What's new
Roleplay UK

Join the UK's biggest roleplay community on FiveM and experience endless new roleplay opportunities!

Revert the parking fee update

Status
Not open for further replies.
i wouldnt mind paying £500 every time i pull out a car from public parking, as a one time fee not something that stacks for everyday its in there. I dont know how this new system works :)
It adds up an amount per actual hour, so you can not play for 2 months and it'll be 54k per car to get them out, which will then reset the amount after being parked up again.
 
It adds up an amount per actual hour, so you can not play for 2 months and it'll be 54k per car to get them out, which will then reset the amount after being parked up again.
You sure on that one ? you sure it's a per hour or daily building charge ? And not just a each time you retreive it from parking charge......
 
You sure on that one ? you sure it's a per hour or daily building charge ? And not just a each time you retreive it from parking charge......
I am quite sure, it counts every hour that every vehicle is in a public parking lot. I believe it's 50 or 100 quid per hour per vehicle, regardless if it's a BMX, supercar or massive fuck off truck.
 
Icl it should just be reverted, everyone is against it, These people have been in the community through thick and thin, The player count is low as is and it's just going to make more people leave.
 
Instead of abolishing it totally, why not a ammended system where some parking is free and some in optimal locations is charged. Like it is in most of the country?
 
You pay regardless. Your vehicles won't disappear but the max amount will be there per vehicle (54k per vehicle)
Insane mental gymnastics thinking this is a good addition to the server ICL, much better options of pulling money out of the server.
 
You pay regardless. Your vehicles won't disappear but the max amount will be there per vehicle (54k per vehicle)
54.000£?! PER vehicle?! This is legit just making me frustrated enough that i just don't even want to go into city anymore... and that sucks cause i love going into the city, but i don't want to be hit with what feels like a Fine to pull out a vehicle and see my hard earned money just burn.. I don't grind money, nor do i try to ask top money for whatever service i provide in the city, I Always make sure I am putting money into the community for fun events, now that money goes to what? pulling a car out? it's more expensive to pull a car out then to get my car repaired, it's cheaper to get pulled over by a police officer for speeding...
 
Instead of abolishing it totally, why not a ammended system where some parking is free and some in optimal locations is charged. Like it is in most of the country?
but what locations would be determined as optimal some say pillbox and MRPS but then that's affecting certain factions as most park there cars near there place of work
 
In my eyes, a few other ways to have gone about it,

1. Implement a legal use for paracetemol - make it so people get the flu from time to time (start coughing, then throwing up and then fainting if left untreated long enough) people buying the paracetemol helps empty their pockets at a normal rate + doesn't leave something to re-sell.

(can even make it more often when snow is around or when people have gone into water a lot)
2. Make the pier attractions usable, like the games/rides all 5k per go, make's for a fun night out and again doesn't leave something to re-sell
3. Make the parking Fee £500,- per time, no stacking, just £500 every time you pull em out. (still a normal money sink, but won't kill the fishing and flying scene)
 
In my eyes, a few other ways to have gone about it,

1. Implement a legal use for paracetemol - make it so people get the flu from time to time (start coughing, then throwing up and then fainting if left untreated long enough) people buying the paracetemol helps empty their pockets at a normal rate + doesn't leave something to re-sell.
(can even make it more often when snow is around or when people have gone into water a lot)

2. Make the pier attractions usable, like the games/rides all 5k per go, make's for a fun night out and again doesn't leave something to re-sell
3. Make the parking Fee £500,- per time, no stacking, just £500 every time you pull em out. (still a normal money sink, but won't kill the fishing and flying scene)
there are multiple other ways to have money sinks and it wasnt lack of imagination but maybe asking the comunity what would they like has a money sink wouldnt be a bad idea because i am pretty sure people would come up with suggestions to it but adding something 0.0000001% of people wanted is kinda brazy
 
there are multiple other ways to have money sinks and it wasnt lack of imagination but maybe asking the comunity what would they like has a money sink wouldnt be a bad idea because i am pretty sure people would come up with suggestions to it but adding something 0.0000001% of people wanted is kinda brazy
You always be speaking the truth bmav, my king
 
