think this would be a fair option.
 
I don’t disagree with this at all, I fully agree if revs or .50s are being used ARs should be pulled out, I’m talking about when gang members are using standards or M19s for example :)
I understand where maverick & your self are coming from but I have to agree with maverick its not the weapon they're using or even the head armour its the fact that they're attending dispatches & so on that they shouldn't really be doing police trying to over power the server clearly doesn't work as we can see.
 
I understand where maverick & your self are coming from but I have to agree with maverick its not the weapon they're using or even the head armour its the fact that they're attending dispatches & so on that they shouldn't really be doing police trying to over power the server clearly doesn't work as we can see.
Police won’t find it fun the same as gangs if they wipe the floor every time.

From my experience firearms command do a great job constantly adjusting what firearms officer can and can do/ carry. Aka they don’t all wear head armour and have ARs all the time.

To me the only logical way would be to increase the monitoring of this rather than adding hard limits.

What I will say for sure tho is and maybe is the few spoilt it for the rest but while police officer are being targeted day after day for their guns, warrant cards ect the chance that firearms are going to have all their equipment is going to be higher.

When the risk towards the police drops so does the risk to you 🤷‍♂️
 
To me the only logical way would be to increase the monitoring of this rather than adding hard limits.
I like avions idea of a dispatcher so certain dispatches go to certain call-signs for example drug seller makes off dispatch is made then the relevant call-signs respond to the dispatch if it gets stepped up a notch by firearms being pulled on the police then a firearms unit is deployed if lets say this turns out to be a member of a OCG and more members of the OCG start to become present & hostile then another or a fair amount of firearms officers are deployed.

while police officer are being targeted day after day for their guns, warrant cards ect the chance that firearms are going to have all their equipment is going to be higher.
If they wasn't patrolling 2 cars deep to get smoothies the risk to being robbed is slimmer carrying all the other bells & whistles to is unnecessary, Firearms units should be purely for shootouts &they should be deployed accordingly IMO.

When the risk towards the police drops so does the risk to you

I'd agree fully there does need a clamp down on access & so on as I'm sure your aware there are or has had things removed or restricted or just hard to get. I agree that new players shouldn't be a instant kingpin & start slapping feds with SNS pistols.
 
I like avions idea of a dispatcher so certain dispatches go to certain call-signs
I can’t lie I’ve skimmed most of this thread and saw that message and skipped it that was a lot to read as I’m still trying to work 🤣 but this is already a thing I believe just under utilised.

The other issue is firearms also have their own variant of this.

Unfortunately the police on FiveM is setup differently to how it was back in Arma, on FiveM if you are a firearms officer then that is basically your whole role, you lose many other tools which you can have all of if you are in response.

The whole idea that firearms officers “purely” respond to gunfights would leave them little to do day to day. They don’t have other things and trainings to do like a CID or response officer.

If they wasn't patrolling 2 cars deep to get smoothies
When I commented on officers being kidnapped I meant more across the board not just firearms officers. Firearms are going to take precautions because they don’t want a 60 second interaction putting a AR onto the street but response officers getting taken for conduction a traffic stop is and this happening often is what gets the police’s attention.
 
If they wasn't patrolling 2 cars deep to get smoothies the risk to being robbed is slimmer carrying all the other bells & whistles to is unnecessary, Firearms units should be purely for shootouts &they should be deployed accordingly IMO.
APSTRA already covers this(for anyone unaware of APSTRA, it's literally a threat level scale that auto auths certain things depending on severity), but the APSTRA is hard stuck on atleast "severe"(second highest) all the time because police get shot at about 24/7


if gun crimes lowered ALOT firearms officers wouldn't even be allowed to carry rifles unless a gunfight happens 🤷
 
I agree with this, I would be failing to stop then 2 seconds later there's 10 units on me, It would be fine if there was strategy behind it where people are setting up spikes ect but there isn't. Its just a huge ram fest which isn't fun at all.
 
