Right, seeing as the hallucinating in this thread is almost on par with ChatGPT, let's unravel the mystery behind the changes and address the planned improvements.
TL;DR The tax is not being reverted, but the hourly fee is being dropped to £5 and the cap to £250-500
How much is it right now?
-
£25 per hour
- Quick maths results in
£600 per day/24 hours (cheaper than many food items, barely more than a smoothie used to cost you)
- A grace period is provided allowing you e.g. park at Pillbox, receive medical treatment, and pull the vehicle back out without having to pay anything
- Maximum fee is
capped at £54.000, which you'd reach after
90 days
- There are no hidden transactions, money only gets taken when you pull the vehicle out
- Your vehicles aren't taken from your chars in any shape or form
Why not start with a lower price?
Because it's way harder to sell an increase to taxes than it is a decrease. It's the inverse to payouts, where increases are easy to add, but decreases cause riots.
Why even add it?
As a money sink, plain and simple. One that affects all active players instead of only subsets of the playerbase like the majority of taxes do right now (houses, stashes, vehicle transfers, shop sales, etc.)
Why even add money sinks, just let me keep my grinded cash!
Because contrary to real life economies, the amount of money in circulation is (nearly) infinite, with more being added every day due to NPC jobs (drugs, garbage, taxi, food delivery, etc.). The more money in the system, the less it's "worth" and the harder it becomes for new players to settle in (ironic, I know).
To counter-act inflation in games, there are 2 main solutions:
1. Full wipes (can't have inflation if all the money is removed *taps head*)
2. Money sinks (which you find in most MMOs e.g. in the form of vendor/auction house fees)
Okay, then why target cars?
Because (at least vanilla) cars don't lose value over time, so all of your liquid cash may be converted into illiquid assets, but that's just a transformation, your character's value/worth is still the same as before. Weapons and a few consumables are the only things losing value over time/per use.
But what about the new players?
The fee is the same for all, but new players obviously have less vehicles they would have to pay fees for. In fact:
- The server has more than 125.000 characters with over 150.000 vehicles
- A little over 15.000 of those have more than 1 vehicle
- ~1.500 have more than 10
- ~180 have more than 50
- Less than 50 characters have more than 100
To address some individual responses:
It just doesn't make sense, I have roughly 500 cars and it costs between 500-1175 per car to pull them out of a public parking right now. IDK if this is per day/storm/whatever this would average out on 825 quid per car. I would be paying over 400k daily or per storm just to have cars?
To start with, you own ~350 vehicles (call it pettiness, but it's important to work with accurate numbers, and this correction alone drops your calculation to below £300k). However, the premise in and of itself of pulling out all of them in a single day is flat out incorrect at best or disingenuous and intentionally misleading at worst. On average, you pull out ~6 different vehicles a day, which obviously adds up if these are vehicles that have been parked up for a while, that we can definitely agree upon. However, having calculated your average daily expenses with the current implementation shows you still being able to pull out vehicles for 400+ days before going bankrupt, just to put the actual expenses into perspective for someone as well off as yourself.
Ask the community what they think of possible money sinks to add and i am sure everyone can share some opinions.
There are better money sinks out there
Please do go ahead and suggest them (if not publicly, my DMs are always open)
Less transport of vehicles because less used, less moving about. Mechanics stuck doing local jobs only. Pretty dull and counter-productive to RP.
On the contrary, player mechanic jobs remained the same and payouts increased due to the parking fees
+1 maybe look at a monthly road tax of £50-100 per vehicle you own. For example supers could be £100 per month. Muscles £75, cheapest of cars £50.
An interesting suggestion, but I can guarantee this would lead to a thread being opened about how unrealistic per-class fees are (which reignites the discussion about when "real life" should or shouldn't be applied, but another topic for another time).
1. Implement a legal use for paracetemol - make it so people get the flu from time to time (start coughing, then throwing up and then fainting if left untreated long enough) people buying the paracetemol helps empty their pockets at a normal rate + doesn't leave something to re-sell.
(can even make it more often when snow is around or when people have gone into water a lot)
2. Make the pier attractions usable, like the games/rides all 5k per go, make's for a fun night out and again doesn't leave something to re-sell
3. Make the parking Fee £500,- per time, no stacking, just £500 every time you pull em out. (still a normal money sink, but won't kill the fishing and flying scene)
Thank for the constructive feedback.
1. An interesting idea, maybe one worthy of it's own thread?
2. Love the idea, would require a Tebex purchase as there are (at least when I last checked) no free/modify-able resources offering this. These kinds of systems aren't dependable money sinks though.
3. The incoming change is fairer and cheaper than this suggestion, but does align pretty well with this valuation, thank you.
A personal note:
I sympathise with anybody starting out and some valid concerns in regards to storage utilisation were brought forward, hence the upcoming adjustments, but the crocodile tears from some individuals in their ivory towers in this thread are a fascinating reflection of the real life elite. Can't get any more realistic than that.
Rejected
Thank you for the suggestion.