I fly in and out of the city now and again but not daily. I have around 30 cars and I dont pull everyone of them out when I do fly in. So for me 2 fly in and out of the city as I do id be paying 10k plus each time I want a car or more if its one I rarely use that and I don't have millions stashed away in my bank it just makes me not to want to even bother flying in as id have to just steal local cars to get around plus the vehicles I use on making my money I wouldn't even able to afford on gettin them out. Its like your trying to make people fly in more to make money just to use there vehicles when they do wanna pop in and say hi to old friends.
Plus half the cars i own are imports so even if i did want to cut back on some of the cars I own i couldn't even sell those vehicles too cut back on parking bills.

End of the day its gonna be a reason you will lose old members of the community.
 
Last edited:
depends i work in retail irl and come to rpuk and run a cafe and manage 3 other businesses I find it enjoyable

I'm perfectly fine with bringing things more in line with irl and what I would see as more RP stuff

I just don't see issues with adding in things that you would have in the real world like fees for leaving stuff in long term parking

Or could replace the fee with car deteriorating leave the thing in a parking lot for 6 months and see how well it runs

Tbf in terms of what people can earn now a couple hundred is nothing if we were in 2021 where a taxi job paid just enough to cover the fuel you used to to the job sure then I can see a issue but people go from fresh to multi millionaires within the week couple of hundred isn't going to hurt
people come to play and enjoy themselves not have to now worry/ grind money just to be able to use their cars, L update.
 
my biggest issue with this as a money sink is that it doesn't tackle the actual problem of the inflated economy.

the most consistently profitable money maker at the moment is hitting hotzones and the vast majority of these drugs are distributed and sold via whitelisted gangs.

whitelisted gangs all have gang parking to store their vehicles.

so new players, unwhitelisted groups/gangs and players that have decided not to join a group/gang/business are the ones being affected by this change and it's another setback for the casual player or groups like my own that have decided to try and build something new in the server as opposed to simply joining a whitelisted gang for the perks.

there are already so many disadvantages to being in an unwhitelisted group and this simply feels like another.

tl;dr: hotzones make most money > whitelisted gangs hit the most hotzones and make the most money > money is taken from unwhitelisted gangs/groups and new players. it doesn't make sense and it doesn't balance out the economy because those with the inflated bank accounts aren't the ones being targeted.
 
my biggest issue with this as a money sink is that it doesn't tackle the actual problem of the inflated economy.

the most consistently profitable money maker at the moment is hitting hotzones and the vast majority of these drugs are distributed and sold via whitelisted gangs.

whitelisted gangs all have gang parking to store their vehicles.

so new players, unwhitelisted groups/gangs and players that have decided not to join a group/gang/business are the ones being affected by this change and it's another setback for the casual player or groups like my own that have decided to try and build something new in the server as opposed to simply joining a whitelisted gang for the perks.

there are already so many disadvantages to being in an unwhitelisted group and this simply feels like another.

tl;dr: hotzones make most money > whitelisted gangs hit the most hotzones and make the most money > money is taken from unwhitelisted gangs/groups and new players. it doesn't make sense and it doesn't balance out the economy because those with the inflated bank accounts aren't the ones being targeted.
just get whitelisted cuh
 
Right, seeing as the hallucinating in this thread is almost on par with ChatGPT, let's unravel the mystery behind the changes and address the planned improvements.

TL;DR The tax is not being reverted, but the hourly fee is being dropped to £5 and the cap to £250-500

How much is it right now?

- £25 per hour
- Quick maths results in £600 per day/24 hours (cheaper than many food items, barely more than a smoothie used to cost you)
- A grace period is provided allowing you e.g. park at Pillbox, receive medical treatment, and pull the vehicle back out without having to pay anything
- Maximum fee is capped at £54.000, which you'd reach after 90 days
- There are no hidden transactions, money only gets taken when you pull the vehicle out
- Your vehicles aren't taken from your chars in any shape or form

Why not start with a lower price?

Because it's way harder to sell an increase to taxes than it is a decrease. It's the inverse to payouts, where increases are easy to add, but decreases cause riots.

Why even add it?