APSTRA already covers this(for anyone unaware of APSTRA, it's literally a threat level scale that auto auths certain things depending on severity), but the APSTRA is hard stuck on atleast "severe"(second highest) all the time because police get shot at about 24/7
I appreciate what your saying but its obvious even from the feed back that these procedures either need more work or they just don't work.

if gun crimes lowered ALOT firearms officers wouldn't even be allowed to carry rifles unless a gunfight happens
Gun crimes can only be lowered from one thing but its something out of the players hands & that's from the way they distributed through the server probably a whole other thread on it's own but your right but again the issue isn't what officers are carrying or the kit they've got its the fact they're borderline dominating the server & to be a crim is becoming increasingly harder with the police response.
 
I appreciate what your saying but its obvious even from the feed back that these procedures either need more work or they just don't work.
I disagree like Nikolai said, its hard stuck because police keep getting shot, the system doesnt really need work... People just need to stop shooting at police multiple times a night.
 
I disagree like Nikolai said, its hard stuck because police keep getting shot, the system doesnt really need work... People just need to stop shooting at police multiple times a night.
If that's the case then the teaming rule to be implemented & marksman pistols readily available again then, to keep it fair :unsure: As police in my eyes the biggest faction on the server needs to do better at policing instead of shooting.
 
I've been bringing up some complaints from Triads directly to polcom through the group leads chat. Usually gets a better contextualization, and most times provides some context. It's a helpful way to report police acting out of pocket/not doing what you'd expect them to. Small steps!
 
I disagree like Nikolai said, its hard stuck because police keep getting shot, the system doesnt really need work... People just need to stop shooting at police multiple times a night.
I mean a lot of the times when crims are in situations, the situation police put them in causes the shoot out.

Try and take a police officer hostage with 1-3 guns pointed at them while being told not to panic; the officer still panics (you have nothing to lose, you get free equipment, let the rp situation roll on instead of panicking every time someone tries to create an interaction)

In a chase, a crim is rammed off their bike or car becomes disabled due to being rammed, (some let you repair and move forward) but in reality a lot of the time though police instantly escalate, tazer out and ready leaving us crims in a shitty position.

etc...

we don't want to shoot police as it puts us in a much worse situation; (time + fines) and the extreme amount of units that would show up after that (simply not worth shooting a police officer), but the situations police put us in, forces our hands as we have a lot more to lose. the amount of hours grinded to get stuff gone, and the stupid amount of time given (it pretty much becomes a soft ban rather than a sentence)
 
I mean a lot of the times when crims are in situations, the situation police put them in causes the shoot out.

Try and take a police officer hostage with 1-3 guns pointed at them while being told not to panic; the officer still panics (you have nothing to lose, you get free equipment, let the rp situation roll on instead of panicking every time someone tries to create an interaction)

In a chase, a crim is rammed off their bike or car becomes disabled due to being rammed, (some let you repair and move forward) but in reality a lot of the time though police instantly escalate, tazer out and ready leaving us crims in a shitty position.

etc...

we don't want to shoot police as it puts us in a much worse situation; (time + fines) and the extreme amount of units that would show up after that (simply not worth shooting a police officer), but the situations police put us in, forces our hands as we have a lot more to lose. the amount of hours grinded to get stuff gone, and the stupid amount of time given (it pretty much becomes a soft ban rather than a sentence)
I understand both sides, having characters on all spectrums of the server, but 1 thing stands out to me. If an officers panics whilst having a load of guns pointed at them, please just report it. If the behaviour doesn't get punished then why would they stop doing it? I agree it's shit, especially when police get shit for free and crims don't, so even more reason.
 
I disagree like Nikolai said, its hard stuck because police keep getting shot, the system doesnt really need work... People just need to stop shooting at police multiple times a night.

Icl lad its hard not to shoot police when they come up to your turf trying to bait the life out of you and go against all police trainings possible.
 
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