As a money sink, plain and simple. One that affects all active players instead of only subsets of the playerbase like the majority of taxes do right now (houses, stashes, vehicle transfers, shop sales, etc.)

Why even add money sinks, just let me keep my grinded cash!

Because contrary to real life economies, the amount of money in circulation is (nearly) infinite, with more being added every day due to NPC jobs (drugs, garbage, taxi, food delivery, etc.). The more money in the system, the less it's "worth" and the harder it becomes for new players to settle in (ironic, I know).
To counter-act inflation in games, there are 2 main solutions:
1. Full wipes (can't have inflation if all the money is removed *taps head*)
2. Money sinks (which you find in most MMOs e.g. in the form of vendor/auction house fees)

Okay, then why target cars?

Because (at least vanilla) cars don't lose value over time, so all of your liquid cash may be converted into illiquid assets, but that's just a transformation, your character's value/worth is still the same as before. Weapons and a few consumables are the only things losing value over time/per use.

But what about the new players?

The fee is the same for all, but new players obviously have less vehicles they would have to pay fees for. In fact:

- The server has more than 125.000 characters with over 150.000 vehicles
- A little over 15.000 of those have more than 1 vehicle
- ~1.500 have more than 10
- ~180 have more than 50
- Less than 50 characters have more than 100

To address some individual responses:
It just doesn't make sense, I have roughly 500 cars and it costs between 500-1175 per car to pull them out of a public parking right now. IDK if this is per day/storm/whatever this would average out on 825 quid per car. I would be paying over 400k daily or per storm just to have cars?
To start with, you own ~350 vehicles (call it pettiness, but it's important to work with accurate numbers, and this correction alone drops your calculation to below £300k). However, the premise in and of itself of pulling out all of them in a single day is flat out incorrect at best or disingenuous and intentionally misleading at worst. On average, you pull out ~6 different vehicles a day, which obviously adds up if these are vehicles that have been parked up for a while, that we can definitely agree upon. However, having calculated your average daily expenses with the current implementation shows you still being able to pull out vehicles for 400+ days before going bankrupt, just to put the actual expenses into perspective for someone as well off as yourself.

Ask the community what they think of possible money sinks to add and i am sure everyone can share some opinions.
There are better money sinks out there
Please do go ahead and suggest them (if not publicly, my DMs are always open)

Less transport of vehicles because less used, less moving about. Mechanics stuck doing local jobs only. Pretty dull and counter-productive to RP.
On the contrary, player mechanic jobs remained the same and payouts increased due to the parking fees

+1 maybe look at a monthly road tax of £50-100 per vehicle you own. For example supers could be £100 per month. Muscles £75, cheapest of cars £50.
An interesting suggestion, but I can guarantee this would lead to a thread being opened about how unrealistic per-class fees are (which reignites the discussion about when "real life" should or shouldn't be applied, but another topic for another time).

1. Implement a legal use for paracetemol - make it so people get the flu from time to time (start coughing, then throwing up and then fainting if left untreated long enough) people buying the paracetemol helps empty their pockets at a normal rate + doesn't leave something to re-sell.
(can even make it more often when snow is around or when people have gone into water a lot)
2. Make the pier attractions usable, like the games/rides all 5k per go, make's for a fun night out and again doesn't leave something to re-sell
3. Make the parking Fee £500,- per time, no stacking, just £500 every time you pull em out. (still a normal money sink, but won't kill the fishing and flying scene)
Thank for the constructive feedback.
1. An interesting idea, maybe one worthy of it's own thread?
2. Love the idea, would require a Tebex purchase as there are (at least when I last checked) no free/modify-able resources offering this. These kinds of systems aren't dependable money sinks though.
3. The incoming change is fairer and cheaper than this suggestion, but does align pretty well with this valuation, thank you.

A personal note:

I sympathise with anybody starting out and some valid concerns in regards to storage utilisation were brought forward, hence the upcoming adjustments, but the crocodile tears from some individuals in their ivory towers in this thread are a fascinating reflection of the real life elite. Can't get any more realistic than that.

Rejected

Thank you for the suggestion.
 
Status
Not open for further replies.
Back
Top